MaterialDef Depth Blur { MaterialParameters { Int NumSamples Int NumSamplesDepth Texture2D Texture Texture2D DepthTexture } Technique { VertexShader GLSL100: Common/MatDefs/Post/Post.vert FragmentShader GLSL100: MatDefs/Null.frag WorldParameters { WorldViewProjectionMatrix } Defines { RESOLVE_MS : NumSamples RESOLVE_DEPTH_MS : NumSamplesDepth } } }