Animations-Import, Massenimport-Queue, Asset-Archivierung, Voxel-Refactor
- Animations-Import: GLB wird direkt vom Ursprungspfad geladen (kein Zwischenkopieren), J3O in clips/ gespeichert - RetargetingSystem: Translations-Tracks im Full-Retarget-Pfad erhalten (Hips-Y für sit_down) - AnimationLibrary: lädt nur J3O, Clip-Name wird bei applyTo() auf Library-Key umbenannt - SharedInput: animPreviewAddAnimPath → ConcurrentLinkedQueue animImportQueue (Massenimport-Fix) - EditorApp: archiveOriginal() archiviert Originaldateien nach assets/imported/<assettyp>/ - EditorApp: Animations-Unterknoten im Asset-Baum zeigen enthaltene Clip-Namen - Neue Animations-Clips: sit_down, get_up_sitting, sitting, pickup, sprinting u.a. - Voxel: VoxelChunkState entfernt, VoxelChunkNode/MarchingCubes überarbeitet - Map: Voxel-Chunks bereinigt, Terrain-Chunks aktualisiert Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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