Sichtweite und Nebel hinzugefügt
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@@ -1616,7 +1616,7 @@ public class TerrainEditorState extends BaseAppState {
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// Geschwindigkeit skaliert linear mit Abstand zum Terrain (näher = langsamer)
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float terrainDist = terrainDistBelow();
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float speed = FastMath.clamp(terrainDist, 5f, CAM_SPEED) * tpf;
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float speed = FastMath.clamp(terrainDist, 5f, CAM_SPEED) * tpf * (input.shiftHeld ? 5f : 1f);
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if (input.camMode == SharedInput.CAM_FREEFLY) {
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Vector3f fwd = cam.getDirection().clone();
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