MaterialDef MapOverlay { MaterialParameters { Texture2D ColorMap Vector2 OverlayOrigin // Overlay-Position in Bildschirm-Pixeln (bottom-left) Vector2 OverlaySize // Overlay-Größe in Pixeln Float FadePx : 5.0 // Breite des Weich-Übergangs in Pixeln } Technique { VertexShader GLSL150: Shaders/FogOfWar.vert FragmentShader GLSL150: Shaders/MapOverlay.frag WorldParameters { WorldViewProjectionMatrix } RenderState { Blend Alpha DepthWrite Off } } }