Files
blight/simarboreal/assets/MatDefs/Shadows.vert
2026-05-19 12:55:05 +02:00

23 lines
614 B
GLSL

uniform mat4 g_ViewProjectionMatrix;
attribute vec3 inPosition; // the world position
attribute vec3 inTexCoord; // the model space position, relative to a corner
attribute vec3 inTexCoord2; // the x,y,z scale to get from model space to 0->1 space
attribute vec3 inNormal; // the view direction in model-space
varying vec3 texCoord;
varying vec3 vViewDir;
varying vec3 boxScale;
void main(){
vec4 modelSpacePos = vec4(inPosition, 1.0);
gl_Position = g_ViewProjectionMatrix * modelSpacePos;
vViewDir = inNormal;
texCoord = inTexCoord;
boxScale = inTexCoord2;
}