MaterialDef Simple Shadows { MaterialParameters { Int NumSamples Int NumSamplesDepth Color ShadowColor Texture2D FrameTexture Texture2D DepthTexture } Technique { VertexShader GLSL120: MatDefs/Shadows.vert FragmentShader GLSL130: MatDefs/Shadows.frag WorldParameters { ViewProjectionMatrix FrustumNearFar ViewPort } Defines { RESOLVE_MS : NumSamples RESOLVE_DEPTH_MS : NumSamplesDepth } } }