MaterialDef Tree { MaterialParameters { Color Diffuse (Color) : 0.42 0.26 0.10 1.0 Float WindStrength : 0.15 Float WindSpeed : 0.5 Texture2D BarkMap Boolean HasBarkMap : false } Technique { VertexShader GLSL150 : Shaders/Tree.vert FragmentShader GLSL150 : Shaders/Tree.frag WorldParameters { WorldViewProjectionMatrix WorldMatrix Time } } }