Objekte können jetzt Sounds haben (z.B. Lagerfeuer). Sound System optimiert

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2026-09-14 16:09:21 +02:00
parent 08c76a798d
commit 45f7ee1045
42 changed files with 1721 additions and 109 deletions

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@@ -1,6 +1,10 @@
#Tue Aug 25 19:02:59 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
#Mon Sep 14 11:35:19 CEST 2026
attachedEmitter.0=0.00000|0.00000|0.00000|Effects/Explosion/flame.png|2|2|1.0000|0.7000|0.1000|1.0000|1.0000|0.1000|0.0000|0.0000|0.2739|0.6573|0.0000|0.7500|0.0000|0.5000|0.0000|-0.1000|0.0000|1.0000|3.0000|60|25.0000
attachedEmitters.count=1
attachedLight.0=0.00000|0.70000|0.00000|1.00000|0.60000|0.40000|2.00000|8.00000
attachedLights.count=1
attachedSound.0=0.00000|0.50000|0.00000|audio/ambient/fire/campfire.ogg|1.0000|20.0000
attachedSounds.count=1
castShadow=true
category=
cullDistance=120.0
@@ -14,6 +18,7 @@ lod1Distance=30.0
lod1Path=
lod2Distance=80.0
lod2Path=
modelCategory=NONE
name=feuerstelle1
pivotOffsetY=0.0
placementOffsetY=0.0