MaterialDef GrassVertex { MaterialParameters { Float WindSpeed : 1.0 Float WindStrength : 0.15 Vector3 SunDir : 0.35 0.8 0.45 Color SunColor : 0.95 0.90 0.75 1.0 } Technique { VertexShader GLSL150: Shaders/GrassVertex.vert FragmentShader GLSL150: Shaders/GrassVertex.frag WorldParameters { WorldViewProjectionMatrix WorldMatrix Time AmbientLightColor } RenderState { FaceCull Off } } }