Bugfixes, weitere Vegetationsgeneratoren hinzugefügt
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@@ -20,10 +20,10 @@ public final class TreePresets {
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private static final String BARK2 = "Textures/internal/bark/Bark002_Color.jpg";
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private static final String BARK3 = "Textures/internal/bark/Bark003_Color.jpg";
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private static final String LEAF_OAK = "Textures/internal/leaves/oak.png";
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private static final String LEAF_ASH = "Textures/internal/leaves/ash.png";
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private static final String LEAF_ASPEN = "Textures/internal/leaves/aspen.png";
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private static final String LEAF_PINE = "Textures/internal/leaves/pine.png";
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private static final String LEAF_OAK = "Textures/internal/foliage/oak.png";
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private static final String LEAF_ASH = "Textures/internal/foliage/ash.png";
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private static final String LEAF_ASPEN = "Textures/internal/foliage/aspen.png";
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private static final String LEAF_PINE = "Textures/internal/foliage/pine.png";
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// ════════════════════════════════════════════════════════════════════════
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// OAK
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@@ -501,9 +501,9 @@ public final class TreePresets {
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case "pine small" -> pineSmall();
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case "pine medium" -> pineMedium();
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case "pine large" -> pineLarge();
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case "bush 1" -> bush1();
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case "bush 2" -> bush2();
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case "bush 3" -> bush3();
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case "bush 1" -> bush1();
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case "bush 2" -> bush2();
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case "bush 3" -> bush3();
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case "trellis" -> trellis();
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default -> oakMedium();
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};
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