Minimap und ingame Karte - umsetzung begonnen

This commit is contained in:
2026-08-23 22:13:32 +02:00
parent 46b504e050
commit 9238378bc8
16 changed files with 2119 additions and 8 deletions

View File

@@ -0,0 +1,20 @@
uniform sampler2D m_ColorMap;
uniform vec2 m_OverlayOrigin;
uniform vec2 m_OverlaySize;
uniform float m_FadePx;
in vec2 texCoord;
out vec4 outFragColor;
void main() {
vec4 col = texture(m_ColorMap, texCoord);
// Abstand des Fragments vom nächsten Overlay-Rand in Screen-Pixeln
float distL = gl_FragCoord.x - m_OverlayOrigin.x;
float distR = (m_OverlayOrigin.x + m_OverlaySize.x) - gl_FragCoord.x;
float distB = gl_FragCoord.y - m_OverlayOrigin.y;
float distT = (m_OverlayOrigin.y + m_OverlaySize.y) - gl_FragCoord.y;
float edgeFade = clamp(min(min(distL, distR), min(distB, distT)) / m_FadePx, 0.0, 1.0);
outFragColor = vec4(col.rgb, col.a * edgeFade);
}