Kampfsystem: NPC verhalten weiter angepasst, einige Bugs gefixed
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@@ -9,7 +9,6 @@
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"T-Pose",
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"Walking",
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"Jumping",
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"Sword And Shield Slash",
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"Sword And Shield Idle",
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"Sword And Shield Run",
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"Sword And Shield Walk",
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@@ -30,7 +29,15 @@
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"Crouched To Standing",
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"Crouching Idle",
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"Sneaking Forward",
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"Standing To Crouched"
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"Standing To Crouched",
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"Sword And Shield Death",
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"Sword And Shield Death 2",
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"Sword And Shield Idle boring",
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"Sword And Shield Idle boring 2",
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"Sword And Shield Idle boring 3",
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"Sword And Shield Jump Running",
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"Sword And Shield Jump",
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"Sword And Shield Slash"
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],
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"actionMap": {
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"DEFAULT": "Idle",
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@@ -63,7 +70,18 @@
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"DUCK": "Standing To Crouched",
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"CROUCH_IDLE": "Crouching Idle",
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"SNEAK": "Sneaking Forward",
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"CROUCH_TO_STAND": "Crouched To Standing"
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"CROUCH_TO_STAND": "Crouched To Standing",
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"DEATH": "Sword And Shield Death",
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"SWORD_SHIELD_IDLE_BORED": "Sword And Shield Idle bored",
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"SWORD_SHIELD_DEATH_2": "Sword And Shield Death 2",
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"SWORD_SHIELD_JUMP": "Sword And Shield Jump",
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"SWORD_JUMP": "Sword And Shield Jump",
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"SWORD_RUNNING_JUMP": "Sword And Shield Jump Running",
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"SWORD_DEATH_2": "Sword And Shield Death 2",
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"SWORD_DEATH": "Sword And Shield Death",
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"SWORD_IDLE_BORED": "Sword And Shield Idle boring",
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"SWORD_IDLE_BORED_2": "Sword And Shield Idle boring 2",
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"SWORD_IDLE_BORED_3": "Sword And Shield Idle boring 3"
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},
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"previewModelPath": "Characters/Models/hero.j3o",
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"animOffsets": {
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@@ -125,6 +143,8 @@
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"Sword And Shield Strafe Right",
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"Sword And Shield Heavy Attack",
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"Roll",
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"Sneaking Forward"
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"Sneaking Forward",
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"Sword And Shield Jump Running",
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"Sword And Shield Jump"
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]
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}
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