Spawn Punkte korrigiert

This commit is contained in:
2026-08-10 11:51:42 +02:00
parent 21036a579c
commit 9561966071
9 changed files with 214 additions and 91 deletions

View File

@@ -1536,7 +1536,8 @@ public class EditorApp extends Application {
root.setRight(buildLocationZonePanel());
});
playToolBtn.setOnAction(e -> {
input.activeLayer = SharedInput.LAYER_PLAY_TOOL;
input.activeLayer = SharedInput.LAYER_PLAY_TOOL;
input.playToolMode = SharedInput.PlayToolMode.EDIT;
root.setRight(buildPlayToolPanel());
});
voxelBtn.setOnAction(e -> {
@@ -8258,6 +8259,11 @@ public class EditorApp extends Application {
p.setProperty("cam.z", String.valueOf(input.camZ));
p.setProperty("cam.yaw", String.valueOf(input.camYaw));
p.setProperty("cam.pitch", String.valueOf(input.camPitch));
if (!Float.isNaN(input.tempSpawnX) && !Float.isNaN(input.tempSpawnZ)) {
p.setProperty("tempSpawn.x", String.valueOf(input.tempSpawnX));
p.setProperty("tempSpawn.z", String.valueOf(input.tempSpawnZ));
p.setProperty("tempSpawn.yaw", String.valueOf(input.tempSpawnYaw));
}
try {
Files.createDirectories(BlightHome.resolve("config"));
try (java.io.Writer w = Files.newBufferedWriter(BlightHome.resolve("config", "editor.prefs"))) {
@@ -8857,9 +8863,8 @@ public class EditorApp extends Application {
Button setTempBtn = new Button("📍 Temp. Spawn hier setzen");
setTempBtn.setMaxWidth(Double.MAX_VALUE);
setTempBtn.setTooltip(new javafx.scene.control.Tooltip(
"Setzt Yaw = Kamera-Blickrichtung und aktiviert Klick-Modus im Viewport"));
"Aktiviert Klick-Modus im Viewport zum Setzen des temporären Spawnpunkts"));
setTempBtn.setOnAction(e -> {
input.tempSpawnYaw = camYawToSpawnYaw(input.camYaw);
input.playToolMode = SharedInput.PlayToolMode.SET_TEMP;
setStatus("L-Klick im Viewport → temporären Spawnpunkt setzen");
});
@@ -8867,24 +8872,13 @@ public class EditorApp extends Application {
Button setPermBtn = new Button("🏁 Perm. Spawn hier setzen");
setPermBtn.setMaxWidth(Double.MAX_VALUE);
setPermBtn.setTooltip(new javafx.scene.control.Tooltip(
"Setzt Yaw = Kamera-Blickrichtung und aktiviert Klick-Modus im Viewport"));
"Aktiviert Klick-Modus im Viewport zum Setzen des permanenten Spawnpunkts"));
setPermBtn.setOnAction(e -> {
input.permSpawnYaw = camYawToSpawnYaw(input.camYaw);
input.playToolMode = SharedInput.PlayToolMode.SET_PERM;
setStatus("L-Klick im Viewport → permanenten Spawnpunkt setzen");
});
ToggleButton editModeBtn = new ToggleButton("✎ Bearbeiten");
editModeBtn.setMaxWidth(Double.MAX_VALUE);
editModeBtn.setTooltip(new javafx.scene.control.Tooltip(
"Drag auf Marker → Position; Drag auf Pfeilspitze → Richtung drehen"));
editModeBtn.setOnAction(e -> {
input.playToolMode = editModeBtn.isSelected()
? SharedInput.PlayToolMode.EDIT
: SharedInput.PlayToolMode.NONE;
});
inner.getChildren().addAll(setTempBtn, setPermBtn, editModeBtn, new Separator());
inner.getChildren().addAll(setTempBtn, setPermBtn, new Separator());
// ── Koordinatenanzeige ────────────────────────────────────────────────
tempSpawnCoordsLabel = new Label(tempSpawnCoordsText());
@@ -8945,11 +8939,6 @@ public class EditorApp extends Application {
return panel;
}
/** Konvertiert den Editor-Kamera-Yaw in den Spawnpunkt-Yaw (0=+Z, 90=+X, UZS von oben). */
private static float camYawToSpawnYaw(float camYaw) {
return ((180f + camYaw) % 360f + 360f) % 360f;
}
private String tempSpawnCoordsText() {
if (Float.isNaN(input.tempSpawnX) || Float.isNaN(input.tempSpawnZ)) return "(nicht gesetzt)";
return String.format("X=%.1f Z=%.1f Yaw=%.0f°", input.tempSpawnX, input.tempSpawnZ, input.tempSpawnYaw);

View File

@@ -14,14 +14,13 @@ import com.jme3.terrain.geomipmap.TerrainQuad;
import de.blight.editor.SharedInput;
/**
* Rendert Spawn-Marker im Editor (temp=grün, perm=blau) mit Richtungspfeilen.
* Rendert Spawn-Marker im Editor (temp=grün, perm=blau) mit nordweisendem Richtungspfeil.
* Pfeil folgt der Terrain-Neigung, zeigt aber immer Richtung Norden (+Z).
*
* Modi:
* NONE Marker sichtbar, aber keine Interaktion
* SET_TEMP Nächster Viewport-Klick setzt temp. Spawnpunkt
* SET_PERM Nächster Viewport-Klick setzt perm. Spawnpunkt
* EDIT Drag auf Marker-Körper → Positionieren;
* Drag auf Pfeilspitze → Richtung drehen (via XZ-Projektion)
* EDIT Standard; Drag auf Marker-Scheibe → Position, Drag auf Pfeil → Richtung
* SET_TEMP Nächster Viewport-Klick setzt temp. Spawnpunkt (danach → EDIT)
* SET_PERM Nächster Viewport-Klick setzt perm. Spawnpunkt (danach → EDIT)
*/
public class PlayToolState extends BaseAppState {
@@ -46,12 +45,6 @@ public class PlayToolState extends BaseAppState {
private Node tempArrowNode;
private Node permArrowNode;
// Separate Geometrien für Ray-Cast-Erkennung
private Geometry tempBodyGeom;
private Geometry permBodyGeom;
private Geometry tempTipGeom;
private Geometry permTipGeom;
private DragTarget dragTarget = DragTarget.NONE;
private float lastDragX;
private float lastDragY;
@@ -72,10 +65,6 @@ public class PlayToolState extends BaseAppState {
tempArrowNode = (Node) tempMarkerNode.getChild("arrow");
permArrowNode = (Node) permMarkerNode.getChild("arrow");
tempBodyGeom = (Geometry) tempMarkerNode.getChild("body_temp");
permBodyGeom = (Geometry) permMarkerNode.getChild("body_perm");
tempTipGeom = (Geometry) tempArrowNode.getChild("tip_temp");
permTipGeom = (Geometry) permArrowNode.getChild("tip_perm");
}
@Override
@@ -138,9 +127,10 @@ public class PlayToolState extends BaseAppState {
if (pt != null) {
input.tempSpawnX = pt.x;
input.tempSpawnZ = pt.z;
input.tempSpawnYaw = 0f;
input.pickedSpawnInfo = pt.x + "|" + pt.z;
input.spawnPickChanged = true;
input.playToolMode = SharedInput.PlayToolMode.NONE;
input.playToolMode = SharedInput.PlayToolMode.EDIT;
}
return;
}
@@ -148,11 +138,12 @@ public class PlayToolState extends BaseAppState {
if (mode == SharedInput.PlayToolMode.SET_PERM) {
Vector3f pt = hitTerrain(ray);
if (pt != null) {
input.permSpawnX = pt.x;
input.permSpawnZ = pt.z;
input.permSpawnX = pt.x;
input.permSpawnZ = pt.z;
input.permSpawnYaw = 0f;
input.pickedPermSpawnInfo = pt.x + "|" + pt.z;
input.permSpawnChanged = true;
input.playToolMode = SharedInput.PlayToolMode.NONE;
input.permSpawnChanged = true;
input.playToolMode = SharedInput.PlayToolMode.EDIT;
}
return;
}
@@ -165,30 +156,86 @@ public class PlayToolState extends BaseAppState {
}
private DragTarget detectDragTarget(Ray ray) {
// Pfeilspitzen zuerst prüfen (kleineres Ziel, höhere Priorität)
if (tempTipGeom != null && !Float.isNaN(input.tempSpawnX)) {
CollisionResults res = new CollisionResults();
tempTipGeom.collideWith(ray, res);
if (res.size() > 0) return DragTarget.ROT_TEMP;
DragTarget temp = detectDragTargetForSpawn(ray,
input.tempSpawnX, input.tempSpawnZ, input.tempSpawnYaw,
DragTarget.POS_TEMP, DragTarget.ROT_TEMP);
if (temp != DragTarget.NONE) return temp;
return detectDragTargetForSpawn(ray,
input.permSpawnX, input.permSpawnZ, input.permSpawnYaw,
DragTarget.POS_PERM, DragTarget.ROT_PERM);
}
private DragTarget detectDragTargetForSpawn(Ray ray, float sx, float sz, float yawDeg,
DragTarget posTarget, DragTarget rotTarget) {
if (Float.isNaN(sx) || Float.isNaN(sz)) return DragTarget.NONE;
float markerY = terrainY(sx, sz);
Vector3f center = new Vector3f(sx, markerY + 0.06f, sz);
Vector3f up = terrainNormal(sx, sz);
// ── Scheibe: Ray-Ebene-Schnitt mit Terrain-Normalebene ───────────────────
float denom = ray.getDirection().dot(up);
if (Math.abs(denom) > 1e-6f) {
float t = center.subtract(ray.getOrigin()).dot(up) / denom;
if (t > 0f) {
Vector3f hit = ray.getOrigin().add(ray.getDirection().mult(t));
if (hit.distanceSquared(center) <= MARKER_RADIUS * MARKER_RADIUS) {
return posTarget;
}
}
}
if (permTipGeom != null && !Float.isNaN(input.permSpawnX)) {
CollisionResults res = new CollisionResults();
permTipGeom.collideWith(ray, res);
if (res.size() > 0) return DragTarget.ROT_PERM;
}
if (tempBodyGeom != null && !Float.isNaN(input.tempSpawnX)) {
CollisionResults res = new CollisionResults();
tempBodyGeom.collideWith(ray, res);
if (res.size() > 0) return DragTarget.POS_TEMP;
}
if (permBodyGeom != null && !Float.isNaN(input.permSpawnX)) {
CollisionResults res = new CollisionResults();
permBodyGeom.collideWith(ray, res);
if (res.size() > 0) return DragTarget.POS_PERM;
// ── Pfeil: 3D Ray-zu-Segment-Distanz (korrekt für geneigte Terrain) ─────
float rad = yawDeg * FastMath.DEG_TO_RAD;
Vector3f flatF = new Vector3f(FastMath.sin(rad), 0f, -FastMath.cos(rad));
Vector3f fwd = flatF.subtract(up.mult(up.dot(flatF)));
if (fwd.lengthSquared() > 1e-6f) {
fwd.normalizeLocal();
Vector3f arrowEnd = center.add(fwd.mult(SHAFT_LEN + TIP_LEN));
if (rayToSegDistSq(ray.getOrigin(), ray.getDirection(), center, arrowEnd) < 0.4f * 0.4f) {
return rotTarget;
}
}
return DragTarget.NONE;
}
/**
* Minimaler quadratischer Abstand zwischen einem Strahl (Ursprung o, normalisierte Richtung d)
* und einem Linienabschnitt [segA, segB].
*/
private static float rayToSegDistSq(Vector3f o, Vector3f d, Vector3f segA, Vector3f segB) {
Vector3f v = segB.subtract(segA);
Vector3f w = o.subtract(segA);
float b = d.dot(v);
float c = v.dot(v);
float e = v.dot(w);
float f = d.dot(w);
float D = c - b * b;
float sc, tc;
if (D < 1e-8f) {
sc = 0f;
tc = (c > 1e-8f) ? FastMath.clamp(e / c, 0f, 1f) : 0f;
} else {
sc = (b * e - c * f) / D;
tc = (e - b * f) / D;
if (sc < 0f) {
sc = 0f;
tc = FastMath.clamp(e / c, 0f, 1f);
} else if (tc < 0f) {
tc = 0f;
sc = Math.max(0f, -f);
} else if (tc > 1f) {
tc = 1f;
sc = Math.max(0f, b - f);
}
}
Vector3f pR = o.add(d.mult(sc));
Vector3f pS = segA.add(v.mult(tc));
return pR.distanceSquared(pS);
}
// ── Drag-Handler ──────────────────────────────────────────────────────────
private void handleDrag(SharedInput.PlayToolDrag drag) {
@@ -227,8 +274,8 @@ public class PlayToolState extends BaseAppState {
float dx = proj.x - input.tempSpawnX;
float dz = proj.z - input.tempSpawnZ;
if (dx * dx + dz * dz > 0.01f) {
// spawnYaw: 0=+Z, 90=+X → atan2(dx, dz)
float yaw = (float) Math.toDegrees(Math.atan2(dx, dz));
// yaw=0=Norden=-Z → atan2(dx, -dz)
float yaw = (float) Math.toDegrees(Math.atan2(dx, -dz));
input.tempSpawnYaw = ((yaw % 360f) + 360f) % 360f;
}
}
@@ -240,7 +287,7 @@ public class PlayToolState extends BaseAppState {
float dx = proj.x - input.permSpawnX;
float dz = proj.z - input.permSpawnZ;
if (dx * dx + dz * dz > 0.01f) {
float yaw = (float) Math.toDegrees(Math.atan2(dx, dz));
float yaw = (float) Math.toDegrees(Math.atan2(dx, -dz));
input.permSpawnYaw = ((yaw % 360f) + 360f) % 360f;
input.permSpawnChanged = true;
}
@@ -280,7 +327,7 @@ public class PlayToolState extends BaseAppState {
arrowNode.attachChild(shaftGeom);
// Pfeilspitze: Kegel mit breiter Basis bei z=-TIP_LEN/2 → nach rotate: Basis bei y=SHAFT_LEN (Schaft-Ende)
Cylinder tip = new Cylinder(4, 8, TIP_RADIUS, 0.001f, TIP_LEN, true, false);
Cylinder tip = new Cylinder(4, 8, 0.001f, TIP_RADIUS, TIP_LEN, true, false);
Geometry tipGeom = new Geometry("tip_" + id, tip);
tipGeom.setMaterial(mat);
tipGeom.rotate(-FastMath.HALF_PI, 0f, 0f);
@@ -304,28 +351,26 @@ public class PlayToolState extends BaseAppState {
if (arrowNode == null) return;
// Terrain-Normale als lokale Oben-Richtung
Vector3f up = terrainNormal(x, z);
// Yaw-Richtung als horizontaler Richtungsvektor (0=+Z, 90=+X)
// yaw=0 = Norden = -Z (JME3 Kamera blickt entlang -Z als Norden)
float rad = yawDeg * FastMath.DEG_TO_RAD;
Vector3f flatForward = new Vector3f(FastMath.sin(rad), 0f, FastMath.cos(rad));
Vector3f flatForward = new Vector3f(FastMath.sin(rad), 0f, -FastMath.cos(rad));
// right = up × flatForward (liegt auf der Terrain-Oberfläche, senkrecht zur Richtung)
Vector3f right = up.cross(flatForward);
if (right.lengthSquared() < 1e-6f) {
// Sonderfall: Terrain fast senkrecht → horizontale Rotation als Fallback
arrowNode.setLocalRotation(new Quaternion().fromAngles(FastMath.HALF_PI, rad, 0f));
// Auf Terrain-Ebene projizieren
Vector3f fwd = flatForward.subtract(up.mult(up.dot(flatForward)));
if (fwd.lengthSquared() < 1e-6f) {
arrowNode.setLocalRotation(Quaternion.IDENTITY);
return;
}
right.normalizeLocal();
// forward = right × up (auf Terrain-Fläche projiziertes Forward in Yaw-Richtung)
Vector3f forward = right.cross(up).normalizeLocal();
fwd.normalizeLocal();
// det=+1: col0 = fwd × up
Vector3f right = fwd.cross(up).normalizeLocal();
// Rotationsmatrix: local X → right, local Y → forward (Pfeil), local Z → up (Terrain-Normal)
Matrix3f rot = new Matrix3f();
rot.setColumn(0, right);
rot.setColumn(1, forward);
rot.setColumn(1, fwd);
rot.setColumn(2, up);
arrowNode.setLocalRotation(new Quaternion().fromRotationMatrix(rot));
}
@@ -333,6 +378,14 @@ public class PlayToolState extends BaseAppState {
// ── Terrain-Hilfsmethoden ─────────────────────────────────────────────────
private Vector3f hitTerrain(Ray ray) {
VoxelEditorState ves = getStateManager().getState(VoxelEditorState.class);
if (ves != null) {
Vector3f pt = ves.clickAt(ray);
if (pt != null && ves.terrainTypeAt(pt.x, pt.z) == VoxelEditorState.TerrainType.VOXEL_UNBAKED) {
return null;
}
return pt;
}
if (terrain == null) return null;
CollisionResults hits = new CollisionResults();
terrain.collideWith(ray, hits);
@@ -341,6 +394,8 @@ public class PlayToolState extends BaseAppState {
}
private float terrainY(float x, float z) {
VoxelEditorState ves = getStateManager().getState(VoxelEditorState.class);
if (ves != null) return ves.heightAt(x, z);
if (terrain == null) return 0f;
float h = terrain.getHeight(new Vector2f(x, z));
return Float.isNaN(h) ? 0f : h;

View File

@@ -210,6 +210,12 @@ public class TerrainEditorState extends BaseAppState {
parsePref(p, "cam.z", 0f));
camYaw = (float) Math.toRadians(parsePref(p, "cam.yaw", 0f));
camPitch = (float) Math.toRadians(parsePref(p, "cam.pitch", (float) Math.toDegrees(DEFAULT_PITCH)));
if (p.containsKey("tempSpawn.x") && p.containsKey("tempSpawn.z")) {
input.tempSpawnX = parsePref(p, "tempSpawn.x", Float.NaN);
input.tempSpawnZ = parsePref(p, "tempSpawn.z", Float.NaN);
input.tempSpawnYaw = parsePref(p, "tempSpawn.yaw", 0f);
input.spawnPickChanged = true;
}
} catch (IOException e) {
log.warn("Kamera-Prefs nicht ladbar", e);
}

View File

@@ -1,5 +1,6 @@
package de.blight.game;
import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.ScreenshotAppState;
import com.jme3.input.KeyInput;
@@ -329,6 +330,35 @@ public class BlightGame extends SimpleApplication {
});
stateManager.attach(console);
// ── Debug-Stats (F3): oben-links, default aus ────────────────────────────
com.jme3.app.StatsAppState defaultStats = stateManager.getState(com.jme3.app.StatsAppState.class);
if (defaultStats != null) stateManager.detach(defaultStats);
com.jme3.app.StatsAppState statsState = new com.jme3.app.StatsAppState() {
@Override
public void initialize(com.jme3.app.state.AppStateManager sm, com.jme3.app.Application a) {
super.initialize(sm, a);
setDisplayFps(false);
setDisplayStatView(false);
int h = a.getCamera().getHeight();
if (fpsText != null) fpsText.setLocalTranslation(0, h, 0);
if (statsView != null) {
float fpsH = fpsText != null ? fpsText.getLineHeight() : 0f;
statsView.setLocalTranslation(0, h - fpsH, 0);
}
}
};
stateManager.attach(statsState);
final boolean[] statsVisible = {false};
inputManager.addMapping("ToggleStats", new KeyTrigger(KeyInput.KEY_F3));
inputManager.addListener((ActionListener) (name, isPressed, tpf) -> {
if (!isPressed) return;
com.jme3.app.StatsAppState s = stateManager.getState(com.jme3.app.StatsAppState.class);
if (s == null) return;
statsVisible[0] = !statsVisible[0];
s.setDisplayFps(statsVisible[0]);
s.setDisplayStatView(statsVisible[0]);
}, "ToggleStats");
// ── Debug: Nebel-Toggle (F7) ─────────────────────────────────────────────
inputManager.addMapping("DebugFog", new KeyTrigger(KeyInput.KEY_F7));
inputManager.addListener((ActionListener) (name, isPressed, tpf) -> {

View File

@@ -38,6 +38,13 @@ public class ThirdPersonCamera {
private float distance = BASE_DISTANCE;
private boolean paused = false;
// Intro-Kameradrehung (neues Spiel): yaw animiert von vorne nach hinten
private boolean introRotating = false;
private float introStartYaw;
private float introEndYaw;
private float introDuration;
private float introTimer;
public ThirdPersonCamera(Camera cam, InputManager inputManager, KeyBindings keyBindings) {
this.cam = cam;
@@ -65,7 +72,7 @@ public class ThirdPersonCamera {
inputManager.addMapping("CamTurnRight", new KeyTrigger(keyBindings.turnRight));
AnalogListener analogListener = (name, value, tpf) -> {
if (paused) return;
if (paused || introRotating) return;
switch (name) {
// Horizontale Rotation — Maus
case "MouseX" -> yaw -= value * MOUSE_SENSITIVITY;
@@ -87,6 +94,13 @@ public class ThirdPersonCamera {
}
public void update(float tpf) {
if (introRotating) {
introTimer += tpf;
float t = FastMath.clamp(introTimer / introDuration, 0f, 1f);
yaw = introStartYaw + (introEndYaw - introStartYaw) * t;
if (t >= 1f) introRotating = false;
}
if (target == null || paused) return;
Vector3f pivot = target.getWorldTranslation().add(0, TARGET_HEIGHT, 0);
@@ -101,6 +115,23 @@ public class ThirdPersonCamera {
cam.lookAt(pivot, Vector3f.UNIT_Y);
}
/** Aktueller Yaw-Winkel (für CharacterControl nutzbar). */
/** Aktueller Yaw-Winkel (für CharacterControl nutzbar). */
public float getYaw() { return yaw; }
/** Setzt initialen Kamera-Yaw passend zum Spawn-Yaw (Kamera hinter dem Charakter). */
public void setInitialYaw(float spawnYawDegrees) {
this.yaw = -spawnYawDegrees * FastMath.DEG_TO_RAD;
}
/**
* Startet die Intro-Drehung: Kamera dreht sich im Uhrzeigersinn 180° (von vorne nach hinten)
* über die angegebene Dauer. Während der Drehung ist Mauseingabe blockiert.
*/
public void startIntroRotation(float duration) {
introStartYaw = this.yaw;
introEndYaw = this.yaw - FastMath.PI; // 180° CW von oben gesehen
introDuration = duration;
introTimer = 0f;
introRotating = true;
}
}

View File

@@ -557,7 +557,11 @@ public class WorldScene extends BaseAppState {
characterVisual.setCullHint(Spatial.CullHint.Inherit);
}
playerInput.setInitialFacing(spawnYaw);
playerInput.setInitialFacing(spawnYaw + 180f);
boolean newGame = "true".equals(System.getProperty("blight.new.game"));
// Neues Spiel: Kamera startet gegenüber der Blickrichtung (von vorne) und dreht sich 180° CW
thirdPersonCam.setInitialYaw(newGame ? spawnYaw + 180f : spawnYaw);
String reviveClip = de.blight.game.animation.AnimationLibrary.getClipForAction(
AnimationLibrary.findAssetRoot(), setName, de.blight.game.animation.AnimationAction.REVIVE);
@@ -568,9 +572,9 @@ public class WorldScene extends BaseAppState {
drownState.setReviveInfo(reviveClip, reviveLength);
}
if ("true".equals(System.getProperty("blight.new.game"))) {
if (newGame) {
app.getStateManager().attach(
new de.blight.game.state.NewGameIntroState(playerInput, reviveClip, reviveLength));
new de.blight.game.state.NewGameIntroState(playerInput, thirdPersonCam, reviveClip, reviveLength));
}
}

View File

@@ -95,8 +95,8 @@ public class CompassHudState extends BaseAppState {
if (compassNode == null) { return; }
Vector3f dir = cam.getDirection();
// yaw=0 = Blick nach +Z (Nord); positiv = Osten
float yaw = FastMath.atan2(dir.x, dir.z);
// yaw=0 = Blick nach -Z (Nord); JME3-Kamera blickt in -Z bei Norden
float yaw = FastMath.atan2(dir.x, -dir.z);
// Rose dreht sich so, dass Nord immer in der echten Nord-Richtung liegt
roseRot.fromAngleAxis(-yaw, Vector3f.UNIT_Z);

View File

@@ -10,6 +10,7 @@ import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.shape.Quad;
import de.blight.game.control.PlayerInputControl;
import de.blight.game.control.ThirdPersonCamera;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -32,6 +33,7 @@ public class NewGameIntroState extends BaseAppState {
private enum Phase { BLACK, FADING_IN, REVIVE_PLAYING, DONE }
private final PlayerInputControl playerInput;
private final ThirdPersonCamera thirdPersonCam;
private final String reviveClip;
private final float reviveLength;
@@ -42,10 +44,12 @@ public class NewGameIntroState extends BaseAppState {
private Phase phase;
private float timer;
public NewGameIntroState(PlayerInputControl playerInput, String reviveClip, float reviveLength) {
this.playerInput = playerInput;
this.reviveClip = reviveClip;
this.reviveLength = reviveLength;
public NewGameIntroState(PlayerInputControl playerInput, ThirdPersonCamera thirdPersonCam,
String reviveClip, float reviveLength) {
this.playerInput = playerInput;
this.thirdPersonCam = thirdPersonCam;
this.reviveClip = reviveClip;
this.reviveLength = reviveLength;
}
@Override
@@ -85,11 +89,15 @@ public class NewGameIntroState extends BaseAppState {
case BLACK -> {
timer -= tpf;
if (timer <= 0f) {
// REVIVE unmittelbar vor dem Einblenden einfrieren
playerInput.startFrozenRevive(reviveClip);
// Drehung startet sofort mit Fade-In: Gesamtdauer = Einblenden + REVIVE
if (thirdPersonCam != null) {
thirdPersonCam.startIntroRotation(FADE_DURATION + reviveLength);
}
phase = Phase.FADING_IN;
timer = FADE_DURATION;
log.info("[NewGameIntro] BLACK fertig REVIVE eingefroren, starte FADING_IN ({} s)", FADE_DURATION);
log.info("[NewGameIntro] BLACK fertig REVIVE eingefroren, Kamera dreht {} s, starte FADING_IN",
FADE_DURATION + reviveLength);
}
}
case FADING_IN -> {