Files
blight/blight-assets/src/main/resources/Shaders/BakedTerrain.vert

17 lines
418 B
GLSL

uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
in vec3 inPosition;
in vec3 inNormal;
out vec3 vWorldPos;
out vec3 vNormal;
void main() {
vec4 worldPos4 = g_WorldMatrix * vec4(inPosition, 1.0);
mat3 worldMat3 = mat3(g_WorldMatrix);
vWorldPos = worldPos4.xyz;
vNormal = normalize(worldMat3 * inNormal);
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
}