Files
blight/ez-tree-jme/assets/Shaders/LeafPreShadow.frag
2026-05-19 12:55:05 +02:00

16 lines
369 B
GLSL

#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform sampler2D m_LeafMap;
uniform bool m_HasLeafMap;
in vec2 texCoord;
void main() {
if (m_HasLeafMap) {
vec4 tex = texture2D(m_LeafMap, texCoord);
if (tex.a < 0.5) discard;
}
// Nur Tiefe schreiben — ColorWrite ist per ForcedRenderState deaktiviert
gl_FragColor = vec4(1.0);
}