Animations-Import, Massenimport-Queue, Asset-Archivierung, Voxel-Refactor
- Animations-Import: GLB wird direkt vom Ursprungspfad geladen (kein Zwischenkopieren), J3O in clips/ gespeichert - RetargetingSystem: Translations-Tracks im Full-Retarget-Pfad erhalten (Hips-Y für sit_down) - AnimationLibrary: lädt nur J3O, Clip-Name wird bei applyTo() auf Library-Key umbenannt - SharedInput: animPreviewAddAnimPath → ConcurrentLinkedQueue animImportQueue (Massenimport-Fix) - EditorApp: archiveOriginal() archiviert Originaldateien nach assets/imported/<assettyp>/ - EditorApp: Animations-Unterknoten im Asset-Baum zeigen enthaltene Clip-Namen - Neue Animations-Clips: sit_down, get_up_sitting, sitting, pickup, sprinting u.a. - Voxel: VoxelChunkState entfernt, VoxelChunkNode/MarchingCubes überarbeitet - Map: Voxel-Chunks bereinigt, Terrain-Chunks aktualisiert Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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#Thu Jun 18 17:47:21 CEST 2026
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attachedEmitters.count=0
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attachedLight.0=0.00000|0.10000|0.00000|0.80000|1.00000|0.80000|12.00000|50.00000
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attachedLights.count=1
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castShadow=true
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category=
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cullDistance=120.0
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lod1Distance=30.0
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lod1Path=
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lod2Distance=80.0
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lod2Path=
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name=Höhlenkristall1
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pivotOffsetY=0.0
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placementOffsetY=0.0
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randomScaleMax=1.0
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randomScaleMin=1.0
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receiveShadow=true
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scaleX=1.0
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scaleY=1.0
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scaleZ=1.0
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solid=true
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tags=
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uniformScale=true
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#Sat Jun 20 13:06:13 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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castShadow=true
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category=
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cullDistance=120.0
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interactableOffsetX=0.0
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interactableOffsetY=0.6
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interactableOffsetZ=0.0
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interactableRotY=1.5707964
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interactableType=BENCH
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lod1Distance=30.0
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lod1Path=
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lod2Distance=80.0
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lod2Path=
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name=bank
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pivotOffsetY=0.0
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placementOffsetY=0.0
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randomScaleMax=1.0
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randomScaleMin=1.0
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receiveShadow=true
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scaleX=1.0
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scaleY=1.0
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scaleZ=1.0
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solid=true
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tags=
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uniformScale=true
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BIN
blight-assets/src/main/resources/Models/imported/bank1.j3o
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blight-assets/src/main/resources/Models/imported/bank1.j3o
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#Sat Jun 20 14:30:44 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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castShadow=true
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category=
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cullDistance=120.0
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interactableOffsetX=0.0
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interactableOffsetY=0.5
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interactableOffsetZ=0.0
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interactableRotY=1.5707964
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interactableType=BENCH
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lod1Distance=30.0
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lod1Path=
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lod2Distance=80.0
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lod2Path=
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name=bank1
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pivotOffsetY=0.0
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placementOffsetY=0.0
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randomScaleMax=1.0
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randomScaleMin=1.0
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receiveShadow=true
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scaleX=1.0
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scaleY=1.0
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scaleZ=1.0
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solid=false
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tags=
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uniformScale=true
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