Animations-Import, Massenimport-Queue, Asset-Archivierung, Voxel-Refactor
- Animations-Import: GLB wird direkt vom Ursprungspfad geladen (kein Zwischenkopieren), J3O in clips/ gespeichert - RetargetingSystem: Translations-Tracks im Full-Retarget-Pfad erhalten (Hips-Y für sit_down) - AnimationLibrary: lädt nur J3O, Clip-Name wird bei applyTo() auf Library-Key umbenannt - SharedInput: animPreviewAddAnimPath → ConcurrentLinkedQueue animImportQueue (Massenimport-Fix) - EditorApp: archiveOriginal() archiviert Originaldateien nach assets/imported/<assettyp>/ - EditorApp: Animations-Unterknoten im Asset-Baum zeigen enthaltene Clip-Namen - Neue Animations-Clips: sit_down, get_up_sitting, sitting, pickup, sprinting u.a. - Voxel: VoxelChunkState entfernt, VoxelChunkNode/MarchingCubes überarbeitet - Map: Voxel-Chunks bereinigt, Terrain-Chunks aktualisiert Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -3,13 +3,10 @@ MaterialDef Voxel {
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MaterialParameters {
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Texture2D TexFlat
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Texture2D TexSteep
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Texture2D TexCeil
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Texture2D NormalMapFlat
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Texture2D NormalMapSteep
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Texture2D NormalMapCeil
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Texture2D DisplacementMapFlat
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Texture2D DisplacementMapSteep
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Texture2D DisplacementMapCeil
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Float TexScale : 8.0
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Float DisplacementScale : 0.3
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Float TessellationLevel : 4.0
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@@ -32,7 +29,6 @@ MaterialDef Voxel {
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Defines {
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HAS_NM_FLAT : NormalMapFlat
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HAS_NM_STEEP : NormalMapSteep
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HAS_NM_CEIL : NormalMapCeil
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HAS_LIGHTDIR : LightDir
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HAS_SCENE_LIGHT : SunColor
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DEBUG_NO_LIGHT : DebugNoLight
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@@ -60,10 +56,8 @@ MaterialDef Voxel {
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Defines {
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HAS_NM_FLAT : NormalMapFlat
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HAS_NM_STEEP : NormalMapSteep
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HAS_NM_CEIL : NormalMapCeil
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HAS_DISP_FLAT : DisplacementMapFlat
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HAS_DISP_STEEP : DisplacementMapSteep
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HAS_DISP_CEIL : DisplacementMapCeil
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HAS_LIGHTDIR : LightDir
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HAS_SCENE_LIGHT : SunColor
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}
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