MaterialDef CloudDome { MaterialParameters { Vector2 CloudOffset : 0.0 0.0 Float CloudCover : 0.0 Color CloudColor : 1.0 1.0 1.0 1.0 } Technique { VertexShader GLSL150 : Shaders/skies/clouds/CloudDome.vert FragmentShader GLSL150 : Shaders/skies/clouds/CloudDome.frag WorldParameters { WorldViewProjectionMatrix } RenderState { Blend Alpha DepthWrite Off FaceCull Front } } }