MaterialDef Grass { MaterialParameters { Color Color (Color) : 1.0 1.0 1.0 1.0 Texture2D ColorMap Texture2D NormalMap Float WindSpeed : 0.5 Float WindStrength : 0.12 Vector3 SunDir : 0.55 0.80 0.35 Color SunColor : 1.0 1.0 0.95 1.0 } Technique { VertexShader GLSL150: Shaders/Grass.vert FragmentShader GLSL150: Shaders/Grass.frag WorldParameters { WorldViewProjectionMatrix WorldMatrix Time AmbientLightColor } RenderState { FaceCull Off } Defines { HAS_COLORMAP : ColorMap HAS_NORMALMAP : NormalMap } } }