Files
blight/blight-assets/src/main/resources/Shaders/Grass.frag
2026-05-19 12:55:05 +02:00

19 lines
376 B
GLSL

uniform vec4 m_Color;
#ifdef HAS_COLORMAP
uniform sampler2D m_ColorMap;
#endif
in vec2 texCoord;
out vec4 outFragColor;
void main() {
vec4 color = m_Color;
#ifdef HAS_COLORMAP
color *= texture(m_ColorMap, texCoord);
#endif
// Alpha-Discard: transparente Pixel sofort verwerfen, Z-Buffer bleibt sauber
if (color.a < 0.5) discard;
outFragColor = color;
}