Files
blight/ez-tree-jme/assets/Shaders/LeafPostShadow.vert
2026-05-19 12:55:05 +02:00

19 lines
483 B
GLSL

#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat4 m_LightViewProjectionMatrix0;
in vec3 inPosition;
in vec2 inTexCoord;
out vec4 shadowCoord;
out vec2 texCoord;
void main() {
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
shadowCoord = m_LightViewProjectionMatrix0 * worldPos;
texCoord = inTexCoord;
}