Am Lightning System gearbeitet
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@@ -5,9 +5,9 @@ MaterialDef TerrainArray {
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FloatArray DiffuseScales
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TextureArray NormalArray
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Float Shininess : 32.0
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Vector3 LightDir
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Vector3 SunColor
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Vector3 AmbientColor
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Vector3 LightDir : 0.6 -0.8 0.4
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Vector3 SunColor : 0.68 0.65 0.60
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Vector3 AmbientColor : 0.08 0.10 0.16
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Boolean DebugNoLight
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Boolean DebugSlot0Only
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Texture2D DebugDirectTex
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@@ -30,8 +30,6 @@ MaterialDef TerrainArray {
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HAS_NORMAL_ARRAY : NormalArray
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HAS_ALPHA_1 : AlphaMap_1
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HAS_ALPHA_2 : AlphaMap_2
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HAS_LIGHTDIR : LightDir
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HAS_SCENE_LIGHT : SunColor
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DEBUG_NO_LIGHT : DebugNoLight
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DEBUG_SLOT0_ONLY : DebugSlot0Only
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DEBUG_DIRECT_TEX : DebugDirectTex
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@@ -7,9 +7,9 @@ MaterialDef Tree {
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Vector2 WindDir : 0.0 1.0
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Texture2D BarkMap
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Boolean HasBarkMap : false
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Vector3 LightDir
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Vector3 SunColor
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Vector3 AmbientColor
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Vector3 LightDir : 0.6 -0.8 0.4
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Vector3 SunColor : 0.68 0.65 0.60
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Vector3 AmbientColor : 0.08 0.10 0.16
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}
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Technique {
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@@ -23,7 +23,6 @@ MaterialDef Tree {
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}
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Defines {
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HAS_SCENE_LIGHT : SunColor
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}
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}
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}
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@@ -28,9 +28,9 @@ MaterialDef TreeLeaf {
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Matrix4 LightViewProjectionMatrix4
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Matrix4 LightViewProjectionMatrix5
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Vector3 LightPos
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Vector3 LightDir
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Vector3 SunColor
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Vector3 AmbientColor
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Vector3 LightDir : 0.6 -0.8 0.4
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Vector3 SunColor : 0.68 0.65 0.60
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Vector3 AmbientColor : 0.08 0.10 0.16
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Float PCFEdge
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Float ShadowMapSize
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Boolean BackfaceShadows : false
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@@ -51,7 +51,6 @@ MaterialDef TreeLeaf {
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}
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Defines {
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HAS_SCENE_LIGHT : SunColor
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}
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}
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