Weiter am Wettersystem gearbeitet, ordentliche Wolken und Regen etc ergänzt
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@@ -72,6 +72,7 @@ public class EditorApp extends Application {
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private Label camCoordsLabel;
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private boolean launchGameAfterSave = false;
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private Button gamePlayBtn; // Spielen-Button im Seitenpanel
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private CheckBox debugConsoleCB; // Debug-Konsole bei Spielstart anzeigen
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private VBox toolPanel;
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private BorderPane root;
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private Stage gameConsoleStage;
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@@ -621,16 +622,20 @@ public class EditorApp extends Application {
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drawCompass();
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// Spiel-Konsole: gepufferte Zeilen gebündelt ausgeben (max 200 auf einmal)
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if (!consoleBuffer.isEmpty() && gameConsoleArea != null) {
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StringBuilder sb = new StringBuilder();
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int count = 0;
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String ln;
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while (count < 200 && (ln = consoleBuffer.poll()) != null) {
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sb.append(ln).append('\n');
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count++;
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if (!consoleBuffer.isEmpty()) {
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if (gameConsoleArea != null) {
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StringBuilder sb = new StringBuilder();
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int count = 0;
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String ln;
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while (count < 200 && (ln = consoleBuffer.poll()) != null) {
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sb.append(ln).append('\n');
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count++;
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}
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gameConsoleArea.appendText(sb.toString());
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gameConsoleArea.setScrollTop(Double.MAX_VALUE);
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} else {
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consoleBuffer.clear();
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}
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gameConsoleArea.appendText(sb.toString());
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gameConsoleArea.setScrollTop(Double.MAX_VALUE);
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}
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if (input.soundAreaSelectionChanged) {
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@@ -7666,7 +7671,7 @@ public class EditorApp extends Application {
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setStatus(isNewGame ? "Neues Spiel gestartet" : "Spiel gestartet");
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if (gamePlayBtn != null) gamePlayBtn.setText("🎮 Läuft…");
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if (gameNewBtn != null) gameNewBtn.setText("🎮 Läuft…");
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openGameConsole();
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if (debugConsoleCB != null && debugConsoleCB.isSelected()) openGameConsole();
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});
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// Stdout des Spiels in Puffer schreiben — Flush erfolgt gebündelt im UI-Timer
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@@ -8501,7 +8506,11 @@ public class EditorApp extends Application {
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"Startet ein neues Spiel am perm. Spawnpunkt mit Intro-Sequenz"));
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newGameBtn.setOnAction(e -> launchNewGame());
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inner.getChildren().addAll(playBtn, newGameBtn);
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debugConsoleCB = new CheckBox("Debug-Konsole anzeigen");
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debugConsoleCB.setTooltip(new javafx.scene.control.Tooltip(
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"Öffnet bei Spielstart die Ausgabekonsole mit der Spielausgabe"));
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inner.getChildren().addAll(playBtn, newGameBtn, debugConsoleCB);
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ScrollPane scroll = new ScrollPane(inner);
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scroll.setFitToWidth(true);
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