71 lines
2.6 KiB
Plaintext
71 lines
2.6 KiB
Plaintext
Revision ???
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- Added a dependency to the SimFX package and converted to use
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its LightingState and SkyState (with scattering)
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- Grass plane supports atmospherics and a toggle was added to
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the visualization options panel.
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- Added atmospheric support for trees along with a toggle.
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Revision 143
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- Added an action to save the tree atlas images
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as PNG files.
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- Fixed how the atlas textures are generated so that they
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save as embedded textures in the j3o.
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- Fixed impostor meshes to use short buffers instead of int.
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- Added toggleable noise-based wind
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- Added a video recodring option F12
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- Added editors for the tree wind-related parameters
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- Changed the tree parameters file extension to just plain
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.simap The old simap.json extension is still supported for
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loading and the file format itself hasn't changed.
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Revision 126
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- Reworked the FileActionsState to better allow embedding
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in external applications. Save and load methods were added
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and the buttons are now not added to the UI unless the state
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is enabled. This should help facilitate a parallel JME SDK
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plug-in effort.
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Revision 94
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- Moved RollupPanel and TabbedPanel out into Lemur core.
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- Moved the builder classes out into the new simsilica-tools Pager
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library.
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- Moved PropertyPanel into its own Lemur extension project LemurProps.
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- Converted to use the now-standard Lemur 'glass' style with just a few
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local custom extensions.
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- Moved the Builderstate out to the builder project.
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Revision 69
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- Added Y offset parameter that is separate from trunk
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height.
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- Added LOD support including two mesh reduction strategies:
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Flat-Poly : renders the tree branches as a set of axis-aligned
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billboarded flat quads.
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Impostor : renders a single quad with a view-direction indexed texture.
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(Note: impostors currently don't save properly to the j3o)
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- Better visual separate of child properies in the UI.
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- Reorganized UI to include outer rollup panels to separate vis
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settings from tree parameters.
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- Added an avatar toggle to the UI.
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- Added shadow intensity and lighting direction settings to the
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UI.
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- Added a simplified 'drop shadow' filter that can be enabled instead
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of regular shadows.
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- File write operations now warn before overwriting existing files.
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- Cleaned out the wire frame meshes from the exported j3o during save.
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- Renamed the tree geometry elements to make more sense when viewing
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the tree object in something like Scene Composer.
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Revision 33
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- Initial release |