Weitere Fixes am Taskgame
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Host-Based Deploy (Java 21 Fix) / build-and-run (push) Has been cancelled

This commit is contained in:
2026-05-03 20:08:58 +02:00
parent ca0e933d95
commit ae64ca6aa3
98 changed files with 868 additions and 505 deletions

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@@ -23,6 +23,7 @@
letter-spacing: 0.08em;
margin-bottom: 0.5rem;
height: 1.2rem;
text-align: center;
}
.game-text {
font-size: 1rem;
@@ -31,6 +32,7 @@
white-space: pre-wrap;
height: 14rem;
overflow-y: auto;
text-align: center;
}
.game-timer {
font-size: 2.2rem;
@@ -52,48 +54,9 @@
margin-top: 1rem;
height: 2.75rem;
}
#confirmModal { display:none; }
#confirmModal.open { display:flex; }
.game-requirements {
margin: 0.75rem 0 0;
display: flex;
flex-direction: column;
gap: 0.4rem;
}
.game-requirements-label {
font-size: 0.7rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.07em;
color: var(--color-muted);
margin-bottom: 0.1rem;
}
.req-check {
display: flex;
align-items: center;
gap: 0.55rem;
padding: 0.4rem 0.6rem;
border-radius: 7px;
background: rgba(255,255,255,0.03);
border: 1px solid var(--color-secondary);
cursor: pointer;
user-select: none;
transition: border-color 0.15s, background 0.15s;
font-size: 0.9rem;
color: var(--color-text);
}
.req-check input[type="checkbox"] {
accent-color: var(--color-primary);
width: 15px;
height: 15px;
flex-shrink: 0;
cursor: pointer;
}
.req-check.done {
border-color: var(--color-primary);
background: rgba(233,69,96,0.07);
color: var(--color-muted);
text-decoration: line-through;
}
.level-display {
display: flex;
@@ -106,16 +69,6 @@
object-fit: contain;
}
.lock-messages {
background: rgba(233,69,96,0.1);
border: 1px solid rgba(233,69,96,0.3);
border-radius: 10px;
padding: 1rem 1.1rem;
margin-bottom: 1.25rem;
}
.lock-messages p { margin: 0 0 0.5rem; font-size: 0.9rem; line-height: 1.5; }
.lock-messages p:last-child { margin: 0; }
.init-box {
background: var(--color-card);
border: 1px solid var(--color-secondary);
@@ -176,15 +129,13 @@
margin-top: 0.6rem;
}
#finisherBox {
background: linear-gradient(135deg, rgba(233,69,96,0.15), rgba(155,89,182,0.12));
border: 1px solid rgba(233,69,96,0.4);
border-radius: 14px;
padding: 1.5rem;
#levelTrophy {
font-size: 3.5rem;
line-height: 72px;
width: 72px;
height: 72px;
text-align: center;
}
#finisherBox .trophy { font-size: 2.5rem; margin-bottom: 0.5rem; }
#finisherBox h2 { font-size: 1.1rem; margin: 0 0 0.75rem; color: var(--color-primary); }
</style>
</head>
<body class="app">
@@ -195,11 +146,9 @@
<!-- Level-Anzeige -->
<div class="level-display" id="levelDisplay" style="display:none;">
<img id="levelImg" src="" alt="Level">
<span id="levelTrophy" style="display:none;">🏆</span>
</div>
<!-- Freigegebene Locks (checkLocks-Meldungen) -->
<div id="lockMessages" class="lock-messages" style="display:none;"></div>
<!-- Toy-Auswahl vor Spielstart -->
<div id="toyBox" style="display:none;">
<div class="game-card">
@@ -232,8 +181,7 @@
<div id="gameCard" class="game-card" style="display:none;">
<div class="game-label" id="gameLabel"></div>
<div class="game-text" id="gameText"></div>
<div id="gameRequirements" class="game-requirements" style="display:none;"></div>
<div class="game-timer" id="gameTimer"></div>
<div class="game-timer" id="gameTimer"></div>
<div class="game-btn-row">
<button class="btn-primary" id="gameBtn" onclick="handleGameBtn()" style="width:100%;height:100%;"></button>
</div>
@@ -241,38 +189,50 @@
<!-- Release-Text (Sperren) -->
<div id="lockReleaseBox" class="game-card" style="display:none;">
<div class="game-label">🔓 Sperre aufgehoben</div>
<div class="game-label">🔓 Zeitstrafe verbüßt</div>
<div class="game-text" id="releaseText"></div>
<div style="margin-top:1.1rem;">
<button class="btn-primary" id="btnReleaseOk">OK</button>
<div class="game-timer"></div>
<div class="game-btn-row">
<button class="btn-primary" id="btnReleaseOk" style="width:100%;height:100%;">OK</button>
</div>
</div>
<!-- Temporäre Öffnung -->
<div id="tempOpeningBox" class="game-card" style="display:none;">
<div class="game-label">🔓 Temporäre Öffnung erforderlich</div>
<div class="game-text" id="tempOpeningTask"></div>
<div id="tempOpeningCodeRow" style="display:none; margin-top:1rem; text-align:center;">
<div class="game-label">Entsperrcode</div>
<div id="tempOpeningCode" style="font-size:1.8rem; font-weight:700; letter-spacing:0.18em; padding:0.6rem 0; color:var(--color-primary);"></div>
<!-- Phase 1: Öffnung aktiv -->
<div id="tempPhase1">
<div class="game-label" style="text-align:center;">🔓 Entsperrcode</div>
<div class="game-text" id="tempOpeningCode"
style="display:flex;align-items:center;justify-content:center;
font-size:1.8rem;font-weight:700;letter-spacing:0.18em;
color:var(--color-primary);white-space:normal;"></div>
<div class="game-timer" id="tempOpeningTimer" style="margin-top:0.75rem;"></div>
<div class="game-btn-row">
<button class="btn-primary" style="width:100%;height:100%;" onclick="doEndTempOpening()">✓ Erledigt</button>
</div>
</div>
<div class="game-btn-row">
<button class="btn-primary" onclick="doEndTempOpening()">✓ Erledigt</button>
<!-- Phase 2: Neuer Code zum Schließen -->
<div id="tempPhase2" style="display:none;">
<div class="game-label" style="text-align:center;">🔒 Lock schließen</div>
<div class="game-text" style="display:flex;flex-direction:column;align-items:center;justify-content:center;gap:0.75rem;white-space:normal;">
<span style="font-size:0.9rem;color:var(--color-muted);text-align:center;">Nutze den Entsperrcode um den Schlüssel wieder zu verschließen.</span>
<div id="tempNewCode" style="font-size:1.8rem;font-weight:700;letter-spacing:0.18em;color:var(--color-primary);text-align:center;"></div>
<div id="tempScrambleCountdown" style="display:none;font-size:0.82rem;color:var(--color-muted);font-family:monospace;text-align:center;"></div>
</div>
<div class="game-timer"></div>
<div class="game-btn-row">
<button class="btn-primary" id="tempPhase2Btn" style="width:100%;height:100%;" onclick="startTempScramble()">OK</button>
</div>
</div>
</div>
<!-- Finisher -->
<div id="finisherBox" style="display:none;">
<div class="trophy">🏆</div>
<h2>Level 6 erreicht!</h2>
<div class="game-label" id="finisherTitle"></div>
<div class="game-text" id="finisherText" style="margin-top:0.5rem;text-align:left;"></div>
<div id="finisherStart" style="margin-top:1.25rem;">
<button class="btn-primary" onclick="doStartFinisher()">▶ Starten</button>
</div>
<div id="finisherRunning" style="display:none;margin-top:1.25rem;">
<div class="game-timer active" id="finisherTimer">00:00</div>
<button class="btn-primary" onclick="doEndFinisher()" style="margin-top:1rem;">✓ Erledigt</button>
<div id="finisherBox" class="game-card" style="display:none;">
<div class="game-label" id="finisherLabel"></div>
<div class="game-text" id="finisherText"></div>
<div class="game-timer" id="finisherTimer"></div>
<div class="game-btn-row">
<button class="btn-primary" id="finisherBtn" style="width:100%;height:100%;"></button>
</div>
</div>
@@ -291,6 +251,17 @@
</div>
</div>
<div class="modal-backdrop" id="confirmModal">
<div class="modal" style="max-width:420px;">
<h2>Bestätigung</h2>
<p id="confirmModalText" style="color:var(--color-text);margin-bottom:1.25rem;line-height:1.5;"></p>
<div class="modal-actions">
<button class="btn-cancel" id="confirmModalCancel">Nein</button>
<button class="btn-save" id="confirmModalOk" style="background:var(--color-danger,#e74c3c);">Ja, abbrechen</button>
</div>
</div>
</div>
<script src="/js/icons.js"></script>
<script src="/js/nav.js"></script>
<script>
@@ -302,6 +273,10 @@
let _state = null;
let _timerInt = null;
let _gameAction = null; // 'queue-start' | 'queue-done' | 'active-running' | 'active-done'
let _tempOpeningTimerInt = null;
let _tempScrambleTimer = null;
let _tempScrambleCd = null;
let _tempOpeningFromQueue = false; // true only when opening was triggered from a queued Zeitstrafe (doQueueStart)
function goBack() {
if (lockId) location.href = '/games/chastity/activelock.html?lockId=' + lockId;
@@ -416,6 +391,13 @@
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
hide('loadingHint');
// Remove ?fresh=1 from URL so F5 resumes instead of restarting.
const cleanParams = new URLSearchParams(location.search);
cleanParams.delete('fresh');
const cleanSearch = cleanParams.toString();
history.replaceState(null, '', location.pathname + (cleanSearch ? '?' + cleanSearch : ''));
await runGameLoop();
}
@@ -482,26 +464,7 @@
// ── Benötigt-Checkboxen ───────────────────────────────────────────────────
const WERKZEUG_LABEL = {
MUND: 'Mund', VAGINA: 'Vagina', PENIS: 'Penis',
ANUS: 'Anus', UMSCHNALLDILDO: 'Umschnall-Dildo'
};
function renderRequirements(list) {
const box = document.getElementById('gameRequirements');
if (!list || list.length === 0) { box.style.display = 'none'; box.innerHTML = ''; return; }
box.innerHTML = '<div class="game-requirements-label">Benötigt</div>' +
list.map(w => {
const label = WERKZEUG_LABEL[w] || w;
return `<label class="req-check" onclick="this.classList.toggle('done',this.querySelector('input').checked)">
<input type="checkbox" onchange="this.closest('.req-check').classList.toggle('done',this.checked)">
<span>${label}</span>
</label>`;
}).join('');
box.style.display = 'flex';
}
// ── Game Loop ─────────────────────────────────────────────────────────────
// ── Game Loop ─────────────────────────────────────────────────────────────
function setGameCard(label, text, action, btnLabel) {
document.getElementById('gameLabel').textContent = label;
@@ -514,20 +477,26 @@
}
async function runGameLoop() {
hide('gameCard');
hide('finisherBox');
hide('tempOpeningBox');
clearTimer();
if (_state.tempOpeningTime) {
hide('finisherBox');
showTempOpeningDialog();
return;
}
if (_state.finisher) {
hide('tempOpeningBox');
showFinisherUI();
return;
}
if (_state.tempOpeningTime) {
showTempOpeningDialog();
return;
}
// Normal game states all use gameCard — show it once here so the card
// frame stays stable across transitions (queue ↔ active ↔ active-done).
show('gameBox');
show('gameCard');
hide('tempOpeningBox');
hide('finisherBox');
renderLevelBar(_state.level);
@@ -549,29 +518,25 @@
if (_state.lockInQueue) {
let sperre;
try { sperre = JSON.parse(_state.lockInQueue); } catch { sperre = {}; }
setGameCard('🔒 Neue Sperre', sperre.text || sperre.kurzText || '', 'queue-start', '▶ Starten');
renderRequirements(null);
const btnLabel = sperre.tempUnlockRequired ? '⏱ Weiter zur temporären Öffnung' : '✓ Erledigt';
setGameCard('🔒 Neue Sperre', sperre.text || sperre.kurzText || '', 'queue-start', btnLabel);
} else if (_state.taskInQueue) {
let aufgabe;
try { aufgabe = JSON.parse(_state.taskInQueue); } catch { aufgabe = {}; }
const hasDuration = !!(aufgabe.sekundenVon || aufgabe.sekundenBis);
setGameCard('🎯 Neue Aufgabe', aufgabe.text || '', hasDuration ? 'queue-start' : 'queue-done',
hasDuration ? '▶ Starten' : '✓ Erledigt');
renderRequirements(aufgabe.benoetigtAktiv);
}
show('gameBox');
show('gameCard');
}
function showActiveTask(text, endIso) {
show('gameBox');
show('gameCard');
const timerEl = document.getElementById('gameTimer');
timerEl.classList.remove('active', 'urgent');
timerEl.textContent = '';
document.getElementById('gameLabel').textContent = 'Aktive Aufgabe';
document.getElementById('gameText').textContent = text;
renderRequirements(_state.activeTaskBenoetigtAktiv);
if (endIso) {
const end = new Date(endIso);
@@ -590,7 +555,7 @@
switch (_gameAction) {
case 'queue-start': doQueueStart(); break;
case 'queue-done': doQueueDone(); break;
case 'active-running': doCancelCountdown(); break;
case 'active-running': openConfirmModal('Aufgabe wirklich abbrechen?', () => doCancelCountdown()); break;
case 'active-done': doErledigt(); break;
}
}
@@ -603,21 +568,21 @@
try { tempUnlockRequired = JSON.parse(_state.lockInQueue).tempUnlockRequired === true; } catch (_) {}
}
const r = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!r.ok) { showError('Fehler beim Starten'); return; }
if (wasLock && tempUnlockRequired) {
await fetch('/lock-game/start-temp-opening', { method: 'POST' });
// Erst Öffnung starten, Zeitstrafe wird nach der Öffnung angewendet
const r = await fetch('/lock-game/start-temp-opening', { method: 'POST' });
if (!r.ok) { showError('Fehler beim Starten der Öffnung'); return; }
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
_tempOpeningFromQueue = true;
showTempOpeningDialog();
} else if (wasLock) {
const nextR = await fetch('/lock-game/abandon-task', { method: 'POST' });
if (!nextR.ok) { showError('Fehler beim Ziehen'); return; }
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
} else {
const r = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!r.ok) { showError('Fehler beim Starten'); return; }
if (wasLock) {
const nextR = await fetch('/lock-game/abandon-task', { method: 'POST' });
if (!nextR.ok) { showError('Fehler beim Ziehen'); return; }
}
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
@@ -627,7 +592,13 @@
async function doQueueDone() {
try {
await checkAndShowLocks();
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
if (lockR.ok) {
const sperren = await lockR.json();
for (const sperre of (sperren || [])) {
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
}
}
const applyR = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!applyR.ok) { showError('Fehler beim Anwenden'); return; }
const nextR = await fetch('/lock-game/next-task', { method: 'POST' });
@@ -642,9 +613,9 @@
clearTimer();
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
if (lockR.ok) {
const texts = await lockR.json();
for (const text of (texts || [])) {
if (text != null && text !== '') await waitForReleaseOk(text);
const sperren = await lockR.json();
for (const sperre of (sperren || [])) {
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
}
}
_gameAction = 'active-done';
@@ -655,9 +626,9 @@
try {
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
if (lockR.ok) {
const texts = await lockR.json();
for (const text of (texts || [])) {
if (text != null && text !== '') await waitForReleaseOk(text);
const sperren = await lockR.json();
for (const sperre of (sperren || [])) {
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
}
}
const r = await fetch('/lock-game/next-task', { method: 'POST' });
@@ -668,64 +639,149 @@
} catch (e) { showError(e.message || 'Fehler (Erledigt)'); }
}
async function checkAndShowLocks() {
const r = await fetch('/lock-game/check-locks', { method: 'POST' });
if (!r.ok) return;
const texts = await r.json();
const valid = texts ? texts.filter(t => t != null && t !== '') : [];
if (valid.length > 0) {
const box = document.getElementById('lockMessages');
box.innerHTML = valid.map(t => `<p>🔓 ${esc(t)}</p>`).join('');
show('lockMessages');
await new Promise(res => setTimeout(res, 2000));
}
}
function showTempOpeningDialog() {
show('gameBox');
hide('gameCard');
hide('lockReleaseBox');
hide('finisherBox');
document.getElementById('tempOpeningTask').textContent = _state.activeTask || '';
const code = _state.tempOpeningCode;
if (code) {
document.getElementById('tempOpeningCode').textContent = code;
show('tempOpeningCodeRow');
} else {
hide('tempOpeningCodeRow');
document.getElementById('tempOpeningCode').textContent = _state.tempOpeningCode || '';
show('tempPhase1');
hide('tempPhase2');
const timerEl = document.getElementById('tempOpeningTimer');
timerEl.textContent = '';
timerEl.classList.remove('active', 'urgent');
if (_state.tempOpeningTime && _state.tempOpeningDuration) {
const endTime = new Date(new Date(_state.tempOpeningTime).getTime() + _state.tempOpeningDuration * 60000);
if (endTime > Date.now()) startTempOpeningTimer(endTime, timerEl);
}
show('tempOpeningBox');
}
function startTempOpeningTimer(endDate, el) {
if (_tempOpeningTimerInt) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
el.classList.add('active');
function tick() {
const diff = Math.max(0, Math.round((endDate - Date.now()) / 1000));
const m = String(Math.floor(diff / 60)).padStart(2, '0');
const s = String(diff % 60).padStart(2, '0');
el.textContent = m + ':' + s;
el.classList.toggle('urgent', diff < 30);
if (diff === 0) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
}
tick();
_tempOpeningTimerInt = setInterval(tick, 1000);
}
async function doEndTempOpening() {
try {
await fetch('/lock-game/end-temp-opening', { method: 'POST' });
await fetch('/lock-game/abandon-task', { method: 'POST' });
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
hide('tempOpeningBox');
await runGameLoop();
if (_tempOpeningTimerInt) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
// Only apply the queued Zeitstrafe when the opening was explicitly started from one (Path 1).
// When triggered by a background lock expiry via checkLocks() (Path 2), lockInQueue may be set
// to the *next* randomly-picked item — applying it would incorrectly create another background
// lock with tempUnlockRequired and produce an infinite opening loop.
const fromQueue = _tempOpeningFromQueue;
_tempOpeningFromQueue = false;
const hasLockInQueue = fromQueue && !!_state.lockInQueue;
if (hasLockInQueue) {
const applyR = await fetch('/lock-game/apply-task', { method: 'POST' });
if (!applyR.ok) { showError('Fehler beim Anwenden der Zeitstrafe'); return; }
}
const endR = await fetch('/lock-game/end-temp-opening', { method: 'POST' });
if (!endR.ok) { showError('Fehler beim Beenden der Öffnung'); return; }
const endData = await endR.json();
const newCode = endData.newUnlockCode;
if (newCode) {
document.getElementById('tempNewCode').textContent = newCode;
document.getElementById('tempScrambleCountdown').style.display = 'none';
document.getElementById('tempPhase2Btn').textContent = 'OK';
document.getElementById('tempPhase2Btn').onclick = startTempScramble;
hide('tempPhase1');
show('tempPhase2');
} else {
await finishTempOpening();
}
} catch (e) { showError(e.message || 'Fehler beim Abschluss der temporären Öffnung'); }
}
async function finishTempOpening() {
hide('tempOpeningBox');
await fetch('/lock-game/abandon-task', { method: 'POST' });
const stateR = await fetch('/lock-game/state');
_state = await stateR.json();
await runGameLoop();
}
function startTempScramble() {
const codeEl = document.getElementById('tempNewCode');
const cdEl = document.getElementById('tempScrambleCountdown');
const btnEl = document.getElementById('tempPhase2Btn');
const len = codeEl.textContent.length;
const DURATION = 3 * 60;
let remaining = DURATION;
let stopped = false;
function randomCode() {
return Array.from({ length: len }, () => Math.floor(Math.random() * 10)).join('');
}
async function finish() {
stopped = true;
clearInterval(_tempScrambleTimer); _tempScrambleTimer = null;
clearInterval(_tempScrambleCd); _tempScrambleCd = null;
await finishTempOpening();
}
cdEl.style.display = '';
btnEl.textContent = 'Abbrechen';
btnEl.onclick = finish;
function updateCd() {
const m = Math.floor(remaining / 60);
const s = remaining % 60;
cdEl.textContent = `${m}:${String(s).padStart(2, '0')}`;
}
updateCd();
_tempScrambleTimer = setInterval(() => { if (!stopped) codeEl.textContent = randomCode(); }, 1000);
_tempScrambleCd = setInterval(() => {
if (stopped) return;
if (--remaining <= 0) finish();
else updateCd();
}, 1000);
}
function showFinisherUI() {
show('gameBox');
hide('gameCard');
hide('lockReleaseBox');
hide('tempOpeningBox');
renderLevelBar(6);
let finisher = {};
try { finisher = JSON.parse(_state.finisher); } catch (_) {}
document.getElementById('finisherTitle').textContent = finisher.kurzText || '';
document.getElementById('finisherLabel').textContent = finisher.kurzText || '';
document.getElementById('finisherText').textContent = finisher.text || '';
const timerEl = document.getElementById('finisherTimer');
const btnEl = document.getElementById('finisherBtn');
timerEl.classList.remove('active', 'urgent');
timerEl.textContent = '';
if (_state.finisherStartedAt) {
hide('finisherStart');
show('finisherRunning');
timerEl.classList.add('active');
startElapsedTimer(new Date(_state.finisherStartedAt));
btnEl.textContent = '✓ Erledigt';
btnEl.onclick = doEndFinisher;
} else {
show('finisherStart');
hide('finisherRunning');
btnEl.textContent = '▶ Starten';
btnEl.onclick = doStartFinisher;
}
show('finisherBox');
}
@@ -734,9 +790,12 @@
await fetch('/lock-game/start-finisher', { method: 'POST' });
const r = await fetch('/lock-game/state');
_state = await r.json();
hide('finisherStart');
show('finisherRunning');
const timerEl = document.getElementById('finisherTimer');
timerEl.classList.add('active');
startElapsedTimer(new Date(_state.finisherStartedAt));
const btnEl = document.getElementById('finisherBtn');
btnEl.textContent = '✓ Erledigt';
btnEl.onclick = doEndFinisher;
}
async function doEndFinisher() {
@@ -750,12 +809,14 @@
function startElapsedTimer(startDate) {
clearTimer();
const el = document.getElementById('finisherTimer');
_timerInt = setInterval(() => {
function tick() {
const diff = Math.floor((Date.now() - startDate) / 1000);
const m = String(Math.floor(diff / 60)).padStart(2, '0');
const s = String(diff % 60).padStart(2, '0');
el.textContent = m + ':' + s;
}, 1000);
}
tick();
_timerInt = setInterval(tick, 1000);
}
function waitForReleaseOk(text) {
@@ -773,8 +834,12 @@
// ── Level-Bar ─────────────────────────────────────────────────────────────
function renderLevelBar(level) {
const lvl = Math.min(Math.max(level, 1), 5);
document.getElementById('levelImg').src = `/img/lvl${lvl}.png`;
const isFinisher = level >= 6;
document.getElementById('levelImg').style.display = isFinisher ? 'none' : '';
document.getElementById('levelTrophy').style.display = isFinisher ? '' : 'none';
if (!isFinisher) {
document.getElementById('levelImg').src = `/img/lvl${Math.min(Math.max(level, 1), 5)}.png`;
}
show('levelDisplay');
}
@@ -787,7 +852,7 @@
function startTimer(endDate, el) {
el.classList.add('active');
clearTimer();
_timerInt = setInterval(() => {
function tick() {
const diff = Math.max(0, Math.round((endDate - Date.now()) / 1000));
const m = String(Math.floor(diff / 60)).padStart(2, '0');
const s = String(diff % 60).padStart(2, '0');
@@ -799,7 +864,9 @@
_gameAction = 'active-done';
document.getElementById('gameBtn').textContent = '✓ Erledigt';
}
}, 1000);
}
tick();
_timerInt = setInterval(tick, 1000);
}
function clearTimer() {
@@ -818,6 +885,25 @@
box.style.display = '';
}
// ── Confirm Modal ─────────────────────────────────────────────────────────
const _confirmModal = document.getElementById('confirmModal');
document.getElementById('confirmModalCancel').addEventListener('click', closeConfirmModal);
document.getElementById('confirmModalOk').addEventListener('click', closeConfirmModal);
_confirmModal.addEventListener('click', e => { if (e.target === _confirmModal) closeConfirmModal(); });
document.addEventListener('keydown', e => { if (e.key === 'Escape' && _confirmModal.classList.contains('open')) closeConfirmModal(); });
function closeConfirmModal() { _confirmModal.classList.remove('open'); }
function openConfirmModal(text, onConfirm) {
document.getElementById('confirmModalText').textContent = text;
const okBtn = document.getElementById('confirmModalOk');
const newOk = okBtn.cloneNode(true);
okBtn.parentNode.replaceChild(newOk, okBtn);
newOk.addEventListener('click', () => { closeConfirmModal(); onConfirm(); });
_confirmModal.classList.add('open');
}
boot();
</script>
</body>