Wasserfälle weiter verveinert

This commit is contained in:
2026-08-22 13:16:40 +02:00
parent 6ee404fc2c
commit 95552196b0
9 changed files with 308 additions and 41 deletions

View File

@@ -744,6 +744,11 @@ public class EditorApp extends Application {
updateWaterfallPanel(input.selectedWaterfallInfo);
}
if (input.refreshWorldTree) {
input.refreshWorldTree = false;
mapObjectsView.refresh();
}
if (input.waterHeightChanged) {
input.waterHeightChanged = false;
updateWaterHeightDisplay(input.waterCurrentHeight);

View File

@@ -376,6 +376,7 @@ public class SharedInput {
public volatile boolean reloadPlacedModels = false;
public volatile boolean reloadPlacedItems = false;
public volatile boolean reloadPlacedOther = false; // Lichter, Emitter, Wasser, Bereiche, Zonen
public volatile boolean refreshWorldTree = false; // Weltbaum (MapObjectsView) neu laden
/** Nur Lichter + Emitter neu laden (kein Zonen-Reload), gesetzt von SceneObjectState. */
public volatile boolean reloadLightsEmitters = false;
/** Yaw in Grad: 0° = Süden (Z), 90° = Westen (X), ±180° = Norden (+Z). */

View File

@@ -110,7 +110,8 @@ public class TerrainEditorState extends BaseAppState {
private AreaState areaState;
private LocationZoneState locationZoneState;
private VoxelCliffEditorState voxelCliffEditorState;
private RiverEditorState riverEditorState;
private RiverEditorState riverEditorState;
private WaterfallEditorState waterfallEditorState;
private MapData loadedMapData;
private Node axesGizmo;
private boolean wireframeMode = false;
@@ -390,7 +391,7 @@ public class TerrainEditorState extends BaseAppState {
riverEditorState.setTerrain(terrain);
}
WaterfallEditorState waterfallEditorState = app.getStateManager().getState(WaterfallEditorState.class);
waterfallEditorState = app.getStateManager().getState(WaterfallEditorState.class);
if (waterfallEditorState != null) {
waterfallEditorState.setTerrain(terrain);
}
@@ -1314,8 +1315,9 @@ public class TerrainEditorState extends BaseAppState {
try { if (soundAreaState != null) soundAreaState.loadAreas(de.blight.common.SoundAreaIO.load()); } catch (Exception ignored) {}
try { if (areaState != null) areaState.loadAreas(de.blight.common.AreaIO.load()); } catch (Exception ignored) {}
try { if (locationZoneState != null) locationZoneState.loadZones(de.blight.common.LocationZoneIO.load()); } catch (Exception ignored) {}
try { if (riverEditorState != null) riverEditorState.loadPlacedRivers(de.blight.common.RiverIO.load()); } catch (Exception ignored) {}
try { if (voxelCliffEditorState != null) voxelCliffEditorState.loadZones(de.blight.common.VoxelCliffZoneIO.load()); } catch (Exception ignored) {}
try { if (riverEditorState != null) riverEditorState.loadPlacedRivers(de.blight.common.RiverIO.load()); } catch (Exception ignored) {}
try { if (waterfallEditorState != null) waterfallEditorState.loadPlacedWaterfalls(de.blight.common.WaterfallIO.load()); } catch (Exception ignored) {}
try { if (voxelCliffEditorState != null) voxelCliffEditorState.loadZones(de.blight.common.VoxelCliffZoneIO.load()); } catch (Exception ignored) {}
}
if (input.saveRequested) {

View File

@@ -83,6 +83,18 @@ public class WaterfallEditorState extends BaseAppState {
public void setTerrain(TerrainQuad t) { this.terrain = t; }
/** Wird von TerrainEditorState bei reloadPlacedOther (z.B. Löschen im Weltbaum) aufgerufen. */
public void loadPlacedWaterfalls(java.util.List<PlacedWaterfall> list) {
deselect();
for (Node n : wfNodes) n.removeFromParent();
wfNodes.clear();
waterfalls.clear();
for (PlacedWaterfall wf : list) {
waterfalls.add(wf);
wfNodes.add(buildWfNode(wf, false));
}
}
@Override
protected void initialize(Application app) {
this.app = (SimpleApplication) app;
@@ -179,11 +191,18 @@ public class WaterfallEditorState extends BaseAppState {
if (h >= 0) { startDrag(h); return; }
}
// Raycast + See-Snapping
// Obere Ecken (A=0, B=1): nur auf Terrain/Voxel + Snap auf Seekanten
// Untere Ecken (C=2, D=3): nur auf Wasserflächen (Meer/Seen), kein Kanten-Snap
boolean isBottomCorner = (mode == Mode.PLACING && placingCorners.size() >= 2);
Ray ray = buildRay(jmeX, jmeY);
Vector3f pt = raycastAll(ray);
Vector3f snapped = snapToWaterVertex(jmeX, jmeY);
if (snapped != null) pt = snapped;
Vector3f pt;
if (isBottomCorner) {
pt = raycastAll(ray, true);
} else {
pt = raycastAll(ray, false);
Vector3f snapped = snapToWaterVertex(jmeX, jmeY);
if (snapped != null) pt = snapped;
}
if (pt == null) return;
if (mode == Mode.PLACING) {
@@ -217,6 +236,7 @@ public class WaterfallEditorState extends BaseAppState {
waterfalls.add(wf);
wfNodes.add(buildWfNode(wf, false));
save();
input.refreshWorldTree = true;
selectWf(waterfalls.size() - 1);
}
@@ -240,8 +260,6 @@ public class WaterfallEditorState extends BaseAppState {
mode = (idx >= 0) ? Mode.EDITING : Mode.IDLE;
if (idx >= 0 && idx < waterfalls.size()) {
// wfNode ausblenden — Handles + selOutline übernehmen die Darstellung
wfNodes.get(idx).setCullHint(Spatial.CullHint.Always);
PlacedWaterfall wf = waterfalls.get(idx);
liveCorners = new Vector3f[]{
new Vector3f(wf.ax(), wf.ay(), wf.az()),
@@ -256,7 +274,8 @@ public class WaterfallEditorState extends BaseAppState {
}
private void deselect() {
if (selectedIdx >= 0 && selectedIdx < wfNodes.size()) {
// wfNode war nur während Drag verborgen → Inherit wiederherstellen falls nötig
if (isDragging && selectedIdx >= 0 && selectedIdx < wfNodes.size()) {
wfNodes.get(selectedIdx).setCullHint(Spatial.CullHint.Inherit);
}
selectedIdx = -1;
@@ -280,15 +299,26 @@ public class WaterfallEditorState extends BaseAppState {
private void startDrag(int h) {
isDragging = true;
dragHandle = h;
// wfNode während Drag verbergen — live Positionen zeigt selOutline
if (selectedIdx >= 0 && selectedIdx < wfNodes.size()) {
wfNodes.get(selectedIdx).setCullHint(Spatial.CullHint.Always);
}
}
private void processDragMove(float screenX, float screenY) {
if (!isDragging || selectedIdx < 0 || liveCorners == null) return;
float jmeX = screenX * (float) input.viewportScaleX;
float jmeY = cam.getHeight() - screenY * (float) input.viewportScaleY;
Vector3f pt = raycastAll(buildRay(jmeX, jmeY));
Vector3f snapped = snapToWaterVertex(jmeX, jmeY);
if (snapped != null) pt = snapped;
// Handles 2/3 (C/D) = untere Ecken → nur Wasser-Kollision, kein Kanten-Snap
// Handles 0/1 (A/B) = obere Ecken → Terrain + Kanten-Snap, kein Wasser
Vector3f pt;
if (dragHandle >= 2) {
pt = raycastAll(buildRay(jmeX, jmeY), true);
} else {
pt = raycastAll(buildRay(jmeX, jmeY), false);
Vector3f snapped = snapToWaterVertex(jmeX, jmeY);
if (snapped != null) pt = snapped;
}
if (pt == null) return;
liveCorners[dragHandle].set(pt);
rebuildHandlePositions();
@@ -305,11 +335,10 @@ public class WaterfallEditorState extends BaseAppState {
a.x, a.y, a.z, b.x, b.y, b.z, c.x, c.y, c.z, d.x, d.y, d.z,
old.speed(), old.transparency(), old.colorR(), old.colorG(), old.colorB());
waterfalls.set(selectedIdx, updated);
// wfNode (verborgen) auf neue Positionen updaten, damit er beim Abwählen stimmt
// wfNode mit neuen Positionen neu bauen und wieder anzeigen
Node old2 = wfNodes.get(selectedIdx);
old2.removeFromParent();
Node fresh = buildWfNode(updated, false);
fresh.setCullHint(Spatial.CullHint.Always); // bleibt verborgen, solange selektiert
wfNodes.set(selectedIdx, fresh);
save();
publishSelection(selectedIdx);
@@ -403,6 +432,10 @@ public class WaterfallEditorState extends BaseAppState {
}
private Vector3f raycastAll(Ray ray) {
return raycastAll(ray, false);
}
private Vector3f raycastAll(Ray ray, boolean collisionWithWater) {
Vector3f best = null;
float bestDistSq = Float.MAX_VALUE;
@@ -430,13 +463,57 @@ public class WaterfallEditorState extends BaseAppState {
Vector3f sp = smes.raycastGeometry(ray);
if (sp != null) {
float d = ray.origin.distanceSquared(sp);
if (d < bestDistSq) { best = sp; }
if (d < bestDistSq) { best = sp; bestDistSq = d; }
}
}
if (collisionWithWater) {
// Meer bei Y=0
Vector3f seaHit = rayHitsHorizontalPlane(ray, 0f);
if (seaHit != null) {
float d = ray.origin.distanceSquared(seaHit);
if (d < bestDistSq) { best = seaHit; bestDistSq = d; }
}
// Definierte Seen (PlacedWater)
WaterBodyState wbs = getStateManager().getState(WaterBodyState.class);
if (wbs != null) {
for (PlacedWater body : wbs.getPlacedBodies()) {
float[] xs = body.pointsX(), ys = body.pointsY(), zs = body.pointsZ();
float avgY = 0f;
for (float y : ys) avgY += y;
avgY /= ys.length;
Vector3f hit = rayHitsHorizontalPlane(ray, avgY);
if (hit != null && pointInPolygon(hit.x, hit.z, xs, zs)) {
float d = ray.origin.distanceSquared(hit);
if (d < bestDistSq) { best = hit; bestDistSq = d; }
}
}
}
}
return best;
}
private static Vector3f rayHitsHorizontalPlane(Ray ray, float planeY) {
if (Math.abs(ray.direction.y) < 1e-6f) return null;
float t = (planeY - ray.origin.y) / ray.direction.y;
if (t <= 0f) return null;
return ray.origin.add(ray.direction.mult(t));
}
private static boolean pointInPolygon(float px, float pz, float[] xs, float[] zs) {
int n = xs.length;
boolean inside = false;
for (int i = 0, j = n - 1; i < n; j = i++) {
if (((zs[i] > pz) != (zs[j] > pz)) &&
(px < (xs[j] - xs[i]) * (pz - zs[i]) / (zs[j] - zs[i]) + xs[i])) {
inside = !inside;
}
}
return inside;
}
// ── Visuals ───────────────────────────────────────────────────────────────
private int findNearestWf(Vector3f pos, float maxDist) {
@@ -562,12 +639,7 @@ public class WaterfallEditorState extends BaseAppState {
}
private void setAllCull(Spatial.CullHint hint) {
for (int i = 0; i < wfNodes.size(); i++) {
// Selektierter bleibt Always wenn hint=Always, sonst Inherit
if (hint == Spatial.CullHint.Always || i != selectedIdx) {
wfNodes.get(i).setCullHint(hint);
}
}
for (Node n : wfNodes) n.setCullHint(hint);
if (placingNode != null) placingNode.setCullHint(hint);
for (Geometry g : handleGeos) g.setCullHint(hint);
if (selOutline != null) selOutline.setCullHint(hint);
@@ -708,7 +780,8 @@ public class WaterfallEditorState extends BaseAppState {
Node fresh = buildWfNode(upd, false);
wfNodes.add(i, fresh);
if (isSelected) {
fresh.setCullHint(Spatial.CullHint.Always);
// wfNode bleibt sichtbar; nur bei aktivem Drag verbergen
if (isDragging) fresh.setCullHint(Spatial.CullHint.Always);
if (liveCorners != null) {
liveCorners[0].set(upd.ax(), upd.ay(), upd.az());
liveCorners[1].set(upd.bx(), upd.by(), upd.bz());