Weiter am Kampfsystem gearbeitet - hier: Schwert und Schild
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@@ -14,7 +14,12 @@
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"Sword And Shield Run",
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"Sword And Shield Walk",
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"Sword And Shield Attack",
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"Sword And Shield Slash 2"
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"Sword And Shield Slash 2",
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"Sword And Shield Attack Counterattack",
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"Sword And Shield Block",
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"Sword And Shield Block Idle",
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"Sword And Shield Block Impact",
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"Sword And Shield Impact"
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],
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"actionMap": {
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"DEFAULT": "Idle",
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@@ -31,7 +36,12 @@
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"SWORD_WALK": "Sword And Shield Walk",
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"SWORD_RUN": "Sword And Shield Run",
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"SWORD_ATTACK_3": "Sword And Shield Attack",
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"SWORD_ATTACK_2": "Sword And Shield Slash 2"
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"SWORD_ATTACK_2": "Sword And Shield Slash 2",
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"SWORD_BLOCK": "Sword And Shield Block Idle",
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"SWORD_IDLE_TO_BLOCK": "Sword And Shield Block",
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"SWORD_BLOCK_IMPACT": "Sword And Shield Block Impact",
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"SWORD_IDLE_IMPACT": "Sword And Shield Impact",
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"SWORD_COUNTERATTACK": "Sword And Shield Attack Counterattack"
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},
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"previewModelPath": "Characters/Models/hero.j3o",
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"animOffsets": {
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@@ -0,0 +1,30 @@
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#Sun Sep 20 18:14:13 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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attachedSounds.count=0
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castShadow=true
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category=
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cullDistance=120.0
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footstepSurface=
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interactableOffsetX=0.0
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interactableOffsetY=0.5
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interactableOffsetZ=0.0
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interactableRotY=0.0
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interactableType=NONE
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lod1Distance=30.0
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lod1Path=
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lod2Distance=80.0
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lod2Path=
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modelCategory=NONE
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name=medieval round shield 3d model
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pivotOffsetY=0.0
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placementOffsetY=0.0
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randomScaleMax=1.0
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randomScaleMin=1.0
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receiveShadow=true
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scaleX=1.0
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scaleY=1.0
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scaleZ=1.0
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solid=true
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tags=
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uniformScale=true
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@@ -9,6 +9,7 @@
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"id": "blutagave.description"
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},
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"worthGold": 25,
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"damage": 0,
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"modelRef": {
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"path": "Models/plants/usable/blutagave.j3o"
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},
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@@ -9,6 +9,7 @@
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"id": "erzmoss.description"
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},
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"worthGold": 100,
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"damage": 0,
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"modelRef": {
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"path": "Models/plants/usable/erzmoss.j3o"
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},
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@@ -0,0 +1,25 @@
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{
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"itemId": "einfacher_schild",
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"category": "WEAPON",
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"subCategory": "SHIELD",
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"name": {
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"id": "einfacher_schild.name"
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},
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"description": {
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"id": "einfacher_schild.description"
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},
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"worthGold": 0,
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"damage": 0,
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"grip": {
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"posX": -0.12,
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"posY": 0.4,
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"posZ": -0.13,
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"rotX": 90.0,
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"rotY": 0.0,
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"rotZ": 90.0
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},
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"modelRef": {
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"path": "Models/waffen/schilder/einfacher schild.j3o"
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},
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"consumable": false
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}
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