Character und Dialog System weiter gebaut
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@@ -22,7 +22,7 @@ public class ThirdPersonCamera {
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private static final float MAX_DISTANCE = BASE_DISTANCE + 3f;
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private static final float MIN_VERTICAL_ANGLE = 0.08f; // Kamera immer leicht über Schulter
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private static final float MAX_VERTICAL_ANGLE = FastMath.HALF_PI - 0.1f;
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private static final float TARGET_HEIGHT = 1.6f;
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private static final float TARGET_HEIGHT = 1.0f;
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private final Camera cam;
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private final InputManager inputManager;
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