Files
blight/blight-assets/build.gradle
Mario 50f496c864 Atmosphäre-Tools, EZ-Tree-Fixes, i18n, AnimSet, Baum-Export
- blight-lang: TextResolver + EN/DE Sprachpakete (TextReference i18n)
- AnimSet: Clips + ActionMap in .animset.json zusammengeführt
- EZ-Tree: Branch-Parameter-Fixes (length/radius/children/force nicht senden,
  twist Grad→Radiant, leaves.size ×5); Ordner-ComboBox mit Auto-Refresh
- Logging beim Baum-Export in allen drei Generatoren (EZ-Tree, Blight, Palme)
- Atmosphäre-Tools: Emitter, Licht, Wasser, Sound-/Musikbereiche, Spiel-Starten
- AnimPreviewState, RetargetingSystem, AnimationLibrary (Animations-Editor)
- Terrain-Transparenz-Fix, Schatten-Fix, ThirdPersonCamera-Fix
- DayNightState, WeatherState, CloudsNode, JmeConsole
- MapIO v6, neue blight-common Modell-Klassen (GameCharacter, NPC, Quests…)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-02 23:12:46 +02:00

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// Gemeinsame Spiel-Assets kein Java-Quellcode, nur Ressourcen.
// Alle Projekte binden dieses Subprojekt ein, um Zugang zu den
// geteilten Assets (MatDefs, Shaders, Textures) auf dem Classpath zu erhalten.
//
// Editor-spezifische Assets (Tool-Icons etc.) verbleiben in blight-editor.
apply plugin: 'java'
sourceSets {
main {
java { srcDirs = [] }
resources { srcDirs = ['src/main/resources'] }
}
}