Einmal den Fortschritt mit dem Wasser sichern
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# blight_rivers.blr – Flussdaten
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# Format: x,y,z,width,uvSpeed | x,y,z,width,uvSpeed | ...
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3.71271,1.45984,-299.11252,8.98643,0.40000|11.98857,1.17747,-290.66177,8.98643,0.40000|31.99506,1.01111,-282.99625,8.98643,0.40000|48.89030,0.96111,-289.70255,8.98643,0.40000|63.18369,0.91111,-300.59106,8.98643,0.40000|72.72055,0.86111,-308.32092,8.98643,0.40000|81.47565,0.81111,-310.34119,8.98643,0.40000|88.85998,0.54894,-310.70313,8.98643,0.40000|95.29650,0.01967,-310.18607,8.98643,0.40000
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83.70156,11.20734,-377.98270,8.00000,0.40000|53.36767,11.15734,-386.29489,8.00000,0.40000|19.23992,11.10734,-376.33185,8.00000,0.40000|-22.25724,11.05734,-322.99374,8.00000,0.40000
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# polygon soundPath volume crossfade
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67.278,-201.343;67.278,-201.343;57.509,-236.901;57.509,-236.901 1.0000 false
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-4.282,-291.410;-4.282,-291.410;-4.282,-291.410 1.0000 false
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