Objekte können jetzt Sounds haben (z.B. Lagerfeuer). Sound System optimiert
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@@ -1,6 +1,10 @@
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#Tue Aug 25 19:02:59 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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#Mon Sep 14 11:35:19 CEST 2026
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attachedEmitter.0=0.00000|0.00000|0.00000|Effects/Explosion/flame.png|2|2|1.0000|0.7000|0.1000|1.0000|1.0000|0.1000|0.0000|0.0000|0.2739|0.6573|0.0000|0.7500|0.0000|0.5000|0.0000|-0.1000|0.0000|1.0000|3.0000|60|25.0000
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attachedEmitters.count=1
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attachedLight.0=0.00000|0.70000|0.00000|1.00000|0.60000|0.40000|2.00000|8.00000
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attachedLights.count=1
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attachedSound.0=0.00000|0.50000|0.00000|audio/ambient/fire/campfire.ogg|1.0000|20.0000
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attachedSounds.count=1
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castShadow=true
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category=
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cullDistance=120.0
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@@ -14,6 +18,7 @@ lod1Distance=30.0
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lod1Path=
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lod2Distance=80.0
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lod2Path=
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modelCategory=NONE
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name=feuerstelle1
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pivotOffsetY=0.0
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placementOffsetY=0.0
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blight-assets/src/main/resources/audio/ambient/fire/campfire.ogg
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blight-assets/src/main/resources/audio/ambient/fire/campfire.ogg
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blight-assets/src/main/resources/audio/ambient/fire/torch.ogg
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blight-assets/src/main/resources/audio/ambient/fire/torch.ogg
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