Arbeiten aus dem URlaub

This commit is contained in:
2026-05-19 12:55:05 +02:00
parent b8a0234ad2
commit 4f48834e2c
403 changed files with 23402 additions and 6389 deletions

View File

@@ -0,0 +1,17 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform sampler2D m_LeafMap;
uniform float m_AlphaDiscardThreshold;
varying vec2 texCoord;
void main() {
#ifdef HAS_LEAFMAP
float alpha = texture2D(m_LeafMap, texCoord).a;
if (alpha < m_AlphaDiscardThreshold) {
discard;
}
#endif
// Wir schreiben nur die Tiefe, die Farbe ist egal.
gl_FragColor = vec4(1.0);
}