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4 Commits
843acea652
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master
| Author | SHA1 | Date | |
|---|---|---|---|
| ae64ca6aa3 | |||
| ca0e933d95 | |||
| c472093f62 | |||
| 4bd4635faf |
@@ -1,12 +1,3 @@
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Umsetzung des Spiels:
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Der Lockee hat eine Stunde Zeit das Spiel zu starten, dies geschieht per Knopfdruck
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Wenn er dies nicht schafft -> bei Keyholder, benachrichtige Keyholder und lass sie/ihn entscheiden, ansonsten freeze wie bei freeze card
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Übernimm die Logik des Spiels aus dem BDSM Game.
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Falls eine Zeitstrafe eine temporäre Öffnung vor oder nach der Aufgabe benötigt, öffne das Lock für 5 Minuten. Überzogene Zeit wird addiert und am Ende des Locks gefreezed
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Selbiges gilt, falls der finisher eine temporäre Öffnung danach erfoldert
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Benötigt der Finisher eine Öffnung davor, verwende die Logik der Cum Card, und addiere diese Zeit auf die möglicherweise schon vorhandenen Freeze Zeit am Ende des Locks
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wenn ich dates erfasse kann ich diese auch zu einer Verantstaltung machen,
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3
bin/main/db/migration/V7__fix_aktive_sperre_fuer_fk.sql
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3
bin/main/db/migration/V7__fix_aktive_sperre_fuer_fk.sql
Normal file
@@ -0,0 +1,3 @@
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ALTER TABLE aktive_sperre_fuer DROP FOREIGN KEY FK36uaxlluxoow36iy1pqd4ig8b;
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ALTER TABLE aktive_sperre_fuer ADD CONSTRAINT fk_aktive_sperre_fuer_lock_game_lock
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FOREIGN KEY (aktive_sperre_id) REFERENCES lock_game_lock (lock_game_lock_id);
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2
bin/main/db/migration/V8__lock_game_aufgaben_text.sql
Normal file
2
bin/main/db/migration/V8__lock_game_aufgaben_text.sql
Normal file
@@ -0,0 +1,2 @@
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ALTER TABLE lock_game
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MODIFY COLUMN aufgaben TEXT NULL;
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bin/main/de/oaa/xxx/games/chastity/common/BaseLockHelper.class
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bin/main/de/oaa/xxx/games/chastity/common/BaseLockHelper.class
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@@ -263,6 +263,12 @@
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cursor: pointer; transition: border-color 0.15s, color 0.15s;
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}
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.btn-item-edit:hover { border-color: var(--color-text); color: var(--color-text); }
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.btn-item-copy {
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background: none; border: 1px solid rgba(100,160,255,0.4); border-radius: 5px;
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color: var(--color-muted); font-size: 0.75rem; padding: 0.2rem 0.6rem;
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cursor: pointer; transition: border-color 0.15s, color 0.15s;
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}
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.btn-item-copy:hover { border-color: rgba(100,160,255,0.9); color: var(--color-text); }
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.btn-item-delete {
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background: none; border: 1px solid rgba(233,69,96,0.4); border-radius: 5px;
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color: var(--color-primary); font-size: 0.75rem; padding: 0.2rem 0.6rem;
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@@ -533,17 +539,11 @@
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</div>
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</div>
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<div id="iTempUnlockRow">
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<label>Temporäre Öffnungen</label>
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<div style="display:flex; flex-direction:column; gap:0.5rem; margin-top:0.5rem;">
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<label style="display:flex; align-items:center; gap:0.6rem; font-size:0.85rem; cursor:pointer;">
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<input type="checkbox" id="iTempUnlockBefore" style="accent-color:var(--color-primary); width:1rem; height:1rem;">
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Temporäre Öffnung <em>vor</em> der Zeitstrafe erforderlich
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</label>
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<label style="display:flex; align-items:center; gap:0.6rem; font-size:0.85rem; cursor:pointer;">
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<input type="checkbox" id="iTempUnlockAfter" style="accent-color:var(--color-primary); width:1rem; height:1rem;">
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Temporäre Öffnung <em>nach</em> der Zeitstrafe erforderlich
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</label>
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</div>
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<label class="toggle-switch" style="display:flex; align-items:center; gap:0.75rem; cursor:pointer; margin-top:0.25rem;">
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<input type="checkbox" id="iTempUnlockRequired">
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<span class="toggle-track"></span>
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<span style="font-size:0.9rem;">Temporäre Öffnung erforderlich</span>
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</label>
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</div>
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<div id="iReleaseTextRow">
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<label for="iReleaseText">Text bei Aufhebung</label>
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@@ -765,7 +765,7 @@
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${g.beschreibung ? `<div class="gruppe-desc">${esc(g.beschreibung)}</div>` : ''}
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${renderSubSection('Aufgaben', sortByLevelThenName(g.aufgaben || []), 'aufgabe', renderAufgabe, g.gruppenId, type)}
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${g.availableIn !== 'CHASTITY_ONLY' ? renderSubSection('Strafen', sortByLevelThenName(g.strafen || []), 'strafe', renderStrafe, g.gruppenId, type) : ''}
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${renderSubSection('Zeitstrafen',sortByName(g.sperren || []), 'zeitstrafe',renderZeitstrafe, g.gruppenId, type)}
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${renderSubSection('Zeitstrafen',sortByLevelThenName(g.sperren || []), 'zeitstrafe',renderZeitstrafe, g.gruppenId, type)}
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${renderSubSection('Finisher', sortByGeschlecht(g.finisher || []), 'finisher', renderFinisher, g.gruppenId, type)}
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</div>
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</div>`;
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@@ -814,6 +814,7 @@
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function renderAufgabe(a, type, gruppenId) {
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_itemData[a.aufgabeId] = { ...a, _kind: 'aufgabe', _gruppenId: gruppenId };
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const badges = [];
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(a.benoetigteToys || []).forEach(t => badges.push(`<span class="item-detail-chip item-detail-chip-toy">${esc(t.name || t)}</span>`));
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const zeit = formatSek(a.sekundenVon, a.sekundenBis);
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if (zeit) badges.push(`<span class="badge badge-neutral">${esc(zeit)}</span>`);
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if (a.level != null) badges.push(`<span class="badge">Level ${esc(String(a.level))}</span>`);
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@@ -826,6 +827,7 @@
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const actionBtns = type === 'user' ? `
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<div class="item-action-btns">
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<button class="btn-item-edit" onclick="openEditItemModal('${esc(a.aufgabeId)}',event)">✎ Bearbeiten</button>
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<button class="btn-item-copy" onclick="duplicateItem('aufgabe','${esc(a.aufgabeId)}','${esc(gruppenId)}',event)">⧉ Duplizieren</button>
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<button class="btn-item-delete" onclick="deleteItem('aufgabe','${esc(a.aufgabeId)}','${esc(gruppenId)}',event)">✕ Löschen</button>
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</div>` : '';
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@@ -841,6 +843,7 @@
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function renderStrafe(s, type, gruppenId) {
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_itemData[s.strafeId] = { ...s, _kind: 'strafe', _gruppenId: gruppenId };
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const badges = [];
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(s.benoetigteToys || []).forEach(t => badges.push(`<span class="item-detail-chip item-detail-chip-toy">${esc(t.name || t)}</span>`));
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const zeit = formatSek(s.sekundenVon, s.sekundenBis);
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if (zeit) badges.push(`<span class="badge badge-neutral">${esc(zeit)}</span>`);
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if (s.level != null) badges.push(`<span class="badge">Level ${esc(String(s.level))}</span>`);
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@@ -853,6 +856,7 @@
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const actionBtns = type === 'user' ? `
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<div class="item-action-btns">
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<button class="btn-item-edit" onclick="openEditItemModal('${esc(s.strafeId)}',event)">✎ Bearbeiten</button>
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<button class="btn-item-copy" onclick="duplicateItem('strafe','${esc(s.strafeId)}','${esc(gruppenId)}',event)">⧉ Duplizieren</button>
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<button class="btn-item-delete" onclick="deleteItem('strafe','${esc(s.strafeId)}','${esc(gruppenId)}',event)">✕ Löschen</button>
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</div>` : '';
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@@ -868,8 +872,10 @@
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function renderZeitstrafe(z, type, gruppenId) {
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_itemData[z.sperreId] = { ...z, _kind: 'zeitstrafe', _gruppenId: gruppenId };
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const badges = [];
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(z.benoetigteToys || []).forEach(t => badges.push(`<span class="item-detail-chip item-detail-chip-toy">${esc(t.name || t)}</span>`));
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const zeit = formatMin(z.minutenVon, z.minutenBis);
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if (zeit) badges.push(`<span class="badge badge-neutral">${esc(zeit)}</span>`);
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if (z.level != null) badges.push(`<span class="badge">Level ${esc(String(z.level))}</span>`);
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const detailRows = [];
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if (z.text) detailRows.push(`<div class="item-detail-text">${esc(z.text)}</div>`);
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@@ -879,6 +885,7 @@
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const actionBtns = type === 'user' ? `
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<div class="item-action-btns">
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<button class="btn-item-edit" onclick="openEditItemModal('${esc(z.sperreId)}',event)">✎ Bearbeiten</button>
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<button class="btn-item-copy" onclick="duplicateItem('zeitstrafe','${esc(z.sperreId)}','${esc(gruppenId)}',event)">⧉ Duplizieren</button>
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<button class="btn-item-delete" onclick="deleteItem('zeitstrafe','${esc(z.sperreId)}','${esc(gruppenId)}',event)">✕ Löschen</button>
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</div>` : '';
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@@ -896,6 +903,7 @@
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function renderFinisher(f, type, gruppenId) {
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_itemData[f.finisherId] = { ...f, _kind: 'finisher', _gruppenId: gruppenId };
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const badges = [];
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(f.benoetigteToys || []).forEach(t => badges.push(`<span class="item-detail-chip item-detail-chip-toy">${esc(t.name || t)}</span>`));
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if (f.geschlecht) badges.push(`<span class="badge badge-neutral">${esc(GESCHLECHT_LABEL[f.geschlecht] || f.geschlecht)}</span>`);
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const detailRows = [];
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@@ -906,6 +914,7 @@
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const actionBtns = type === 'user' ? `
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<div class="item-action-btns">
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<button class="btn-item-edit" onclick="openEditItemModal('${esc(f.finisherId)}',event)">✎ Bearbeiten</button>
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<button class="btn-item-copy" onclick="duplicateItem('finisher','${esc(f.finisherId)}','${esc(gruppenId)}',event)">⧉ Duplizieren</button>
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<button class="btn-item-delete" onclick="deleteItem('finisher','${esc(f.finisherId)}','${esc(gruppenId)}',event)">✕ Löschen</button>
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</div>` : '';
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@@ -944,10 +953,36 @@
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finisher: apiUrl('/finisher')
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};
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const ITEM_DELETE_FIELD = { aufgabe: 'aufgabeId', strafe: 'strafeId', zeitstrafe: 'sperreId', finisher: 'finisherId' };
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const ITEM_COPY_URL = {
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aufgabe: apiUrl('/aufgabe/copy'),
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strafe: '/strafe/copy',
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zeitstrafe: '/sperre/copy',
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finisher: apiUrl('/finisher/copy')
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};
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function duplicateItem(kind, itemId, gruppenId, event) {
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event.stopPropagation();
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const copyUrl = ITEM_COPY_URL[kind];
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if (!copyUrl) return;
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fetch(`${copyUrl}/${itemId}`, { method: 'POST' }).then(r => {
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if (r.ok) {
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pendingExpandId = gruppenId;
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pendingExpandType = 'user';
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_notifyOnLoad = true; loadUserGruppen();
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} else {
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document.getElementById('userActionError').textContent = 'Fehler beim Duplizieren (HTTP ' + r.status + ').';
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}
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}).catch(() => {
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document.getElementById('userActionError').textContent = 'Verbindungsfehler.';
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});
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}
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function deleteItem(kind, itemId, gruppenId, event) {
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event.stopPropagation();
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if (!confirm('Eintrag wirklich löschen?')) return;
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openConfirmModal('Eintrag wirklich löschen?', () => _doDeleteItem(kind, itemId, gruppenId));
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}
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function _doDeleteItem(kind, itemId, gruppenId) {
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const deleteUrl = ITEM_DELETE_URL[kind];
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if (!deleteUrl) return;
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const body = { [ITEM_DELETE_FIELD[kind]]: itemId };
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@@ -1430,7 +1465,7 @@
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const lbl = document.querySelector(`#iSperreFuer input[value="${v}"]`)?.closest('label');
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if (lbl) lbl.style.display = isChastity ? 'none' : '';
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});
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document.getElementById('iTempUnlockRow').style.display = (isZeit && isChastity) ? 'block' : 'none';
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document.getElementById('iTempUnlockRow').style.display = ((isZeit || isFinisher) && isChastity) ? 'block' : 'none';
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document.getElementById('iReleaseTextRow').style.display = isZeit ? 'block' : 'none';
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}
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@@ -1449,8 +1484,7 @@
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document.querySelectorAll('#iWerkzeugFinisherPassiv input').forEach(cb => cb.checked = false);
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document.querySelectorAll('#iSperreFuer input').forEach(cb => cb.checked = false);
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document.querySelectorAll('#iGeschlecht input').forEach(rb => rb.checked = false);
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document.getElementById('iTempUnlockBefore').checked = false;
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document.getElementById('iTempUnlockAfter').checked = false;
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document.getElementById('iTempUnlockRequired').checked = false;
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_selectedToys = [];
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renderSelectedToys();
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document.getElementById('itemModalError').style.display = 'none';
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@@ -1495,6 +1529,9 @@
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const rb = document.querySelector(`#iGeschlecht input[value="${d.geschlecht}"]`);
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if (rb) rb.checked = true;
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}
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if (_isChastityMode) {
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document.getElementById('iTempUnlockRequired').checked = d.tempUnlockRequired === true;
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}
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} else {
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document.getElementById('iMinVon').value = d.minutenVon != null ? d.minutenVon : '';
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document.getElementById('iMinBis').value = d.minutenBis != null ? d.minutenBis : '';
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@@ -1502,8 +1539,7 @@
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(d.sperreFuer || []).forEach(w => { const cb = document.querySelector(`#iSperreFuer input[value="${w}"]`); if (cb) cb.checked = true; });
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if (_isChastityMode) {
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document.getElementById('iLevel').value = d.level != null ? d.level : '';
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document.getElementById('iTempUnlockBefore').checked = d.tempUnlockBeforeRequired === true;
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document.getElementById('iTempUnlockAfter').checked = d.tempUnlockAfterRequired === true;
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document.getElementById('iTempUnlockRequired').checked = d.tempUnlockRequired === true;
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}
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}
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@@ -1666,11 +1702,12 @@
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if (!_isChastityMode && !geschlecht) { showItemError('Bitte ein Geschlecht auswählen.'); return; }
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payload = {
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kurzText, text,
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geschlecht: geschlecht || null,
|
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gruppeId: isEdit ? undefined : currentItemGruppeId,
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benoetigtAktiv: _isChastityMode ? [] : checkedValues('iWerkzeugFinisherAktiv'),
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benoetigtPassiv: _isChastityMode ? [] : checkedValues('iWerkzeugFinisherPassiv'),
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benoetigteToys: _selectedToys.map(t => ({ toyId: t.toyId }))
|
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geschlecht: geschlecht || null,
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gruppeId: isEdit ? undefined : currentItemGruppeId,
|
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benoetigtAktiv: _isChastityMode ? [] : checkedValues('iWerkzeugFinisherAktiv'),
|
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benoetigtPassiv: _isChastityMode ? [] : checkedValues('iWerkzeugFinisherPassiv'),
|
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benoetigteToys: _selectedToys.map(t => ({ toyId: t.toyId })),
|
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tempUnlockRequired: _isChastityMode ? document.getElementById('iTempUnlockRequired').checked : null
|
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};
|
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url = isEdit ? apiUrl(`/finisher/${currentItemEditId}`) : apiUrl('/finisher');
|
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method = isEdit ? 'PUT' : 'POST';
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@@ -1698,8 +1735,7 @@
|
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releaseText: document.getElementById('iReleaseText').value.trim() || null,
|
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sperreFuer,
|
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level: zeitLevel,
|
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tempUnlockBeforeRequired: _isChastityMode ? document.getElementById('iTempUnlockBefore').checked : null,
|
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tempUnlockAfterRequired: _isChastityMode ? document.getElementById('iTempUnlockAfter').checked : null,
|
||||
tempUnlockRequired: _isChastityMode ? document.getElementById('iTempUnlockRequired').checked : null,
|
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benoetigteToys: _selectedToys.map(t => ({ toyId: t.toyId }))
|
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};
|
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url = isEdit ? `/sperre/${currentItemEditId}` : '/sperre'; // BDSM-only
|
||||
|
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@@ -679,6 +679,7 @@
|
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|
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// ── Gruppe lists ──
|
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function renderGruppeList(containerId, gruppen) {
|
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gruppen = gruppen.filter(g => g.availableIn !== 'CHASTITY_ONLY');
|
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const ul = document.getElementById(containerId);
|
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const section = ul.closest('[id^="section"]');
|
||||
const selectAllWrap = section?.querySelector('.select-all-label');
|
||||
|
||||
@@ -902,6 +902,10 @@
|
||||
else document.getElementById('lockContent').textContent = 'Kein Lock angegeben.';
|
||||
});
|
||||
|
||||
window.addEventListener('pageshow', (e) => {
|
||||
if (e.persisted && lockId) loadLock();
|
||||
});
|
||||
|
||||
async function loadLock() {
|
||||
const res = await fetch('/keyholder/cardlock/' + lockId);
|
||||
if (res.status === 404) {
|
||||
@@ -1322,7 +1326,13 @@
|
||||
const cdEl = document.getElementById('gameCardCountdown');
|
||||
function tick() {
|
||||
const diff = deadline - Date.now();
|
||||
if (diff <= 0) { panel.style.display = 'none'; clearInterval(gameCardPanelTick); gameCardPanelTick = null; return; }
|
||||
if (diff <= 0) {
|
||||
clearInterval(gameCardPanelTick); gameCardPanelTick = null;
|
||||
panel.style.display = 'none';
|
||||
fetch('/lock-game/penalty?lockId=' + lockId, { method: 'POST' }).catch(() => {});
|
||||
loadLock();
|
||||
return;
|
||||
}
|
||||
cdEl.textContent = fmtCountdown(diff);
|
||||
}
|
||||
tick();
|
||||
@@ -1335,7 +1345,8 @@
|
||||
const data = await res.json();
|
||||
const gameSetId = data.gameSetId;
|
||||
const url = '/games/chastity/taskgame.html?lockId=' + lockId
|
||||
+ (gameSetId ? '&gameSetId=' + gameSetId : '');
|
||||
+ (gameSetId ? '&gameSetId=' + gameSetId : '')
|
||||
+ '&fresh=1';
|
||||
window.location.href = url;
|
||||
}
|
||||
|
||||
|
||||
@@ -405,13 +405,9 @@
|
||||
<div id="subGameSet" style="display:none;">
|
||||
<div class="form-row">
|
||||
<label>Aufgaben-Set (Chastity) <span class="required-star">*</span></label>
|
||||
<div style="position:relative;">
|
||||
<input type="text" id="gameSetSearch" placeholder="Name eingeben zum Suchen…"
|
||||
autocomplete="off" oninput="onGameSetSearch(this.value)" onfocus="onGameSetSearchFocus()">
|
||||
<div id="gameSetDropdown" class="gs-dropdown"></div>
|
||||
</div>
|
||||
<div id="gameSetSelected" class="gs-selected" style="display:none;"></div>
|
||||
<input type="hidden" id="fGameSetId">
|
||||
<select id="fGameSetId" onchange="markDirty()">
|
||||
<option value="">Kein Aufgaben-Set</option>
|
||||
</select>
|
||||
<div class="field-error-msg" id="errGameSet" style="display:none;">Bitte ein Aufgaben-Set für Spiel-Karten auswählen.</div>
|
||||
</div>
|
||||
<div class="form-row" style="margin-bottom:0;">
|
||||
@@ -757,8 +753,30 @@
|
||||
{ label: 'Lang' },
|
||||
{ label: 'Sehr lang' },
|
||||
];
|
||||
let _gameSetSearchTimer = null;
|
||||
let _gameSetResults = [];
|
||||
let _gameGroups = [];
|
||||
|
||||
async function loadGameGroups() {
|
||||
try {
|
||||
const res = await fetch('/lock-game/groups');
|
||||
if (!res.ok) return;
|
||||
_gameGroups = await res.json();
|
||||
populateGameSetSelect();
|
||||
} catch(e) { console.error(e); }
|
||||
}
|
||||
|
||||
function populateGameSetSelect() {
|
||||
const sel = document.getElementById('fGameSetId');
|
||||
if (!sel) return;
|
||||
const cur = sel.value;
|
||||
sel.innerHTML = '<option value="">Kein Aufgaben-Set</option>';
|
||||
_gameGroups.forEach(g => {
|
||||
const opt = document.createElement('option');
|
||||
opt.value = g.gruppenId;
|
||||
opt.textContent = g.name + (g.beschreibung ? ' – ' + g.beschreibung : '');
|
||||
sel.appendChild(opt);
|
||||
});
|
||||
sel.value = cur;
|
||||
}
|
||||
|
||||
function checkGameCardSection() {
|
||||
const minV = parseInt(document.getElementById('min_GAME_CARD')?.value) || 0;
|
||||
@@ -791,72 +809,6 @@
|
||||
document.getElementById('valGameSpieldauer').textContent = GAME_SPIELDAUER[+val].label;
|
||||
}
|
||||
|
||||
function onGameSetSearchFocus() {
|
||||
if (!document.getElementById('fGameSetId').value) onGameSetSearch(document.getElementById('gameSetSearch').value);
|
||||
}
|
||||
|
||||
function onGameSetSearch(value) {
|
||||
clearTimeout(_gameSetSearchTimer);
|
||||
if (value.length === 0) {
|
||||
_gameSetSearchTimer = setTimeout(() => doGameSetSearch(''), 0);
|
||||
} else if (value.length < 2) {
|
||||
document.getElementById('gameSetDropdown').style.display = 'none';
|
||||
} else {
|
||||
_gameSetSearchTimer = setTimeout(() => doGameSetSearch(value), 300);
|
||||
}
|
||||
}
|
||||
|
||||
async function doGameSetSearch(search) {
|
||||
try {
|
||||
const url = '/gruppe/chastity' + (search ? '?search=' + encodeURIComponent(search) : '');
|
||||
const res = await fetch(url);
|
||||
if (!res.ok) return;
|
||||
const data = await res.json();
|
||||
_gameSetResults = data.gruppen || [];
|
||||
renderGameSetDropdown();
|
||||
} catch(e) { console.error(e); }
|
||||
}
|
||||
|
||||
function renderGameSetDropdown() {
|
||||
const dd = document.getElementById('gameSetDropdown');
|
||||
if (!dd) return;
|
||||
if (!_gameSetResults.length) { dd.style.display = 'none'; return; }
|
||||
dd.innerHTML = _gameSetResults.map(g => `
|
||||
<div class="gs-dropdown-item" onclick="selectGameSet('${esc(g.gruppenId)}','${esc(g.name).replace(/'/g, "\\'")}')">
|
||||
<div class="gs-item-name">${esc(g.name)}</div>
|
||||
${g.beschreibung ? `<div class="gs-item-desc">${esc(g.beschreibung)}</div>` : ''}
|
||||
</div>`).join('');
|
||||
dd.style.display = 'block';
|
||||
}
|
||||
|
||||
function selectGameSet(id, name, suppressDirty = false) {
|
||||
document.getElementById('fGameSetId').value = id;
|
||||
document.getElementById('gameSetSearch').value = '';
|
||||
document.getElementById('gameSetDropdown').style.display = 'none';
|
||||
document.getElementById('gameSetSelected').innerHTML =
|
||||
`<span style="flex:1;">${esc(name)}</span>
|
||||
<button type="button" onclick="clearGameSet()" title="Auswahl entfernen">✕</button>`;
|
||||
document.getElementById('gameSetSelected').style.display = 'flex';
|
||||
document.getElementById('errGameSet').style.display = 'none';
|
||||
if (!suppressDirty) markDirty();
|
||||
}
|
||||
|
||||
function clearGameSet() {
|
||||
document.getElementById('fGameSetId').value = '';
|
||||
document.getElementById('gameSetSearch').value = '';
|
||||
document.getElementById('gameSetSelected').style.display = 'none';
|
||||
document.getElementById('gameSetSelected').innerHTML = '';
|
||||
markDirty();
|
||||
}
|
||||
|
||||
document.addEventListener('click', e => {
|
||||
const search = document.getElementById('gameSetSearch');
|
||||
const dd = document.getElementById('gameSetDropdown');
|
||||
if (dd && search && !search.contains(e.target) && !dd.contains(e.target)) {
|
||||
dd.style.display = 'none';
|
||||
}
|
||||
});
|
||||
|
||||
// ── Karten-Info ──
|
||||
function openCardInfo(cardId) {
|
||||
const c = CARD_DEFS.find(x => x.id === cardId); if (!c) return;
|
||||
@@ -1300,17 +1252,12 @@
|
||||
|
||||
// Task-Karte und Spiel-Karte
|
||||
checkTaskCardSection();
|
||||
clearGameSet();
|
||||
checkGameCardSection();
|
||||
const gsi = template?.gameSpieldauerIdx ?? 2;
|
||||
document.getElementById('sldGameSpieldauer').value = gsi;
|
||||
updateGameSpieldauer(gsi);
|
||||
if (template?.gameSetId) {
|
||||
fetch(`/gruppe/${template.gameSetId}`)
|
||||
.then(r => r.ok ? r.json() : null)
|
||||
.then(g => { if (g?.name) selectGameSet(template.gameSetId, g.name, true); })
|
||||
.catch(() => {});
|
||||
}
|
||||
populateGameSetSelect();
|
||||
document.getElementById('fGameSetId').value = template?.gameSetId || '';
|
||||
}
|
||||
|
||||
if (type === 'TIMELOCK') {
|
||||
@@ -1664,6 +1611,7 @@
|
||||
document.getElementById('templateList').innerHTML = '';
|
||||
document.getElementById('listEmpty').style.display = 'none';
|
||||
await loadTaskSets();
|
||||
await loadGameGroups();
|
||||
loadNextPage();
|
||||
loadSubscribedTemplates();
|
||||
}
|
||||
|
||||
@@ -256,9 +256,14 @@
|
||||
</div>
|
||||
|
||||
<div class="checkbox-row" id="rowTestLock">
|
||||
<input type="checkbox" id="testLock">
|
||||
<input type="checkbox" id="testLock" onchange="onTestLockChange()">
|
||||
<label for="testLock">Test-Lock <span class="form-hint">(kein echter Lock, zum Ausprobieren)</span></label>
|
||||
</div>
|
||||
<div id="rowSpeedFactor" style="display:none; align-items:center; gap:12px; padding:6px 0;">
|
||||
<label for="speedFactor" style="white-space:nowrap;">Geschwindigkeit:</label>
|
||||
<input type="range" id="speedFactor" min="1" max="10" value="1" style="flex:1;" oninput="document.getElementById('speedFactorLabel').textContent = '×' + this.value">
|
||||
<span id="speedFactorLabel" style="min-width:32px; text-align:right;">×1</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="error-msg" id="errorMsg"></div>
|
||||
@@ -515,6 +520,7 @@
|
||||
khInput.readOnly = true;
|
||||
khInput.style.opacity = '0.6';
|
||||
document.getElementById('rowTestLock').style.display = 'none';
|
||||
document.getElementById('rowSpeedFactor').style.display = 'none';
|
||||
document.getElementById('rowDetailsVisible').style.display = '';
|
||||
} else {
|
||||
khInput.readOnly = false;
|
||||
@@ -728,6 +734,15 @@
|
||||
el.scrollIntoView({ behavior: 'smooth', block: 'center' });
|
||||
}
|
||||
|
||||
function onTestLockChange() {
|
||||
const checked = document.getElementById('testLock').checked;
|
||||
document.getElementById('rowSpeedFactor').style.display = checked ? 'flex' : 'none';
|
||||
if (!checked) {
|
||||
document.getElementById('speedFactor').value = 1;
|
||||
document.getElementById('speedFactorLabel').textContent = '×1';
|
||||
}
|
||||
}
|
||||
|
||||
// ── Absenden ──
|
||||
async function createSession() {
|
||||
document.getElementById('errorMsg').style.display = 'none';
|
||||
@@ -756,6 +771,7 @@
|
||||
const isFriendLockee = lockeeVal && lockeeVal !== myUserId;
|
||||
const unlockCodeLen = isFriendLockee ? null : (parseInt(document.getElementById('unlockCodeLines').value) || 5);
|
||||
const isTestLock = isFriendLockee ? false : document.getElementById('testLock').checked;
|
||||
const speedFactor = isTestLock ? parseInt(document.getElementById('speedFactor').value) : 1;
|
||||
|
||||
let endpoint, body;
|
||||
|
||||
@@ -769,6 +785,7 @@
|
||||
testLock: isTestLock,
|
||||
unlockCodeLength: unlockCodeLen,
|
||||
controllType: selectedLockControl,
|
||||
speedFactor: speedFactor,
|
||||
};
|
||||
} else {
|
||||
// CardLock
|
||||
@@ -798,6 +815,7 @@
|
||||
controllType: selectedLockControl,
|
||||
gameSetId: t.gameSetId || null,
|
||||
gameSpieldauerIdx: t.gameSpieldauerIdx ?? null,
|
||||
speedFactor: speedFactor,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -22,22 +22,41 @@
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.08em;
|
||||
margin-bottom: 0.5rem;
|
||||
height: 1.2rem;
|
||||
text-align: center;
|
||||
}
|
||||
.game-text {
|
||||
font-size: 1rem;
|
||||
line-height: 1.6;
|
||||
color: var(--color-text);
|
||||
white-space: pre-wrap;
|
||||
height: 14rem;
|
||||
overflow-y: auto;
|
||||
text-align: center;
|
||||
}
|
||||
.game-timer {
|
||||
font-size: 2.2rem;
|
||||
font-weight: 700;
|
||||
color: var(--color-primary);
|
||||
text-align: center;
|
||||
margin: 0.75rem 0;
|
||||
letter-spacing: 0.04em;
|
||||
height: 4rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s;
|
||||
margin-top: 0.5rem;
|
||||
}
|
||||
.game-timer.active { opacity: 1; }
|
||||
.game-timer.urgent { color: #e74c3c; }
|
||||
.game-btn-row {
|
||||
margin-top: 1rem;
|
||||
height: 2.75rem;
|
||||
}
|
||||
#confirmModal { display:none; }
|
||||
#confirmModal.open { display:flex; }
|
||||
|
||||
|
||||
.level-display {
|
||||
display: flex;
|
||||
@@ -50,16 +69,6 @@
|
||||
object-fit: contain;
|
||||
}
|
||||
|
||||
.lock-messages {
|
||||
background: rgba(233,69,96,0.1);
|
||||
border: 1px solid rgba(233,69,96,0.3);
|
||||
border-radius: 10px;
|
||||
padding: 1rem 1.1rem;
|
||||
margin-bottom: 1.25rem;
|
||||
}
|
||||
.lock-messages p { margin: 0 0 0.5rem; font-size: 0.9rem; line-height: 1.5; }
|
||||
.lock-messages p:last-child { margin: 0; }
|
||||
|
||||
.init-box {
|
||||
background: var(--color-card);
|
||||
border: 1px solid var(--color-secondary);
|
||||
@@ -82,6 +91,20 @@
|
||||
}
|
||||
.group-item input[type=radio] { accent-color: var(--color-primary); }
|
||||
|
||||
.toy-item {
|
||||
display: flex; align-items: center; gap: 0.6rem;
|
||||
padding: 0.6rem 0.85rem; border-radius: 8px;
|
||||
background: var(--color-card); border: 1px solid var(--color-secondary);
|
||||
margin-bottom: 0.5rem; cursor: pointer; transition: border-color 0.15s; user-select: none;
|
||||
}
|
||||
.toy-item.is-checked { border-color: var(--color-primary); }
|
||||
.toy-item input { accent-color: var(--color-primary); flex-shrink: 0; width: 14px; height: 14px; cursor: pointer; }
|
||||
.toy-item span { flex: 1; min-width: 0; }
|
||||
.toy-item-name { font-size: 0.95rem; font-weight: 600; color: var(--color-text); }
|
||||
.toy-item-desc { display: block; font-size: 0.8rem; color: var(--color-muted); margin-top: 0.15rem; }
|
||||
.toy-item-img { width: 38px; height: 38px; object-fit: cover; border-radius: 6px; flex-shrink: 0; }
|
||||
.toys-hint { font-size: 0.85rem; color: var(--color-muted); margin: 0 0 1rem; line-height: 1.5; }
|
||||
|
||||
.btn-primary {
|
||||
width: 100%;
|
||||
padding: 0.75rem;
|
||||
@@ -106,15 +129,13 @@
|
||||
margin-top: 0.6rem;
|
||||
}
|
||||
|
||||
#finisherBox {
|
||||
background: linear-gradient(135deg, rgba(233,69,96,0.15), rgba(155,89,182,0.12));
|
||||
border: 1px solid rgba(233,69,96,0.4);
|
||||
border-radius: 14px;
|
||||
padding: 1.5rem;
|
||||
#levelTrophy {
|
||||
font-size: 3.5rem;
|
||||
line-height: 72px;
|
||||
width: 72px;
|
||||
height: 72px;
|
||||
text-align: center;
|
||||
}
|
||||
#finisherBox .trophy { font-size: 2.5rem; margin-bottom: 0.5rem; }
|
||||
#finisherBox h2 { font-size: 1.1rem; margin: 0 0 0.75rem; color: var(--color-primary); }
|
||||
</style>
|
||||
</head>
|
||||
<body class="app">
|
||||
@@ -125,10 +146,23 @@
|
||||
<!-- Level-Anzeige -->
|
||||
<div class="level-display" id="levelDisplay" style="display:none;">
|
||||
<img id="levelImg" src="" alt="Level">
|
||||
<span id="levelTrophy" style="display:none;">🏆</span>
|
||||
</div>
|
||||
|
||||
<!-- Freigegebene Locks (checkLocks-Meldungen) -->
|
||||
<div id="lockMessages" class="lock-messages" style="display:none;"></div>
|
||||
<!-- Toy-Auswahl vor Spielstart -->
|
||||
<div id="toyBox" style="display:none;">
|
||||
<div class="game-card">
|
||||
<div class="game-label">Verfügbare Toys</div>
|
||||
<p class="toys-hint">
|
||||
Deaktiviere Toys, die nicht zur Verfügung stehen.
|
||||
Aufgaben, die diese benötigen, werden deaktiviert.
|
||||
</p>
|
||||
<div id="toyToggleList"></div>
|
||||
<div style="margin-top:1.25rem;">
|
||||
<button class="btn-primary" onclick="handleToyConfirm()">▶ Spiel starten</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Initialisierung: Gruppe wählen -->
|
||||
<div id="initBox" class="init-box" style="display:none;">
|
||||
@@ -143,32 +177,68 @@
|
||||
<!-- Laufendes Spiel -->
|
||||
<div id="gameBox" style="display:none;">
|
||||
|
||||
<!-- Task oder Lock in Queue -->
|
||||
<div id="queueBox" class="game-card" style="display:none;">
|
||||
<div class="game-label" id="queueLabel"></div>
|
||||
<div class="game-text" id="queueText"></div>
|
||||
<div style="display:flex;gap:0.6rem;margin-top:1.1rem;">
|
||||
<button class="btn-primary" id="btnOk" onclick="handleOk()">OK</button>
|
||||
<!-- Einheitliche Spielkarte -->
|
||||
<div id="gameCard" class="game-card" style="display:none;">
|
||||
<div class="game-label" id="gameLabel"></div>
|
||||
<div class="game-text" id="gameText"></div>
|
||||
<div class="game-timer" id="gameTimer"></div>
|
||||
<div class="game-btn-row">
|
||||
<button class="btn-primary" id="gameBtn" onclick="handleGameBtn()" style="width:100%;height:100%;"></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Aktive Aufgabe (läuft) -->
|
||||
<div id="activeBox" class="game-card" style="display:none;">
|
||||
<div class="game-label">Aktive Aufgabe</div>
|
||||
<div class="game-text" id="activeText"></div>
|
||||
<div class="game-timer" id="activeTimer" style="display:none;"></div>
|
||||
<div style="display:flex;gap:0.6rem;margin-top:1.1rem;">
|
||||
<button class="btn-primary" id="btnErledigt" onclick="handleErledigt()">✓ Erledigt</button>
|
||||
<!-- Release-Text (Sperren) -->
|
||||
<div id="lockReleaseBox" class="game-card" style="display:none;">
|
||||
<div class="game-label">🔓 Zeitstrafe verbüßt</div>
|
||||
<div class="game-text" id="releaseText"></div>
|
||||
<div class="game-timer"></div>
|
||||
<div class="game-btn-row">
|
||||
<button class="btn-primary" id="btnReleaseOk" style="width:100%;height:100%;">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Temporäre Öffnung -->
|
||||
<div id="tempOpeningBox" class="game-card" style="display:none;">
|
||||
<!-- Phase 1: Öffnung aktiv -->
|
||||
<div id="tempPhase1">
|
||||
<div class="game-label" style="text-align:center;">🔓 Entsperrcode</div>
|
||||
<div class="game-text" id="tempOpeningCode"
|
||||
style="display:flex;align-items:center;justify-content:center;
|
||||
font-size:1.8rem;font-weight:700;letter-spacing:0.18em;
|
||||
color:var(--color-primary);white-space:normal;"></div>
|
||||
<div class="game-timer" id="tempOpeningTimer" style="margin-top:0.75rem;"></div>
|
||||
<div class="game-btn-row">
|
||||
<button class="btn-primary" style="width:100%;height:100%;" onclick="doEndTempOpening()">✓ Erledigt</button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Phase 2: Neuer Code zum Schließen -->
|
||||
<div id="tempPhase2" style="display:none;">
|
||||
<div class="game-label" style="text-align:center;">🔒 Lock schließen</div>
|
||||
<div class="game-text" style="display:flex;flex-direction:column;align-items:center;justify-content:center;gap:0.75rem;white-space:normal;">
|
||||
<span style="font-size:0.9rem;color:var(--color-muted);text-align:center;">Nutze den Entsperrcode um den Schlüssel wieder zu verschließen.</span>
|
||||
<div id="tempNewCode" style="font-size:1.8rem;font-weight:700;letter-spacing:0.18em;color:var(--color-primary);text-align:center;"></div>
|
||||
<div id="tempScrambleCountdown" style="display:none;font-size:0.82rem;color:var(--color-muted);font-family:monospace;text-align:center;"></div>
|
||||
</div>
|
||||
<div class="game-timer"></div>
|
||||
<div class="game-btn-row">
|
||||
<button class="btn-primary" id="tempPhase2Btn" style="width:100%;height:100%;" onclick="startTempScramble()">OK</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Finisher -->
|
||||
<div id="finisherBox" style="display:none;">
|
||||
<div class="trophy">🏆</div>
|
||||
<h2>Level 6 erreicht!</h2>
|
||||
<div class="game-label" id="finisherTitle"></div>
|
||||
<div class="game-text" id="finisherText" style="margin-top:0.5rem;text-align:left;"></div>
|
||||
<button class="btn-primary" onclick="completeGame()" style="margin-top:1.25rem;">✓ Spiel beenden</button>
|
||||
<div id="finisherBox" class="game-card" style="display:none;">
|
||||
<div class="game-label" id="finisherLabel"></div>
|
||||
<div class="game-text" id="finisherText"></div>
|
||||
<div class="game-timer" id="finisherTimer"></div>
|
||||
<div class="game-btn-row">
|
||||
<button class="btn-primary" id="finisherBtn" style="width:100%;height:100%;"></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Debug -->
|
||||
<div style="margin-top:1.5rem;">
|
||||
<button onclick="debugExit()" style="width:100%;padding:0.45rem;border-radius:8px;border:1px dashed #666;background:transparent;color:#666;font-size:0.78rem;cursor:pointer;">🐛 Debug exit</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -181,23 +251,39 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="modal-backdrop" id="confirmModal">
|
||||
<div class="modal" style="max-width:420px;">
|
||||
<h2>Bestätigung</h2>
|
||||
<p id="confirmModalText" style="color:var(--color-text);margin-bottom:1.25rem;line-height:1.5;"></p>
|
||||
<div class="modal-actions">
|
||||
<button class="btn-cancel" id="confirmModalCancel">Nein</button>
|
||||
<button class="btn-save" id="confirmModalOk" style="background:var(--color-danger,#e74c3c);">Ja, abbrechen</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="/js/icons.js"></script>
|
||||
<script src="/js/nav.js"></script>
|
||||
<script>
|
||||
const params = new URLSearchParams(location.search);
|
||||
const lockId = params.get('lockId');
|
||||
const autoGameSetId = params.get('gameSetId');
|
||||
let _state = null;
|
||||
let _timerInt = null;
|
||||
let _pendingIsLock = false;
|
||||
let _pendingHasDuration = false;
|
||||
const freshStart = params.get('fresh') === '1';
|
||||
let _resolvedGameSetId = autoGameSetId;
|
||||
let _state = null;
|
||||
let _timerInt = null;
|
||||
let _gameAction = null; // 'queue-start' | 'queue-done' | 'active-running' | 'active-done'
|
||||
let _tempOpeningTimerInt = null;
|
||||
let _tempScrambleTimer = null;
|
||||
let _tempScrambleCd = null;
|
||||
let _tempOpeningFromQueue = false; // true only when opening was triggered from a queued Zeitstrafe (doQueueStart)
|
||||
|
||||
function goBack() {
|
||||
if (lockId) location.href = '/games/chastity/activelock.html?lockId=' + lockId;
|
||||
else history.back();
|
||||
}
|
||||
|
||||
async function completeGame() {
|
||||
async function debugExit() {
|
||||
const url = '/lock-game/complete' + (lockId ? '?lockId=' + lockId : '');
|
||||
await fetch(url, { method: 'POST' });
|
||||
goBack();
|
||||
@@ -207,40 +293,142 @@
|
||||
|
||||
async function boot() {
|
||||
try {
|
||||
const r = await fetch('/lock-game/state');
|
||||
if (r.status === 404) {
|
||||
if (autoGameSetId) {
|
||||
await autoStartGame(autoGameSetId);
|
||||
} else {
|
||||
await loadGroups();
|
||||
if (!freshStart) {
|
||||
const r = await fetch('/lock-game/state');
|
||||
if (r.ok) {
|
||||
_state = await r.json();
|
||||
hide('loadingHint');
|
||||
await runGameLoop();
|
||||
return;
|
||||
}
|
||||
return;
|
||||
if (r.status !== 404) throw new Error('Fehler beim Laden des Spielzustands');
|
||||
}
|
||||
|
||||
// Fresh start or no existing game: resolve gameSetId, then show toy selection
|
||||
let gameSetId = autoGameSetId;
|
||||
if (!gameSetId && lockId) {
|
||||
try {
|
||||
const lockR = await fetch('/keyholder/cardlock/' + lockId);
|
||||
if (lockR.ok) {
|
||||
const lockData = await lockR.json();
|
||||
gameSetId = lockData.gameSetId || null;
|
||||
}
|
||||
} catch (_) {}
|
||||
}
|
||||
_resolvedGameSetId = gameSetId;
|
||||
if (gameSetId) {
|
||||
await loadAndShowToys(gameSetId);
|
||||
} else {
|
||||
await loadGroups();
|
||||
}
|
||||
if (!r.ok) throw new Error('Fehler beim Laden des Spielzustands');
|
||||
_state = await r.json();
|
||||
hide('loadingHint');
|
||||
await runGameLoop();
|
||||
} catch (e) {
|
||||
showError(e.message);
|
||||
}
|
||||
}
|
||||
|
||||
async function autoStartGame(gameSetId) {
|
||||
// ── Toy-Auswahl ──────────────────────────────────────────────────────────
|
||||
|
||||
async function loadAndShowToys(gameSetId) {
|
||||
try {
|
||||
const r = await fetch('/lock-game/init?aufgabenGruppeId=' + gameSetId, { method: 'POST' });
|
||||
if (!r.ok) throw new Error('Initialisierung fehlgeschlagen');
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
const r = await fetch('/lock-game/toys?aufgabenGruppeId=' + gameSetId);
|
||||
if (!r.ok) throw new Error('Fehler beim Laden der Toys');
|
||||
const toys = await r.json();
|
||||
hide('loadingHint');
|
||||
await runGameLoop();
|
||||
|
||||
const list = document.getElementById('toyToggleList');
|
||||
if (toys.length === 0) {
|
||||
list.innerHTML = '<p style="font-size:0.85rem;color:var(--color-muted);font-style:italic;margin:0;">'
|
||||
+ 'Keine Toys erforderlich – alle Aufgaben werden gespielt.</p>';
|
||||
} else {
|
||||
list.innerHTML = toys.map(t => `
|
||||
<label class="toy-item is-checked">
|
||||
<input type="checkbox" value="${esc(t.toyId)}" checked>
|
||||
<span>
|
||||
<span class="toy-item-name">${esc(t.name)}</span>
|
||||
${t.beschreibung ? `<span class="toy-item-desc">${esc(t.beschreibung)}</span>` : ''}
|
||||
</span>
|
||||
${t.bild ? `<img class="toy-item-img" src="data:image/png;base64,${t.bild}" alt="">` : ''}
|
||||
</label>`).join('');
|
||||
|
||||
list.addEventListener('change', e => {
|
||||
const cb = e.target;
|
||||
if (cb.type === 'checkbox') cb.closest('.toy-item')?.classList.toggle('is-checked', cb.checked);
|
||||
}, { once: false });
|
||||
}
|
||||
show('toyBox');
|
||||
} catch (e) {
|
||||
showError(e.message);
|
||||
}
|
||||
}
|
||||
|
||||
async function handleToyConfirm() {
|
||||
const excludedToyIds = [];
|
||||
document.querySelectorAll('#toyToggleList input[type="checkbox"]').forEach(cb => {
|
||||
if (!cb.checked) excludedToyIds.push(cb.value);
|
||||
});
|
||||
hide('toyBox');
|
||||
show('loadingHint');
|
||||
try {
|
||||
await startWithExcludedToys(_resolvedGameSetId, excludedToyIds);
|
||||
} catch (e) {
|
||||
showError(e.message);
|
||||
}
|
||||
}
|
||||
|
||||
async function startWithExcludedToys(gameSetId, excludedToyIds) {
|
||||
const params = new URLSearchParams({ aufgabenGruppeId: gameSetId });
|
||||
if (lockId) params.append('lockId', lockId);
|
||||
excludedToyIds.forEach(id => params.append('excludedToyIds', id));
|
||||
const r = await fetch('/lock-game/init?' + params.toString(), { method: 'POST' });
|
||||
|
||||
if (r.status === 422) {
|
||||
const body = await r.json().catch(() => ({}));
|
||||
await showValidationError(body.error || 'Das Aufgaben-Set ist nicht vollständig.');
|
||||
return;
|
||||
}
|
||||
if (!r.ok) throw new Error('Initialisierung fehlgeschlagen');
|
||||
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
hide('loadingHint');
|
||||
|
||||
// Remove ?fresh=1 from URL so F5 resumes instead of restarting.
|
||||
const cleanParams = new URLSearchParams(location.search);
|
||||
cleanParams.delete('fresh');
|
||||
const cleanSearch = cleanParams.toString();
|
||||
history.replaceState(null, '', location.pathname + (cleanSearch ? '?' + cleanSearch : ''));
|
||||
|
||||
await runGameLoop();
|
||||
}
|
||||
|
||||
async function showValidationError(msg) {
|
||||
hide('loadingHint');
|
||||
showError('Das Spiel kann nicht gestartet werden: ' + msg
|
||||
+ ' Du wirst in Kürze zurückgeleitet und erhältst eine Strafe.');
|
||||
|
||||
if (lockId) {
|
||||
fetch('/lock-game/penalty?lockId=' + lockId, { method: 'POST' }).catch(() => {});
|
||||
}
|
||||
|
||||
let secs = 5;
|
||||
const interval = setInterval(() => {
|
||||
const box = document.getElementById('errorBox');
|
||||
if (box) box.textContent = 'Das Spiel kann nicht gestartet werden: ' + msg
|
||||
+ ` Rückleitung in ${--secs}s…`;
|
||||
if (secs <= 0) { clearInterval(interval); goBack(); }
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
async function loadGroups() {
|
||||
const r = await fetch('/lock-game/groups');
|
||||
const groups = r.ok ? await r.json() : [];
|
||||
|
||||
if (groups.length === 1) {
|
||||
_resolvedGameSetId = groups[0].gruppenId;
|
||||
await loadAndShowToys(groups[0].gruppenId);
|
||||
return;
|
||||
}
|
||||
|
||||
hide('loadingHint');
|
||||
const list = document.getElementById('groupList');
|
||||
if (groups.length === 0) {
|
||||
@@ -270,40 +458,53 @@
|
||||
if (!sel) return;
|
||||
hide('initBox');
|
||||
show('loadingHint');
|
||||
try {
|
||||
const r = await fetch('/lock-game/init?aufgabenGruppeId=' + sel.value, { method: 'POST' });
|
||||
if (!r.ok) throw new Error('Initialisierung fehlgeschlagen');
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
hide('loadingHint');
|
||||
await runGameLoop();
|
||||
} catch (e) {
|
||||
showError(e.message);
|
||||
}
|
||||
_resolvedGameSetId = sel.value;
|
||||
await loadAndShowToys(sel.value);
|
||||
}
|
||||
|
||||
// ── Game Loop ─────────────────────────────────────────────────────────────
|
||||
// ── Benötigt-Checkboxen ───────────────────────────────────────────────────
|
||||
|
||||
// ── Game Loop ─────────────────────────────────────────────────────────────
|
||||
|
||||
function setGameCard(label, text, action, btnLabel) {
|
||||
document.getElementById('gameLabel').textContent = label;
|
||||
document.getElementById('gameText').textContent = text;
|
||||
const timerEl = document.getElementById('gameTimer');
|
||||
timerEl.classList.remove('active', 'urgent');
|
||||
timerEl.textContent = '';
|
||||
_gameAction = action;
|
||||
document.getElementById('gameBtn').textContent = btnLabel;
|
||||
}
|
||||
|
||||
async function runGameLoop() {
|
||||
hide('queueBox');
|
||||
hide('activeBox');
|
||||
hide('finisherBox');
|
||||
clearTimer();
|
||||
|
||||
if (_state.level >= 6) {
|
||||
await showFinisher();
|
||||
if (_state.tempOpeningTime) {
|
||||
hide('finisherBox');
|
||||
showTempOpeningDialog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (_state.finisher) {
|
||||
hide('tempOpeningBox');
|
||||
showFinisherUI();
|
||||
return;
|
||||
}
|
||||
|
||||
// Normal game states all use gameCard — show it once here so the card
|
||||
// frame stays stable across transitions (queue ↔ active ↔ active-done).
|
||||
show('gameBox');
|
||||
show('gameCard');
|
||||
hide('tempOpeningBox');
|
||||
hide('finisherBox');
|
||||
|
||||
renderLevelBar(_state.level);
|
||||
|
||||
// Aktive Aufgabe läuft noch
|
||||
if (_state.activeTask) {
|
||||
showActiveTask(_state.activeTask, _state.activeTaskEnd);
|
||||
return;
|
||||
}
|
||||
|
||||
// Queue leer → nächsten Task holen
|
||||
if (!_state.taskInQueue && !_state.lockInQueue) {
|
||||
await fetch('/lock-game/next-task', { method: 'POST' });
|
||||
const r = await fetch('/lock-game/state');
|
||||
@@ -317,115 +518,357 @@
|
||||
if (_state.lockInQueue) {
|
||||
let sperre;
|
||||
try { sperre = JSON.parse(_state.lockInQueue); } catch { sperre = {}; }
|
||||
_pendingIsLock = true;
|
||||
_pendingHasDuration = !!(sperre.minutenVon || sperre.minutenBis);
|
||||
document.getElementById('queueLabel').textContent = '🔒 Neue Sperre';
|
||||
document.getElementById('queueText').textContent = sperre.text || _state.lockInQueue;
|
||||
const btnLabel = sperre.tempUnlockRequired ? '⏱ Weiter zur temporären Öffnung' : '✓ Erledigt';
|
||||
setGameCard('🔒 Neue Sperre', sperre.text || sperre.kurzText || '', 'queue-start', btnLabel);
|
||||
|
||||
} else if (_state.taskInQueue) {
|
||||
let aufgabe;
|
||||
try { aufgabe = JSON.parse(_state.taskInQueue); } catch { aufgabe = {}; }
|
||||
_pendingIsLock = false;
|
||||
_pendingHasDuration = !!(aufgabe.sekundenVon || aufgabe.sekundenBis);
|
||||
document.getElementById('queueLabel').textContent = '🎯 Neue Aufgabe';
|
||||
document.getElementById('queueText').textContent = aufgabe.text || _state.taskInQueue;
|
||||
const hasDuration = !!(aufgabe.sekundenVon || aufgabe.sekundenBis);
|
||||
setGameCard('🎯 Neue Aufgabe', aufgabe.text || '', hasDuration ? 'queue-start' : 'queue-done',
|
||||
hasDuration ? '▶ Starten' : '✓ Erledigt');
|
||||
|
||||
}
|
||||
show('gameBox');
|
||||
show('queueBox');
|
||||
}
|
||||
|
||||
function showActiveTask(text, endIso) {
|
||||
document.getElementById('activeText').textContent = text;
|
||||
show('gameBox');
|
||||
show('activeBox');
|
||||
const timerEl = document.getElementById('gameTimer');
|
||||
timerEl.classList.remove('active', 'urgent');
|
||||
timerEl.textContent = '';
|
||||
document.getElementById('gameLabel').textContent = 'Aktive Aufgabe';
|
||||
document.getElementById('gameText').textContent = text;
|
||||
|
||||
if (endIso) {
|
||||
const end = new Date(endIso);
|
||||
startTimer(end, document.getElementById('activeTimer'));
|
||||
if (end > Date.now()) {
|
||||
_gameAction = 'active-running';
|
||||
document.getElementById('gameBtn').textContent = '✕ Abbrechen';
|
||||
startTimer(end, timerEl);
|
||||
return;
|
||||
}
|
||||
}
|
||||
_gameAction = 'active-done';
|
||||
document.getElementById('gameBtn').textContent = '✓ Erledigt';
|
||||
}
|
||||
|
||||
function handleGameBtn() {
|
||||
switch (_gameAction) {
|
||||
case 'queue-start': doQueueStart(); break;
|
||||
case 'queue-done': doQueueDone(); break;
|
||||
case 'active-running': openConfirmModal('Aufgabe wirklich abbrechen?', () => doCancelCountdown()); break;
|
||||
case 'active-done': doErledigt(); break;
|
||||
}
|
||||
}
|
||||
|
||||
async function handleOk() {
|
||||
// Locks prüfen (nach jeder Aktion)
|
||||
await checkAndShowLocks();
|
||||
async function doQueueStart() {
|
||||
try {
|
||||
const wasLock = !!_state.lockInQueue;
|
||||
let tempUnlockRequired = false;
|
||||
if (wasLock) {
|
||||
try { tempUnlockRequired = JSON.parse(_state.lockInQueue).tempUnlockRequired === true; } catch (_) {}
|
||||
}
|
||||
|
||||
if (_pendingIsLock || _pendingHasDuration) {
|
||||
// Task/Sperre aktivieren und Timer starten
|
||||
const r = await fetch('/lock-game/apply-task', { method: 'POST' });
|
||||
if (!r.ok) { showError('Fehler'); return; }
|
||||
if (wasLock && tempUnlockRequired) {
|
||||
// Erst Öffnung starten, Zeitstrafe wird nach der Öffnung angewendet
|
||||
const r = await fetch('/lock-game/start-temp-opening', { method: 'POST' });
|
||||
if (!r.ok) { showError('Fehler beim Starten der Öffnung'); return; }
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
_tempOpeningFromQueue = true;
|
||||
showTempOpeningDialog();
|
||||
} else {
|
||||
const r = await fetch('/lock-game/apply-task', { method: 'POST' });
|
||||
if (!r.ok) { showError('Fehler beim Starten'); return; }
|
||||
if (wasLock) {
|
||||
const nextR = await fetch('/lock-game/abandon-task', { method: 'POST' });
|
||||
if (!nextR.ok) { showError('Fehler beim Ziehen'); return; }
|
||||
}
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
await runGameLoop();
|
||||
}
|
||||
} catch (e) { showError(e.message || 'Fehler (Starten)'); }
|
||||
}
|
||||
|
||||
async function doQueueDone() {
|
||||
try {
|
||||
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
|
||||
if (lockR.ok) {
|
||||
const sperren = await lockR.json();
|
||||
for (const sperre of (sperren || [])) {
|
||||
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
|
||||
}
|
||||
}
|
||||
const applyR = await fetch('/lock-game/apply-task', { method: 'POST' });
|
||||
if (!applyR.ok) { showError('Fehler beim Anwenden'); return; }
|
||||
const nextR = await fetch('/lock-game/next-task', { method: 'POST' });
|
||||
if (!nextR.ok) { showError('Fehler beim Ziehen'); return; }
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
} else {
|
||||
// Keine Dauer → sofort nächsten Task
|
||||
await fetch('/lock-game/next-task', { method: 'POST' });
|
||||
const r = await fetch('/lock-game/state');
|
||||
_state = await r.json();
|
||||
}
|
||||
await runGameLoop();
|
||||
await runGameLoop();
|
||||
} catch (e) { showError(e.message || 'Fehler (Erledigt)'); }
|
||||
}
|
||||
|
||||
async function handleErledigt() {
|
||||
await checkAndShowLocks();
|
||||
|
||||
if (_state.level >= 6) {
|
||||
await showFinisher();
|
||||
return;
|
||||
}
|
||||
|
||||
await fetch('/lock-game/next-task', { method: 'POST' });
|
||||
const r = await fetch('/lock-game/state');
|
||||
_state = await r.json();
|
||||
await runGameLoop();
|
||||
}
|
||||
|
||||
async function checkAndShowLocks() {
|
||||
const r = await fetch('/lock-game/check-locks', { method: 'POST' });
|
||||
if (!r.ok) return;
|
||||
const texts = await r.json();
|
||||
if (texts && texts.length > 0) {
|
||||
const box = document.getElementById('lockMessages');
|
||||
box.innerHTML = texts.map(t => `<p>🔓 ${esc(t)}</p>`).join('');
|
||||
show('lockMessages');
|
||||
await new Promise(res => setTimeout(res, 2000));
|
||||
}
|
||||
}
|
||||
|
||||
async function showFinisher() {
|
||||
show('gameBox');
|
||||
const r = await fetch('/lock-game/finisher');
|
||||
if (!r.ok) {
|
||||
document.getElementById('finisherTitle').textContent = '';
|
||||
document.getElementById('finisherText').textContent = 'Glückwunsch – du hast Level 6 erreicht!';
|
||||
} else {
|
||||
const f = await r.json();
|
||||
document.getElementById('finisherTitle').textContent = f.kurzText || '';
|
||||
document.getElementById('finisherText').textContent = f.text || '';
|
||||
}
|
||||
show('finisherBox');
|
||||
}
|
||||
|
||||
// ── Level-Bar ─────────────────────────────────────────────────────────────
|
||||
|
||||
function renderLevelBar(level) {
|
||||
const lvl = Math.min(Math.max(level, 1), 5);
|
||||
document.getElementById('levelImg').src = `/img/lvl${lvl}.png`;
|
||||
show('levelDisplay');
|
||||
}
|
||||
|
||||
// ── Timer ─────────────────────────────────────────────────────────────────
|
||||
|
||||
function startTimer(endDate, el) {
|
||||
el.style.display = '';
|
||||
async function doCancelCountdown() {
|
||||
clearTimer();
|
||||
_timerInt = setInterval(() => {
|
||||
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
|
||||
if (lockR.ok) {
|
||||
const sperren = await lockR.json();
|
||||
for (const sperre of (sperren || [])) {
|
||||
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
|
||||
}
|
||||
}
|
||||
_gameAction = 'active-done';
|
||||
document.getElementById('gameBtn').textContent = '✓ Erledigt';
|
||||
}
|
||||
|
||||
async function doErledigt() {
|
||||
try {
|
||||
const lockR = await fetch('/lock-game/check-locks', { method: 'POST' });
|
||||
if (lockR.ok) {
|
||||
const sperren = await lockR.json();
|
||||
for (const sperre of (sperren || [])) {
|
||||
if (sperre.releaseText) await waitForReleaseOk(sperre.releaseText);
|
||||
}
|
||||
}
|
||||
const r = await fetch('/lock-game/next-task', { method: 'POST' });
|
||||
if (!r.ok) { showError('Fehler beim Ziehen'); return; }
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
await runGameLoop();
|
||||
} catch (e) { showError(e.message || 'Fehler (Erledigt)'); }
|
||||
}
|
||||
|
||||
function showTempOpeningDialog() {
|
||||
show('gameBox');
|
||||
hide('gameCard');
|
||||
hide('lockReleaseBox');
|
||||
hide('finisherBox');
|
||||
|
||||
document.getElementById('tempOpeningCode').textContent = _state.tempOpeningCode || '';
|
||||
|
||||
show('tempPhase1');
|
||||
hide('tempPhase2');
|
||||
|
||||
const timerEl = document.getElementById('tempOpeningTimer');
|
||||
timerEl.textContent = '';
|
||||
timerEl.classList.remove('active', 'urgent');
|
||||
if (_state.tempOpeningTime && _state.tempOpeningDuration) {
|
||||
const endTime = new Date(new Date(_state.tempOpeningTime).getTime() + _state.tempOpeningDuration * 60000);
|
||||
if (endTime > Date.now()) startTempOpeningTimer(endTime, timerEl);
|
||||
}
|
||||
|
||||
show('tempOpeningBox');
|
||||
}
|
||||
|
||||
function startTempOpeningTimer(endDate, el) {
|
||||
if (_tempOpeningTimerInt) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
|
||||
el.classList.add('active');
|
||||
function tick() {
|
||||
const diff = Math.max(0, Math.round((endDate - Date.now()) / 1000));
|
||||
const m = String(Math.floor(diff / 60)).padStart(2, '0');
|
||||
const s = String(diff % 60).padStart(2, '0');
|
||||
el.textContent = m + ':' + s;
|
||||
el.classList.toggle('urgent', diff < 30);
|
||||
if (diff === 0) clearTimer();
|
||||
if (diff === 0) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
|
||||
}
|
||||
tick();
|
||||
_tempOpeningTimerInt = setInterval(tick, 1000);
|
||||
}
|
||||
|
||||
async function doEndTempOpening() {
|
||||
try {
|
||||
if (_tempOpeningTimerInt) { clearInterval(_tempOpeningTimerInt); _tempOpeningTimerInt = null; }
|
||||
|
||||
// Only apply the queued Zeitstrafe when the opening was explicitly started from one (Path 1).
|
||||
// When triggered by a background lock expiry via checkLocks() (Path 2), lockInQueue may be set
|
||||
// to the *next* randomly-picked item — applying it would incorrectly create another background
|
||||
// lock with tempUnlockRequired and produce an infinite opening loop.
|
||||
const fromQueue = _tempOpeningFromQueue;
|
||||
_tempOpeningFromQueue = false;
|
||||
const hasLockInQueue = fromQueue && !!_state.lockInQueue;
|
||||
if (hasLockInQueue) {
|
||||
const applyR = await fetch('/lock-game/apply-task', { method: 'POST' });
|
||||
if (!applyR.ok) { showError('Fehler beim Anwenden der Zeitstrafe'); return; }
|
||||
}
|
||||
|
||||
const endR = await fetch('/lock-game/end-temp-opening', { method: 'POST' });
|
||||
if (!endR.ok) { showError('Fehler beim Beenden der Öffnung'); return; }
|
||||
const endData = await endR.json();
|
||||
|
||||
const newCode = endData.newUnlockCode;
|
||||
if (newCode) {
|
||||
document.getElementById('tempNewCode').textContent = newCode;
|
||||
document.getElementById('tempScrambleCountdown').style.display = 'none';
|
||||
document.getElementById('tempPhase2Btn').textContent = 'OK';
|
||||
document.getElementById('tempPhase2Btn').onclick = startTempScramble;
|
||||
hide('tempPhase1');
|
||||
show('tempPhase2');
|
||||
} else {
|
||||
await finishTempOpening();
|
||||
}
|
||||
} catch (e) { showError(e.message || 'Fehler beim Abschluss der temporären Öffnung'); }
|
||||
}
|
||||
|
||||
async function finishTempOpening() {
|
||||
hide('tempOpeningBox');
|
||||
await fetch('/lock-game/abandon-task', { method: 'POST' });
|
||||
const stateR = await fetch('/lock-game/state');
|
||||
_state = await stateR.json();
|
||||
await runGameLoop();
|
||||
}
|
||||
|
||||
function startTempScramble() {
|
||||
const codeEl = document.getElementById('tempNewCode');
|
||||
const cdEl = document.getElementById('tempScrambleCountdown');
|
||||
const btnEl = document.getElementById('tempPhase2Btn');
|
||||
const len = codeEl.textContent.length;
|
||||
const DURATION = 3 * 60;
|
||||
let remaining = DURATION;
|
||||
let stopped = false;
|
||||
|
||||
function randomCode() {
|
||||
return Array.from({ length: len }, () => Math.floor(Math.random() * 10)).join('');
|
||||
}
|
||||
async function finish() {
|
||||
stopped = true;
|
||||
clearInterval(_tempScrambleTimer); _tempScrambleTimer = null;
|
||||
clearInterval(_tempScrambleCd); _tempScrambleCd = null;
|
||||
await finishTempOpening();
|
||||
}
|
||||
|
||||
cdEl.style.display = '';
|
||||
btnEl.textContent = 'Abbrechen';
|
||||
btnEl.onclick = finish;
|
||||
|
||||
function updateCd() {
|
||||
const m = Math.floor(remaining / 60);
|
||||
const s = remaining % 60;
|
||||
cdEl.textContent = `${m}:${String(s).padStart(2, '0')}`;
|
||||
}
|
||||
updateCd();
|
||||
|
||||
_tempScrambleTimer = setInterval(() => { if (!stopped) codeEl.textContent = randomCode(); }, 1000);
|
||||
_tempScrambleCd = setInterval(() => {
|
||||
if (stopped) return;
|
||||
if (--remaining <= 0) finish();
|
||||
else updateCd();
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function showFinisherUI() {
|
||||
show('gameBox');
|
||||
hide('gameCard');
|
||||
hide('lockReleaseBox');
|
||||
hide('tempOpeningBox');
|
||||
|
||||
renderLevelBar(6);
|
||||
|
||||
let finisher = {};
|
||||
try { finisher = JSON.parse(_state.finisher); } catch (_) {}
|
||||
document.getElementById('finisherLabel').textContent = finisher.kurzText || '';
|
||||
document.getElementById('finisherText').textContent = finisher.text || '';
|
||||
|
||||
const timerEl = document.getElementById('finisherTimer');
|
||||
const btnEl = document.getElementById('finisherBtn');
|
||||
timerEl.classList.remove('active', 'urgent');
|
||||
timerEl.textContent = '';
|
||||
|
||||
if (_state.finisherStartedAt) {
|
||||
timerEl.classList.add('active');
|
||||
startElapsedTimer(new Date(_state.finisherStartedAt));
|
||||
btnEl.textContent = '✓ Erledigt';
|
||||
btnEl.onclick = doEndFinisher;
|
||||
} else {
|
||||
btnEl.textContent = '▶ Starten';
|
||||
btnEl.onclick = doStartFinisher;
|
||||
}
|
||||
show('finisherBox');
|
||||
}
|
||||
|
||||
async function doStartFinisher() {
|
||||
await fetch('/lock-game/start-finisher', { method: 'POST' });
|
||||
const r = await fetch('/lock-game/state');
|
||||
_state = await r.json();
|
||||
const timerEl = document.getElementById('finisherTimer');
|
||||
timerEl.classList.add('active');
|
||||
startElapsedTimer(new Date(_state.finisherStartedAt));
|
||||
const btnEl = document.getElementById('finisherBtn');
|
||||
btnEl.textContent = '✓ Erledigt';
|
||||
btnEl.onclick = doEndFinisher;
|
||||
}
|
||||
|
||||
async function doEndFinisher() {
|
||||
clearTimer();
|
||||
await fetch('/lock-game/end-finisher', { method: 'POST' });
|
||||
const url = '/lock-game/complete' + (lockId ? '?lockId=' + lockId : '');
|
||||
await fetch(url, { method: 'POST' });
|
||||
goBack();
|
||||
}
|
||||
|
||||
function startElapsedTimer(startDate) {
|
||||
clearTimer();
|
||||
const el = document.getElementById('finisherTimer');
|
||||
function tick() {
|
||||
const diff = Math.floor((Date.now() - startDate) / 1000);
|
||||
const m = String(Math.floor(diff / 60)).padStart(2, '0');
|
||||
const s = String(diff % 60).padStart(2, '0');
|
||||
el.textContent = m + ':' + s;
|
||||
}
|
||||
tick();
|
||||
_timerInt = setInterval(tick, 1000);
|
||||
}
|
||||
|
||||
function waitForReleaseOk(text) {
|
||||
return new Promise(resolve => {
|
||||
hide('gameCard');
|
||||
document.getElementById('releaseText').textContent = text || '';
|
||||
document.getElementById('btnReleaseOk').onclick = () => {
|
||||
hide('lockReleaseBox');
|
||||
resolve();
|
||||
};
|
||||
show('lockReleaseBox');
|
||||
});
|
||||
}
|
||||
|
||||
// ── Level-Bar ─────────────────────────────────────────────────────────────
|
||||
|
||||
function renderLevelBar(level) {
|
||||
const isFinisher = level >= 6;
|
||||
document.getElementById('levelImg').style.display = isFinisher ? 'none' : '';
|
||||
document.getElementById('levelTrophy').style.display = isFinisher ? '' : 'none';
|
||||
if (!isFinisher) {
|
||||
document.getElementById('levelImg').src = `/img/lvl${Math.min(Math.max(level, 1), 5)}.png`;
|
||||
}
|
||||
show('levelDisplay');
|
||||
}
|
||||
|
||||
// ── Timer ─────────────────────────────────────────────────────────────────
|
||||
|
||||
function playSound(src) {
|
||||
try { new Audio(src).play().catch(() => {}); } catch (_) {}
|
||||
}
|
||||
|
||||
function startTimer(endDate, el) {
|
||||
el.classList.add('active');
|
||||
clearTimer();
|
||||
function tick() {
|
||||
const diff = Math.max(0, Math.round((endDate - Date.now()) / 1000));
|
||||
const m = String(Math.floor(diff / 60)).padStart(2, '0');
|
||||
const s = String(diff % 60).padStart(2, '0');
|
||||
el.textContent = m + ':' + s;
|
||||
el.classList.toggle('urgent', diff < 30);
|
||||
if (diff === 0) {
|
||||
clearTimer();
|
||||
playSound('/audio/alarm.mp3');
|
||||
_gameAction = 'active-done';
|
||||
document.getElementById('gameBtn').textContent = '✓ Erledigt';
|
||||
}
|
||||
}
|
||||
tick();
|
||||
_timerInt = setInterval(tick, 1000);
|
||||
}
|
||||
|
||||
function clearTimer() {
|
||||
if (_timerInt) { clearInterval(_timerInt); _timerInt = null; }
|
||||
}
|
||||
@@ -442,6 +885,25 @@
|
||||
box.style.display = '';
|
||||
}
|
||||
|
||||
// ── Confirm Modal ─────────────────────────────────────────────────────────
|
||||
|
||||
const _confirmModal = document.getElementById('confirmModal');
|
||||
document.getElementById('confirmModalCancel').addEventListener('click', closeConfirmModal);
|
||||
document.getElementById('confirmModalOk').addEventListener('click', closeConfirmModal);
|
||||
_confirmModal.addEventListener('click', e => { if (e.target === _confirmModal) closeConfirmModal(); });
|
||||
document.addEventListener('keydown', e => { if (e.key === 'Escape' && _confirmModal.classList.contains('open')) closeConfirmModal(); });
|
||||
|
||||
function closeConfirmModal() { _confirmModal.classList.remove('open'); }
|
||||
|
||||
function openConfirmModal(text, onConfirm) {
|
||||
document.getElementById('confirmModalText').textContent = text;
|
||||
const okBtn = document.getElementById('confirmModalOk');
|
||||
const newOk = okBtn.cloneNode(true);
|
||||
okBtn.parentNode.replaceChild(newOk, okBtn);
|
||||
newOk.addEventListener('click', () => { closeConfirmModal(); onConfirm(); });
|
||||
_confirmModal.classList.add('open');
|
||||
}
|
||||
|
||||
boot();
|
||||
</script>
|
||||
</body>
|
||||
|
||||
Binary file not shown.
@@ -1,12 +1,3 @@
|
||||
Umsetzung des Spiels:
|
||||
Der Lockee hat eine Stunde Zeit das Spiel zu starten, dies geschieht per Knopfdruck
|
||||
Wenn er dies nicht schafft -> bei Keyholder, benachrichtige Keyholder und lass sie/ihn entscheiden, ansonsten freeze wie bei freeze card
|
||||
Übernimm die Logik des Spiels aus dem BDSM Game.
|
||||
Falls eine Zeitstrafe eine temporäre Öffnung vor oder nach der Aufgabe benötigt, öffne das Lock für 5 Minuten. Überzogene Zeit wird addiert und am Ende des Locks gefreezed
|
||||
Selbiges gilt, falls der finisher eine temporäre Öffnung danach erfoldert
|
||||
Benötigt der Finisher eine Öffnung davor, verwende die Logik der Cum Card, und addiere diese Zeit auf die möglicherweise schon vorhandenen Freeze Zeit am Ende des Locks
|
||||
|
||||
|
||||
|
||||
|
||||
wenn ich dates erfasse kann ich diese auch zu einer Verantstaltung machen,
|
||||
|
||||
@@ -4,12 +4,15 @@ import com.fasterxml.jackson.core.type.TypeReference;
|
||||
import com.fasterxml.jackson.databind.ObjectMapper;
|
||||
import jakarta.persistence.AttributeConverter;
|
||||
import jakarta.persistence.Converter;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Converter
|
||||
public class StringListConverter implements AttributeConverter<List<String>, String> {
|
||||
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(StringListConverter.class);
|
||||
private static final ObjectMapper mapper = new ObjectMapper();
|
||||
|
||||
@Override
|
||||
@@ -18,6 +21,7 @@ public class StringListConverter implements AttributeConverter<List<String>, Str
|
||||
try {
|
||||
return mapper.writeValueAsString(list);
|
||||
} catch (Exception e) {
|
||||
LOGGER.warn("Fehler beim Serialisieren der String-Liste in DB-Spalte", e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -32,6 +36,7 @@ public class StringListConverter implements AttributeConverter<List<String>, Str
|
||||
}
|
||||
return mapper.readValue(json, new TypeReference<>() {});
|
||||
} catch (Exception e) {
|
||||
LOGGER.warn("Fehler beim Deserialisieren der String-Liste aus DB-Spalte: {}", json, e);
|
||||
return List.of();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ package de.oaa.xxx.dating;
|
||||
import de.oaa.xxx.social.SseService;
|
||||
import de.oaa.xxx.subscription.SubscriptionLimitService;
|
||||
import de.oaa.xxx.user.Geschlecht;
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
import de.oaa.xxx.user.Neigung;
|
||||
import de.oaa.xxx.user.UserEntity;
|
||||
import de.oaa.xxx.user.UserRepository;
|
||||
@@ -24,6 +26,8 @@ import java.util.stream.Collectors;
|
||||
@RequestMapping("/dating")
|
||||
public class DatingController {
|
||||
|
||||
private static final Logger LOGGER = LoggerFactory.getLogger(DatingController.class);
|
||||
|
||||
private static final Set<VorliebeBewertung> POSITIVE_RATINGS = Set.of(
|
||||
VorliebeBewertung.MAG_ICH, VorliebeBewertung.UNBEDINGT, VorliebeBewertung.WILL_AUSPROBIEREN);
|
||||
|
||||
@@ -254,7 +258,10 @@ public class DatingController {
|
||||
return values.stream()
|
||||
.map(s -> {
|
||||
try { return Enum.valueOf(enumClass, s); }
|
||||
catch (IllegalArgumentException e) { return null; }
|
||||
catch (IllegalArgumentException e) {
|
||||
LOGGER.warn("Ungültiger Enum-Wert in Dating: {}", s);
|
||||
return null;
|
||||
}
|
||||
})
|
||||
.filter(Objects::nonNull)
|
||||
.toList();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user