Commit vor Voxel Update für die Klippen
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25
blight-assets/src/main/resources/MatDefs/Voxel.j3md
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25
blight-assets/src/main/resources/MatDefs/Voxel.j3md
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MaterialDef Voxel {
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MaterialParameters {
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Texture2D Tex0
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Texture2D Tex1
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Texture2D Tex2
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Texture2D Tex3
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Float TexScale : 4.0
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}
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Technique {
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VertexShader GLSL150 : Shaders/Voxel.vert
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FragmentShader GLSL150 : Shaders/Voxel.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldMatrix
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NormalMatrix
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}
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RenderState {
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FaceCull Off
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}
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}
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}
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