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blight/blight-game/src/main/resources/logback.xml

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<configuration status="WARN">
<appender name="CONSOLE" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%d{HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
</encoder>
</appender>
<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
<file>logs/blight-game.log</file>
<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
<fileNamePattern>logs/blight-game.%d{yyyy-MM-dd}.log</fileNamePattern>
<maxHistory>7</maxHistory>
</rollingPolicy>
<encoder>
<pattern>%d{yyyy-MM-dd HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
</encoder>
</appender>
<!-- Kampfsystem: NPC-Aktionen, Schaden, Block/Konterparade-Entscheidungen -->
<logger name="de.blight.game.state.WorldNpcsState" level="DEBUG"/>
<!-- LOD-Slot-Wechsel auf DEBUG aktivieren -->
<logger name="de.blight.game.state.ModelLodControl" level="DEBUG"/>
<!-- Minimap: Modell-Build und Render-Zyklen auf DEBUG -->
<logger name="de.blight.game.state.MinimapState" level="DEBUG"/>
<!-- JME-interne JUL-Logs auf WARN reduzieren -->
<logger name="com.jme3" level="WARN"/>
<!-- GltfLoader meldet bei jeder Animation "only supports linear interpolation" – bekanntes JME-Verhalten, kein Fehler -->
<logger name="com.jme3.scene.plugins.gltf" level="ERROR"/>
<root level="INFO">
<appender-ref ref="CONSOLE"/>
<appender-ref ref="FILE"/>
</root>
</configuration>