Files
blight/blight-editor/src/main/resources/logback.xml

43 lines
1.9 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<configuration status="WARN">
<appender name="CONSOLE" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%d{HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
</encoder>
</appender>
<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
<file>logs/blight-editor.log</file>
<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
<fileNamePattern>logs/blight-editor.%d{yyyy-MM-dd}.log</fileNamePattern>
<maxHistory>7</maxHistory>
</rollingPolicy>
<encoder>
<pattern>%d{yyyy-MM-dd HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
</encoder>
</appender>
<!-- Kampfsystem: NPC-Aktionen, Schaden, Block/Konterparade-Entscheidungen -->
<logger name="de.blight.game.state.WorldNpcsState" level="DEBUG"/>
<!-- Karten-Rendering: Modell-Build und PNG-Render auf DEBUG -->
<logger name="de.blight.editor.ui.WorldMapView" level="DEBUG"/>
<!-- Weltkarte-Vollbild: Layout-Debugging -->
<logger name="de.blight.editor.EditorApp" level="DEBUG"/>
<!-- JME-interne JUL-Logs auf WARN reduzieren -->
<logger name="com.jme3" level="WARN"/>
<!-- GltfLoader meldet bei jeder Animation "only supports linear interpolation" – bekanntes JME-Verhalten, kein Fehler -->
<logger name="com.jme3.scene.plugins.gltf" level="ERROR"/>
<!-- TangentBinormalGenerator warnt bei UV-Nähten und harten Kanten – erwartet, kein Fehler -->
<logger name="com.jme3.util.TangentBinormalGenerator" level="ERROR"/>
<!-- Material warnt bei linear-color-space Texturen ohne passenden Parameter – bekannt, kein Fehler -->
<logger name="com.jme3.material.Material" level="ERROR"/>
<root level="INFO">
<appender-ref ref="CONSOLE"/>
<appender-ref ref="FILE"/>
</root>
</configuration>