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blight/blight-assets/src/main/resources/MatDefs/GrassSeed.j3md

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MaterialDef GrassSeed {
MaterialParameters {
Texture2D ColorMap
Float WindSpeed : 1.0
Float WindStrength : 0.15
Vector2 WindDir : 0.0 1.0
Vector3 SunDir : 0.35 0.8 0.45
Color SunColor : 0.95 0.90 0.75 1.0
Float Wetness : 0.0
}
Technique {
VertexShader GLSL150: Shaders/GrassSeed.vert
FragmentShader GLSL150: Shaders/GrassSeed.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
Time
AmbientLightColor
}
RenderState {
FaceCull Off
}
}
}