39 lines
1.5 KiB
XML
39 lines
1.5 KiB
XML
<configuration status="WARN">
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<appender name="CONSOLE" class="ch.qos.logback.core.ConsoleAppender">
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<encoder>
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<pattern>%d{HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
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</encoder>
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</appender>
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<appender name="FILE" class="ch.qos.logback.core.rolling.RollingFileAppender">
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<file>logs/blight-game.log</file>
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<rollingPolicy class="ch.qos.logback.core.rolling.TimeBasedRollingPolicy">
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<fileNamePattern>logs/blight-game.%d{yyyy-MM-dd}.log</fileNamePattern>
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<maxHistory>7</maxHistory>
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</rollingPolicy>
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<encoder>
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<pattern>%d{yyyy-MM-dd HH:mm:ss.SSS} %-5level [%logger{30}] %msg%n%ex</pattern>
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</encoder>
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</appender>
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<!-- Kampfsystem: NPC-Aktionen, Schaden, Block/Konterparade-Entscheidungen -->
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<logger name="de.blight.game.state.WorldNpcsState" level="DEBUG"/>
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<!-- LOD-Slot-Wechsel auf DEBUG aktivieren -->
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<logger name="de.blight.game.state.ModelLodControl" level="DEBUG"/>
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<!-- Minimap: Modell-Build und Render-Zyklen auf DEBUG -->
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<logger name="de.blight.game.state.MinimapState" level="DEBUG"/>
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<!-- JME-interne JUL-Logs auf WARN reduzieren -->
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<logger name="com.jme3" level="WARN"/>
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<!-- GltfLoader meldet bei jeder Animation "only supports linear interpolation" – bekanntes JME-Verhalten, kein Fehler -->
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<logger name="com.jme3.scene.plugins.gltf" level="ERROR"/>
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<root level="INFO">
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<appender-ref ref="CONSOLE"/>
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<appender-ref ref="FILE"/>
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</root>
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</configuration>
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