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blight/blight-assets/src/main/resources/MatDefs/FlowingWater.j3md

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MaterialDef Flowing Water {
MaterialParameters {
Texture2D NormalMap
Texture2D FoamMap
Texture2D DiffuseMap
Color Tint
Float UVScale : 6.0
Float NormalUVScale : 0.5
Float Time : 0.0
Float FlowSpeed : 1.0
Float FoamAmount : 0.0
}
Technique {
VertexShader GLSL150: Shaders/FlowingWater.vert
FragmentShader GLSL150: Shaders/FlowingWater.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
HAS_NORMALMAP : NormalMap
HAS_FOAMMAP : FoamMap
HAS_DIFFUSEMAP : DiffuseMap
}
}
}