Animations-Import, Massenimport-Queue, Asset-Archivierung, Voxel-Refactor
- Animations-Import: GLB wird direkt vom Ursprungspfad geladen (kein Zwischenkopieren), J3O in clips/ gespeichert - RetargetingSystem: Translations-Tracks im Full-Retarget-Pfad erhalten (Hips-Y für sit_down) - AnimationLibrary: lädt nur J3O, Clip-Name wird bei applyTo() auf Library-Key umbenannt - SharedInput: animPreviewAddAnimPath → ConcurrentLinkedQueue animImportQueue (Massenimport-Fix) - EditorApp: archiveOriginal() archiviert Originaldateien nach assets/imported/<assettyp>/ - EditorApp: Animations-Unterknoten im Asset-Baum zeigen enthaltene Clip-Namen - Neue Animations-Clips: sit_down, get_up_sitting, sitting, pickup, sprinting u.a. - Voxel: VoxelChunkState entfernt, VoxelChunkNode/MarchingCubes überarbeitet - Map: Voxel-Chunks bereinigt, Terrain-Chunks aktualisiert Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,23 +1,33 @@
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{
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"clips": [
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"get_up_sitting",
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"idle",
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"idle_jump",
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"pickup",
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"running",
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"running_jump",
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"sprint",
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"sit_down",
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"sitting",
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"sitting_floor",
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"sprinting",
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"stand_up",
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"tpose",
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"walking",
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"pickup"
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"walking"
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],
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"actionMap": {
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"DEFAULT": "tpose",
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"IDLE": "idle",
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"WALK": "walking",
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"RUN": "running",
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"SPRINT": "sprint",
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"JUMP": "idle_jump",
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"SPRINT": "sprinting",
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"RUNNING_JUMP": "running_jump",
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"PICK_UP": "pickup"
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}
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"JUMP": "idle_jump",
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"PICK_UP": "pickup",
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"SIT_DOWN": "sit_down",
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"SIT_UP": "stand_up",
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"SITTING": "sitting"
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},
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"previewModelPath": "Models/Chars/mainchar.j3o",
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"sinkMap": {},
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"anchorBoneMap": {}
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}
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