Files
blight/blight-assets/src/main/resources/Shaders/Topology.vert

13 lines
284 B
GLSL

uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
in vec3 inPosition;
out float vWorldY;
void main() {
vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
vWorldY = worldPos.y;
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
}