Weiter an den Dialogen gearbeitet

This commit is contained in:
2026-07-09 21:31:37 +02:00
parent 8bcee4491e
commit f109241e1f
50 changed files with 2413 additions and 413 deletions

View File

@@ -4,6 +4,7 @@ MaterialDef Fern {
Color Diffuse (Color) : 0.18 0.60 0.10 1.0
Float WindStrength : 0.15
Float WindSpeed : 0.6
Vector2 WindDir : 0.0 1.0
Texture2D DiffuseMap
Boolean HasDiffuseMap : false
Texture2D NormalMap -LINEAR

View File

@@ -0,0 +1,27 @@
MaterialDef GrassSeed {
MaterialParameters {
Texture2D ColorMap
Float WindSpeed : 1.0
Float WindStrength : 0.15
Vector2 WindDir : 0.0 1.0
Vector3 SunDir : 0.35 0.8 0.45
Color SunColor : 0.95 0.90 0.75 1.0
}
Technique {
VertexShader GLSL150: Shaders/GrassSeed.vert
FragmentShader GLSL150: Shaders/GrassSeed.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
Time
AmbientLightColor
}
RenderState {
FaceCull Off
}
}
}

View File

@@ -3,6 +3,7 @@ MaterialDef GrassVertex {
MaterialParameters {
Float WindSpeed : 1.0
Float WindStrength : 0.15
Vector2 WindDir : 0.0 1.0
Vector3 SunDir : 0.35 0.8 0.45
Color SunColor : 0.95 0.90 0.75 1.0
}

View File

@@ -4,6 +4,7 @@ MaterialDef Tree {
Color Diffuse (Color) : 0.42 0.26 0.10 1.0
Float WindStrength : 0.15
Float WindSpeed : 0.5
Vector2 WindDir : 0.0 1.0
Texture2D BarkMap
Boolean HasBarkMap : false
Vector3 LightDir

View File

@@ -4,6 +4,7 @@ MaterialDef TreeLeaf {
Color Diffuse (Color) : 0.18 0.60 0.10 1.0
Float WindStrength : 0.30
Float WindSpeed : 0.7
Vector2 WindDir : 0.0 1.0
Texture2D LeafMap
Boolean HasLeafMap : false