Einige Bug Fixes (Camera, Thumbnails), Terrain
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@@ -32,5 +32,35 @@ public class SaveGame {
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public Set<String> defeatedEnemies = new HashSet<>();
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/** NPC-ID → aktuell verfügbare Dialog-Option-IDs. */
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public Map<String, List<String>> npcDialogState = new HashMap<>();
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/** Bodennässe 0..1 — wird von RainState persistiert. */
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public float wetness = 0f;
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/** Wetter-Zustand — wird von WeatherState persistiert. */
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public WeatherSave weather = new WeatherSave();
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}
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public static class WeatherSave {
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public String weather = "SUNNY";
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public float changeTimer = 180f;
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public float timeOfDay = 0.5f;
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public float windAngle = 0f;
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public float windAngleTgt = 0.4f;
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public float fogDensity;
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public float fogDistance;
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public float windSpeed;
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public float waveSpeed;
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public float waveAmp;
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public float waveScale;
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public float waterTrans;
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public float foamIntensity;
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public float cloudOpacity;
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public float fogColorR = 0.78f;
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public float fogColorG = 0.85f;
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public float fogColorB = 0.95f;
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public float waterColorR = 0.05f;
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public float waterColorG = 0.25f;
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public float waterColorB = 0.55f;
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public float deepWaterR = 0.02f;
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public float deepWaterG = 0.12f;
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public float deepWaterB = 0.30f;
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}
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}
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