MaterialDef Topology { MaterialParameters { Float Interval : 10.0 Float LineWidth : 0.12 Float Opacity : 0.55 } Technique { VertexShader GLSL150: Shaders/Topology.vert FragmentShader GLSL150: Shaders/Topology.frag WorldParameters { WorldViewProjectionMatrix WorldMatrix } RenderState { Blend Alpha DepthWrite Off } } }