Fehler im LOD System behoben
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@@ -10,6 +10,30 @@ MaterialDef Tree {
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Vector3 LightDir : 0.6 -0.8 0.4
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Vector3 SunColor : 0.68 0.65 0.60
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Vector3 AmbientColor : 0.08 0.10 0.16
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// Vom Shadow-Renderer befüllt (PostShadow-Pass)
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Int BoundDrawBuffer
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Int FilterMode
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Boolean HardwareShadows
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Texture2D ShadowMap0
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Texture2D ShadowMap1
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Texture2D ShadowMap2
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Texture2D ShadowMap3
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Texture2D ShadowMap4
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Texture2D ShadowMap5
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Float ShadowIntensity : 1.0
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Vector4 Splits
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Vector2 FadeInfo
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Matrix4 LightViewProjectionMatrix0
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Matrix4 LightViewProjectionMatrix1
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Matrix4 LightViewProjectionMatrix2
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Matrix4 LightViewProjectionMatrix3
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Matrix4 LightViewProjectionMatrix4
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Matrix4 LightViewProjectionMatrix5
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Vector3 LightPos
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Float PCFEdge
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Float ShadowMapSize
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Boolean BackfaceShadows : false
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}
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Technique {
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@@ -25,4 +49,19 @@ MaterialDef Tree {
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Defines {
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}
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}
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Technique PostShadow {
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VertexShader GLSL150 : Shaders/TreePostShadow.vert
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FragmentShader GLSL150 : Shaders/TreePostShadow.frag
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WorldParameters {
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WorldViewProjectionMatrix
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WorldMatrix
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}
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ForcedRenderState {
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Blend Modulate
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DepthWrite Off
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}
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}
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}
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@@ -1,4 +1,4 @@
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#Mon Jul 20 11:46:10 CEST 2026
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#Mon Jul 20 20:34:07 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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castShadow=true
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@@ -1,4 +1,4 @@
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#Mon Jul 20 13:09:03 CEST 2026
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#Mon Jul 20 20:34:14 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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castShadow=true
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@@ -1,4 +1,4 @@
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#Mon Jul 20 13:25:15 CEST 2026
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#Mon Jul 20 20:34:23 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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castShadow=true
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13
blight-assets/src/main/resources/Shaders/TreePostShadow.frag
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13
blight-assets/src/main/resources/Shaders/TreePostShadow.frag
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@@ -0,0 +1,13 @@
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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uniform sampler2D m_ShadowMap0;
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uniform float m_ShadowIntensity;
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in vec4 shadowCoord;
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void main() {
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vec3 coord = shadowCoord.xyz / shadowCoord.w;
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float mapDepth = texture2D(m_ShadowMap0, coord.xy).r;
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float lit = (coord.z > mapDepth + 0.001) ? (1.0 - m_ShadowIntensity) : 1.0;
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gl_FragColor = vec4(lit, lit, lit, 1.0);
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}
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15
blight-assets/src/main/resources/Shaders/TreePostShadow.vert
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15
blight-assets/src/main/resources/Shaders/TreePostShadow.vert
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@@ -0,0 +1,15 @@
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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uniform mat4 g_WorldViewProjectionMatrix;
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uniform mat4 g_WorldMatrix;
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uniform mat4 m_LightViewProjectionMatrix0;
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in vec3 inPosition;
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out vec4 shadowCoord;
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void main() {
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gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
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vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
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shadowCoord = m_LightViewProjectionMatrix0 * worldPos;
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}
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@@ -267,6 +267,7 @@ public class EditorApp extends Application {
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private ToggleButton importLod2Btn;
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private Button modelImportLod1ClearBtn;
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private Button modelImportLod2ClearBtn;
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private Button modelImportLod2GenBtn;
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// Anhänge (veränderliche Listen, werden bei Änderung an JME übertragen)
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private final java.util.List<de.blight.common.ModelMeta.AttachedLight> modelEditorLights = new java.util.ArrayList<>();
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private final java.util.List<de.blight.common.ModelMeta.AttachedEmitter> modelEditorEmitters = new java.util.ArrayList<>();
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@@ -692,8 +693,11 @@ public class EditorApp extends Application {
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// Generieren-Buttons: nur aktiv wenn genau dieses LOD-Level noch nicht gesetzt
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if (modelEditorLod1GenBtn != null)
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modelEditorLod1GenBtn.setDisable(input.modelEditorHasEmbeddedLod1 || !modelEditorLod1Path.isBlank() || input.modelImportHasLod1);
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if (modelEditorLod2GenBtn != null)
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modelEditorLod2GenBtn.setDisable(input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2);
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if (modelEditorLod2GenBtn != null) {
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boolean lod1Set = input.modelEditorHasEmbeddedLod1 || !modelEditorLod1Path.isBlank() || input.modelImportHasLod1;
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boolean lod2Set = input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2;
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modelEditorLod2GenBtn.setDisable(!lod1Set || lod2Set);
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}
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// Importer LOD-Buttons freischalten sobald generiert
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if (importLod1Btn != null) importLod1Btn.setDisable(!input.modelImportHasLod1);
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if (importLod2Btn != null) importLod2Btn.setDisable(!input.modelImportHasLod2);
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@@ -707,6 +711,7 @@ public class EditorApp extends Application {
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if (importLod2Btn != null) { importLod2Btn.setSelected(lodPreview == 2); }
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if (modelImportLod1ClearBtn != null) modelImportLod1ClearBtn.setDisable(!input.modelImportHasLod1);
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if (modelImportLod2ClearBtn != null) modelImportLod2ClearBtn.setDisable(!input.modelImportHasLod2);
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if (modelImportLod2GenBtn != null) modelImportLod2GenBtn.setDisable(!input.modelImportHasLod1 || input.modelImportHasLod2);
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// Modell-Import/Editor: LOD-Status
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String lodStatus = input.modelLodGenStatus;
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@@ -6037,6 +6042,10 @@ public class EditorApp extends Application {
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receiveCB.setSelected(meta.receiveShadow());
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for (CheckBox cb : new CheckBox[]{solidCB, castCB, receiveCB})
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cb.setStyle("-fx-text-fill:#ccc;");
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if (relPath.startsWith("Models/trees/")) {
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solidCB.setSelected(false);
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solidCB.setDisable(true);
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}
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// ── Zufällige Skalierung beim Multi-Place ─────────────────────────────
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Label rndTitle = new Label("Zufallsskalierung (Multi-Place):");
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@@ -6073,16 +6082,23 @@ public class EditorApp extends Application {
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lod1ClearBtn.setStyle("-fx-text-fill:#c0392b;");
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lod1ClearBtn.setOnAction(e -> {
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if (input.modelEditorHasEmbeddedLod1) {
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// ModelEditorState.removeEmbeddedLod(1) kaskadiert automatisch LOD2
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input.modelEditorRemoveEmbeddedLod = 1;
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}
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if (input.modelImportHasLod1) {
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// ModelImportState.clearLod==1 kaskadiert automatisch LOD2
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input.modelImportClearLodLevel = 1;
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if (modelEditorLod1StatusLabel != null) modelEditorLod1StatusLabel.setText("–");
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if (modelEditorLod2StatusLabel != null) modelEditorLod2StatusLabel.setText("–");
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}
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modelEditorLod1Path = "";
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input.modelEditorLod1Path = "";
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modelEditorLod1Label.setText("(kein Pfad)");
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if (input.modelEditorLodPreview == 1) {
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// Kaskade LOD2 (Pfad + Preview)
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modelEditorLod2Path = "";
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input.modelEditorLod2Path = "";
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if (modelEditorLod2Label != null) modelEditorLod2Label.setText("(kein Pfad)");
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if (input.modelEditorLodPreview == 1 || input.modelEditorLodPreview == 2) {
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input.modelEditorLodPreview = 0;
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input.modelEditorLodChanged = true;
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}
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@@ -6095,7 +6111,7 @@ public class EditorApp extends Application {
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modelEditorLod2GenBtn = new Button("LOD 2 generieren");
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modelEditorLod2GenBtn.setMaxWidth(Double.MAX_VALUE);
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boolean lod2Exists = input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2;
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modelEditorLod2GenBtn.setDisable(lod2Exists);
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modelEditorLod2GenBtn.setDisable(!lod1Exists || lod2Exists);
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modelEditorLod2GenBtn.setOnAction(e -> showLodGenDialog(2, 85));
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modelEditorLod2StatusLabel = new Label("–");
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@@ -6504,6 +6520,7 @@ public class EditorApp extends Application {
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modelImportLod2StatusLabel = null;
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modelImportLod1ClearBtn = null;
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modelImportLod2ClearBtn = null;
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modelImportLod2GenBtn = null;
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modelImportExportStatusLabel = null;
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input.modelImportHasLod1 = false;
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input.modelImportHasLod2 = false;
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@@ -6731,8 +6748,10 @@ public class EditorApp extends Application {
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modelImportLod1ClearBtn.setMaxWidth(Double.MAX_VALUE);
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modelImportLod1ClearBtn.setDisable(true);
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modelImportLod1ClearBtn.setOnAction(e -> {
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// ModelImportState.clearLod==1 kaskadiert automatisch LOD2
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input.modelImportClearLodLevel = 1;
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modelImportLod1StatusLabel.setText("(nicht gesetzt)");
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modelImportLod2StatusLabel.setText("(nicht gesetzt)");
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});
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// ── LOD 2 ─────────────────────────────────────────────────────────────
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@@ -6748,7 +6767,8 @@ public class EditorApp extends Application {
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lod2FileRB.setToggleGroup(lod2Group);
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lod2MeshRB.setSelected(true);
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Button lod2GenBtn = new Button("LOD 2 generieren");
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modelImportLod2GenBtn = new Button("LOD 2 generieren");
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Button lod2GenBtn = modelImportLod2GenBtn;
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lod2GenBtn.setMaxWidth(Double.MAX_VALUE);
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lod2GenBtn.setOnAction(e -> {
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if (lod2MeshRB.isSelected()) {
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@@ -684,8 +684,13 @@ public class ModelEditorState extends BaseAppState {
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if (toRemove.getParent() != null) toRemove.getParent().detachChild(toRemove);
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embeddedLodSpatials[lodIdx] = null;
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if (lodIdx == 1) input.modelEditorHasEmbeddedLod1 = false;
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else if (lodIdx == 2) input.modelEditorHasEmbeddedLod2 = false;
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if (lodIdx == 1) {
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input.modelEditorHasEmbeddedLod1 = false;
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// LOD2 setzt LOD1 voraus — Kaskade: LOD2 ebenfalls entfernen
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removeEmbeddedLod(2);
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} else if (lodIdx == 2) {
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input.modelEditorHasEmbeddedLod2 = false;
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}
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if (input.modelEditorLodPreview == lodIdx) {
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input.modelEditorLodPreview = 0;
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@@ -961,7 +966,8 @@ public class ModelEditorState extends BaseAppState {
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int i = 0;
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while (i < s.getNumControls()) {
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com.jme3.scene.control.Control c = s.getControl(i);
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if (c instanceof ImpostorUtil.ImpostorViewControl) { i++; }
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if (c instanceof ImpostorUtil.ImpostorViewControl
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|| c instanceof com.jme3.scene.control.BillboardControl) { i++; }
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else { s.removeControl(c); }
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}
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if (s instanceof Node n) n.getChildren().forEach(ModelEditorState::stripControls);
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@@ -1147,9 +1153,12 @@ public class ModelEditorState extends BaseAppState {
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log.info("[ModelEditor] LOD2 eingebettet als '{}'", l2.getName());
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}
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// HD-Modell (Index 0) immer als sichtbar speichern – unabhängig vom aktuellen Preview-Zustand
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// HD-Modell (Index 0): sichtbar speichern und als "lod0" kennzeichnen
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// damit WorldObjectsState Fall A (eingebettetes LOD) korrekt erkennt.
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if (!rootNode.getChildren().isEmpty()) {
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rootNode.getChild(0).setCullHint(Spatial.CullHint.Inherit);
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Spatial hd = rootNode.getChild(0);
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hd.setName("lod0");
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hd.setCullHint(Spatial.CullHint.Inherit);
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}
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log.info("[ModelEditor] rootNode '{}' hat vor dem Speichern {} Kinder:",
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@@ -106,10 +106,14 @@ public class ModelImportState extends BaseAppState {
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input.modelImportHasLod1 = false;
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input.modelImportLod1PreviewNode.set(null);
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input.modelLodGenStatus = "LOD1: (entfernt)";
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if (input.modelEditorLodPreview == 1) {
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if (input.modelEditorLodPreview == 1 || input.modelEditorLodPreview == 2) {
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input.modelEditorLodPreview = 0;
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input.modelEditorLodChanged = true;
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}
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// LOD2 setzt LOD1 voraus — Kaskade
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lod2Node = null;
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input.modelImportHasLod2 = false;
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input.modelImportLod2PreviewNode.set(null);
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} else if (clearLod == 2) {
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lod2Node = null;
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input.modelImportHasLod2 = false;
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@@ -16,6 +16,7 @@ import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.*;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.BillboardControl;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image;
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import com.jme3.texture.Texture2D;
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@@ -87,17 +88,16 @@ public final class ImpostorUtil {
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applyTreeLighting(capNode, toLight);
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Node scene = new Node("impCapScene");
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// Hauptlicht (warm, von Kamera-Seite)
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// Lichtstärken auf typisches In-Game-Tageslicht abgestimmt.
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// Das Game-FPP wendet Gamma-Korrektur an (lineare Werte erscheinen heller);
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// deshalb sind die Werte etwas niedriger als die rein visuell korrekten Editor-Werte.
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scene.addLight(new DirectionalLight(fromLight,
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new ColorRGBA(1.2f, 1.1f, 0.9f, 1f)));
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// Fülllicht (kühler, von gegenüberliegender Seite)
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new ColorRGBA(0.70f, 0.65f, 0.52f, 1f)));
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scene.addLight(new DirectionalLight(toLight.mult(-0.7f).addLocal(0f, 0.3f, 0f).normalizeLocal(),
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new ColorRGBA(0.35f, 0.35f, 0.45f, 1f)));
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// Oberlicht (Himmelslicht von oben)
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new ColorRGBA(0.16f, 0.16f, 0.22f, 1f)));
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scene.addLight(new DirectionalLight(new Vector3f(0f, -1f, 0f),
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new ColorRGBA(0.25f, 0.30f, 0.35f, 1f)));
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// Starkes Ambient: verhindert vollständig schwarze Stellen bei Lighting.j3md
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scene.addLight(new AmbientLight(new ColorRGBA(0.55f, 0.55f, 0.57f, 1f)));
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new ColorRGBA(0.12f, 0.14f, 0.17f, 1f)));
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scene.addLight(new AmbientLight(new ColorRGBA(0.30f, 0.30f, 0.32f, 1f)));
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scene.attachChild(capNode);
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ViewPort vp = app.getRenderManager().createPostView("impCap_" + System.nanoTime(), capCam);
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@@ -181,17 +181,27 @@ public final class ImpostorUtil {
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Material mat = new Material(assets, "Common/MatDefs/Misc/Unshaded.j3md");
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if (tex != null) mat.setTexture("ColorMap", tex);
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else mat.setColor("Color", new ColorRGBA(0.18f, 0.5f, 0.1f, 0.9f));
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mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
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// Alpha Discard (Cutout) statt Alpha Blend:
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// Transparente Pixel werden verworfen → Depth-Write bleibt aktiv → FogFilter,
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// WaterFilter und andere Post-Effects sehen die korrekte Tiefe des Impostors.
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mat.setFloat("AlphaDiscardThreshold", 0.5f);
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mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
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mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Back);
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Node n = new Node("lod2");
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for (int d = 0; d < DIRS; d++) {
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float angle = d * FastMath.TWO_PI / DIRS;
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float uMin = (float) d / DIRS;
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float uMax = (float)(d + 1) / DIRS;
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n.attachChild(buildBillboardQuad("quad_" + d, angle, yOff, size, mat.clone(), uMin, uMax));
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float uMin = (float) d / DIRS;
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float uMax = (float)(d + 1) / DIRS;
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// Alle Quads in derselben Ebene (yRot=0). Der BillboardControl unten
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// dreht den gesamten Node zur Kamera; ImpostorViewControl wählt den
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// passenden UV-Streifen per Kamerawinkel.
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n.attachChild(buildBillboardQuad("quad_" + d, 0f, yOff, size, mat.clone(), uMin, uMax));
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}
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n.setQueueBucket(RenderQueue.Bucket.Transparent);
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// Opaque-Bucket: Depth-Write aktiv → korrekte Tiefen für alle Post-Effects.
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n.setQueueBucket(RenderQueue.Bucket.Opaque);
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BillboardControl bc = new BillboardControl();
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bc.setAlignment(BillboardControl.Alignment.AxialY);
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n.addControl(bc);
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return n;
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}
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@@ -358,10 +368,9 @@ public final class ImpostorUtil {
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float angle = (float) Math.atan2(dx, dz); // −π … +π
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float t = angle * dirs / FastMath.TWO_PI;
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int best = ((int) Math.round(t) % dirs + dirs) % dirs;
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int opp = (best + dirs / 2) % dirs; // gegenüberliegendes Quad
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for (int i = 0; i < dirs; i++) {
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quads.get(i).setCullHint(i == best || i == opp
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quads.get(i).setCullHint(i == best
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? Spatial.CullHint.Inherit
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: Spatial.CullHint.Always);
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}
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@@ -9,6 +9,7 @@ import com.jme3.scene.Mesh;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.control.BillboardControl;
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import java.nio.FloatBuffer;
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@@ -17,7 +18,13 @@ public final class ModelExportUtil {
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private ModelExportUtil() {}
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public static void stripControls(Spatial s) {
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while (s.getNumControls() > 0) s.removeControl(s.getControl(0));
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int i = 0;
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while (i < s.getNumControls()) {
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||||
// BillboardControl bleibt erhalten: JME3-Built-in, überlebt j3o-Roundtrip
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// und wird im Game korrekt deserialisiert (kein Camera-Feld, keine externe Klasse).
|
||||
if (s.getControl(i) instanceof BillboardControl) { i++; }
|
||||
else { s.removeControl(s.getControl(i)); }
|
||||
}
|
||||
if (s instanceof Node n) {
|
||||
n.getChildren().forEach(ModelExportUtil::stripControls);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import com.jme3.system.lwjgl.LwjglWindow;
|
||||
import de.blight.game.BlightGame;
|
||||
import de.blight.game.state.TerrainChunkState;
|
||||
import de.blight.game.state.WeatherState;
|
||||
import de.blight.game.state.WorldObjectsState;
|
||||
import de.blight.lang.TextResolver;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.glfw.GLFWVidMode;
|
||||
@@ -205,6 +206,9 @@ public class GraphicsScreen extends MenuScreen {
|
||||
TerrainChunkState tcs = getApplication().getStateManager().getState(TerrainChunkState.class);
|
||||
if (tcs != null) tcs.setLodRanges(live.viewDistance.lod0Range, live.viewDistance.lod1Range);
|
||||
|
||||
WorldObjectsState wos = getApplication().getStateManager().getState(WorldObjectsState.class);
|
||||
if (wos != null) wos.setLodFactor((float) live.viewDistance.lod0Range);
|
||||
|
||||
close();
|
||||
|
||||
if (needsRestart) {
|
||||
|
||||
@@ -39,9 +39,9 @@ public class GraphicsSettings {
|
||||
}
|
||||
|
||||
public enum ViewDistance {
|
||||
SHORT (0.55f, 0, 2),
|
||||
NORMAL(1.00f, 1, 3),
|
||||
FAR (1.60f, 2, 5);
|
||||
SHORT (1.00f, 1, 3),
|
||||
NORMAL(1.60f, 2, 5),
|
||||
FAR (2.50f, 3, 7);
|
||||
|
||||
public final float fogFactor;
|
||||
public final int lod0Range;
|
||||
|
||||
@@ -254,7 +254,7 @@ public class WorldScene extends BaseAppState {
|
||||
BlightGame.status("Lade Welt-Objekte...");
|
||||
app.getStateManager().attach(new RiverState());
|
||||
WorldObjectsState worldObjects = new WorldObjectsState();
|
||||
worldObjects.setLodFactor(graphicsSettings.viewDistance.fogFactor);
|
||||
worldObjects.setLodFactor((float) graphicsSettings.viewDistance.lod0Range);
|
||||
app.getStateManager().attach(worldObjects);
|
||||
app.getStateManager().attach(new WorldLightState(sharedFPP));
|
||||
app.getStateManager().attach(new StoneWorldState());
|
||||
|
||||
@@ -43,10 +43,9 @@ public class ImpostorViewControl extends AbstractControl {
|
||||
float angle = (float) Math.atan2(dx, dz);
|
||||
float t = angle * dirs / FastMath.TWO_PI;
|
||||
int best = ((int) Math.round(t) % dirs + dirs) % dirs;
|
||||
int opp = (best + dirs / 2) % dirs;
|
||||
|
||||
for (int i = 0; i < dirs; i++) {
|
||||
quads.get(i).setCullHint(i == best || i == opp
|
||||
quads.get(i).setCullHint(i == best
|
||||
? Spatial.CullHint.Inherit
|
||||
: Spatial.CullHint.Always);
|
||||
}
|
||||
|
||||
@@ -34,8 +34,7 @@ public class ModelLodControl extends AbstractControl {
|
||||
private final Camera cam;
|
||||
private final float lod1DistSq;
|
||||
private final float lod2DistSq;
|
||||
private final float cullDistSq;
|
||||
private int currentSlot = 0; // 0=lod0, 1=lod1, 2=lod2, -1=culled
|
||||
private int currentSlot = 0; // 0=lod0, 1=lod1, 2=lod2, -1=ausgeblendet
|
||||
|
||||
// ── Embedded-LOD-Modus ────────────────────────────────────────────────────
|
||||
private final Spatial embLod0;
|
||||
@@ -55,18 +54,17 @@ public class ModelLodControl extends AbstractControl {
|
||||
/**
|
||||
* Embedded-LOD-Modus: Die j3o-Nodes lod0/lod1/lod2 existieren bereits als
|
||||
* Child-Nodes im Spatial, an dem dieser Control befestigt wird.
|
||||
* lod1 und lod2 dürfen null sein (dann bleibt lod0 bis zur cullDistance sichtbar).
|
||||
* lod1 und lod2 dürfen null sein (dann wird lod0 ab der jeweiligen Schwelle ausgeblendet).
|
||||
*/
|
||||
public ModelLodControl(Camera cam,
|
||||
Spatial lod0, Spatial lod1, Spatial lod2,
|
||||
float lod1Distance, float lod2Distance, float cullDistance) {
|
||||
float lod1Distance, float lod2Distance) {
|
||||
this.cam = cam;
|
||||
this.embLod0 = lod0;
|
||||
this.embLod1 = lod1;
|
||||
this.embLod2 = lod2;
|
||||
this.lod1DistSq = lod1 != null ? lod1Distance * lod1Distance : Float.MAX_VALUE;
|
||||
this.lod2DistSq = lod2 != null ? lod2Distance * lod2Distance : Float.MAX_VALUE;
|
||||
this.cullDistSq = cullDistance * cullDistance;
|
||||
this.lod1DistSq = lod1Distance > 0f ? lod1Distance * lod1Distance : Float.MAX_VALUE;
|
||||
this.lod2DistSq = lod2Distance > 0f ? lod2Distance * lod2Distance : Float.MAX_VALUE;
|
||||
this.assets = null;
|
||||
}
|
||||
|
||||
@@ -76,14 +74,13 @@ public class ModelLodControl extends AbstractControl {
|
||||
*/
|
||||
public ModelLodControl(AssetManager assets, Camera cam,
|
||||
String lod1Path, String lod2Path,
|
||||
float lod1Distance, float lod2Distance, float cullDistance) {
|
||||
float lod1Distance, float lod2Distance) {
|
||||
this.assets = assets;
|
||||
this.cam = cam;
|
||||
this.lod1Path = (lod1Path != null && !lod1Path.isBlank()) ? lod1Path : null;
|
||||
this.lod2Path = (lod2Path != null && !lod2Path.isBlank()) ? lod2Path : null;
|
||||
this.lod1DistSq = lod1Distance * lod1Distance;
|
||||
this.lod2DistSq = lod2Distance * lod2Distance;
|
||||
this.cullDistSq = cullDistance * cullDistance;
|
||||
this.lod1DistSq = lod1Distance > 0f ? lod1Distance * lod1Distance : Float.MAX_VALUE;
|
||||
this.lod2DistSq = lod2Distance > 0f ? lod2Distance * lod2Distance : Float.MAX_VALUE;
|
||||
this.embLod0 = null;
|
||||
this.embLod1 = null;
|
||||
this.embLod2 = null;
|
||||
@@ -115,21 +112,25 @@ public class ModelLodControl extends AbstractControl {
|
||||
|
||||
boolean embedded = embLod0 != null;
|
||||
|
||||
boolean hasLod1 = embedded ? embLod1 != null : lod1Path != null;
|
||||
boolean hasLod2 = embedded ? embLod2 != null : lod2Path != null;
|
||||
|
||||
// Sichtbarkeit hängt nur vom LOD-System ab — kein separates Culling.
|
||||
// Fehlt LOD1 aber LOD2 vorhanden: bei lod1Distance direkt zu LOD2 wechseln (nicht ausblenden).
|
||||
// Fehlt beides (z.B. Kaktusfeige): ab lod1Distance ausblenden.
|
||||
int targetSlot;
|
||||
if (distSq >= cullDistSq) {
|
||||
targetSlot = -1;
|
||||
} else if (embedded) {
|
||||
if (embLod2 != null && distSq >= lod2DistSq) targetSlot = 2;
|
||||
else if (embLod1 != null && distSq >= lod1DistSq) targetSlot = 1;
|
||||
else targetSlot = 0;
|
||||
if (distSq >= lod2DistSq) {
|
||||
targetSlot = hasLod2 ? 2 : -1;
|
||||
} else if (distSq >= lod1DistSq) {
|
||||
if (hasLod1) targetSlot = 1;
|
||||
else if (hasLod2) targetSlot = 2; // kein LOD1, aber LOD2 vorhanden → Impostor früher
|
||||
else targetSlot = -1; // weder LOD1 noch LOD2 → ausblenden
|
||||
} else {
|
||||
if (lod2Path != null && distSq >= lod2DistSq) targetSlot = 2;
|
||||
else if (lod1Path != null && distSq >= lod1DistSq) targetSlot = 1;
|
||||
else targetSlot = 0;
|
||||
targetSlot = 0;
|
||||
}
|
||||
|
||||
if (targetSlot == currentSlot) return;
|
||||
log.debug("[LOD] {} Slot {} → {} (dist={}m)",
|
||||
log.info("[LOD] {} Slot {} → {} (dist={}m)",
|
||||
spatial.getName(), currentSlot, targetSlot,
|
||||
String.format("%.1f", Math.sqrt(distSq)));
|
||||
currentSlot = targetSlot;
|
||||
|
||||
@@ -226,9 +226,9 @@ public class WorldItemsState extends BaseAppState {
|
||||
float hMargin = cam.getWidth() * 0.10f;
|
||||
float screenH = cam.getHeight();
|
||||
|
||||
boolean doLog = hoverLogTimer >= 1f;
|
||||
boolean doLog = hoverLogTimer >= 1f && !items.isEmpty();
|
||||
if (hoverLogTimer >= 1f) hoverLogTimer = 0f;
|
||||
if (doLog) {
|
||||
hoverLogTimer = 0f;
|
||||
log.info("[Hover] items={} screenW={} screenH={} centerX={} hMargin={}",
|
||||
items.size(), cam.getWidth(), cam.getHeight(), centerX, hMargin);
|
||||
}
|
||||
|
||||
@@ -6,14 +6,18 @@ import com.jme3.app.state.BaseAppState;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.asset.plugins.FileLocator;
|
||||
import com.jme3.bullet.BulletAppState;
|
||||
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
|
||||
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
|
||||
import com.jme3.bullet.control.RigidBodyControl;
|
||||
import com.jme3.bullet.util.CollisionShapeFactory;
|
||||
import com.jme3.bounding.BoundingBox;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MatParam;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.*;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.*;
|
||||
import com.jme3.scene.control.BillboardControl;
|
||||
import com.jme3.scene.shape.*;
|
||||
import com.jme3.texture.Texture;
|
||||
import de.blight.common.PlacedModel;
|
||||
@@ -34,9 +38,13 @@ public class WorldObjectsState extends BaseAppState {
|
||||
private SimpleApplication app;
|
||||
private AssetManager assets;
|
||||
private BulletAppState bulletAppState;
|
||||
private final List<Material> sceneLitMaterials = new ArrayList<>();
|
||||
private final List<Material> windMaterials = new ArrayList<>();
|
||||
private final List<Material> pbrMaterials = new ArrayList<>();
|
||||
private final List<Material> sceneLitMaterials = new ArrayList<>();
|
||||
private final List<Material> windMaterials = new ArrayList<>();
|
||||
private final List<Material> pbrMaterials = new ArrayList<>();
|
||||
/** Impostor-Unshaded-Materialien: erhalten pro Frame einen Ambient-Tint (Color-Uniform). */
|
||||
private final List<Material> impostorMaterials = new ArrayList<>();
|
||||
/** Capture-Ambient, mit dem der Impostor-Atlas gerendert wurde. Normalisiert den Tint. */
|
||||
private static final float IMPOSTOR_CAP_AMB = 0.30f;
|
||||
private float debugTimer = 0f;
|
||||
private float lodFactor = 1.0f;
|
||||
|
||||
@@ -92,6 +100,30 @@ public class WorldObjectsState extends BaseAppState {
|
||||
else shadowMode = RenderQueue.ShadowMode.Off;
|
||||
s.setShadowMode(shadowMode);
|
||||
|
||||
// Baum-Stammkollision: Capsule statt Vollmesh (Blätter ausgeschlossen)
|
||||
String objPath = m.modelPath() != null ? m.modelPath() : "";
|
||||
if (objPath.startsWith("Models/trees/") && bulletAppState != null) {
|
||||
try {
|
||||
s.updateGeometricState();
|
||||
float treeHeight = 6f;
|
||||
com.jme3.bounding.BoundingVolume bv = s.getWorldBound();
|
||||
if (bv instanceof BoundingBox bb) {
|
||||
treeHeight = bb.getYExtent() * 2f;
|
||||
}
|
||||
float cylHeight = Math.max(0.5f, treeHeight - 0.5f);
|
||||
CapsuleCollisionShape capsule =
|
||||
new CapsuleCollisionShape(0.25f, cylHeight);
|
||||
CompoundCollisionShape compound =
|
||||
new CompoundCollisionShape();
|
||||
compound.addChildShape(capsule, new Vector3f(0f, treeHeight * 0.5f, 0f));
|
||||
RigidBodyControl treeRbc = new RigidBodyControl(compound, 0f);
|
||||
s.addControl(treeRbc);
|
||||
bulletAppState.getPhysicsSpace().add(treeRbc);
|
||||
} catch (Exception pe) {
|
||||
log.warn("[WorldObjects] Baum-Physik für '{}' nicht erzeugbar: {}", m.modelPath(), pe.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
// Physik-Kollision für solide Objekte
|
||||
if (m.solid() && bulletAppState != null) {
|
||||
try {
|
||||
@@ -142,6 +174,17 @@ public class WorldObjectsState extends BaseAppState {
|
||||
for (Material mat : pbrMaterials) {
|
||||
mat.setColor("Emissive", new ColorRGBA(ac.r, ac.g, ac.b, 1f));
|
||||
}
|
||||
// Impostor-Tint: Unshaded-Atlas folgt dem Tag/Nacht-Zyklus über den Color-Multiplikator.
|
||||
// Normiert auf die Capture-Ambient (0.30): Bei gleichem Ambient = 1.0, Nacht ≈ 0.05.
|
||||
if (!impostorMaterials.isEmpty()) {
|
||||
float tR = Math.min(1.2f, ac.r / IMPOSTOR_CAP_AMB);
|
||||
float tG = Math.min(1.2f, ac.g / IMPOSTOR_CAP_AMB);
|
||||
float tB = Math.min(1.2f, ac.b / IMPOSTOR_CAP_AMB);
|
||||
ColorRGBA tint = new ColorRGBA(tR, tG, tB, 1f);
|
||||
for (Material mat : impostorMaterials) {
|
||||
mat.setColor("Color", tint);
|
||||
}
|
||||
}
|
||||
debugTimer += tpf;
|
||||
if (debugTimer >= 5f) {
|
||||
debugTimer = 0f;
|
||||
@@ -193,27 +236,54 @@ public class WorldObjectsState extends BaseAppState {
|
||||
}
|
||||
spatial.setName("obj_" + path);
|
||||
|
||||
// LOD / Distance-Culling
|
||||
if (m.cullDistance() > 0f) {
|
||||
// LOD — kein cullDistance mehr; Objekte ohne LOD-Stufe werden ab der jeweiligen Distanz ausgeblendet
|
||||
if (m.lod1Distance() > 0f || m.lod2Distance() > 0f) {
|
||||
if (spatial instanceof Node treeNode) {
|
||||
Spatial lod0 = treeNode.getChild("lod0");
|
||||
Spatial lod1 = treeNode.getChild("lod1");
|
||||
Spatial lod2 = treeNode.getChild("lod2");
|
||||
|
||||
// Fall A: j3o hat explizite lod0/lod1/lod2 Child-Nodes.
|
||||
// Neues eingebettetes Format: child[0] ist das HD-Modell, aber nicht explizit "lod0"
|
||||
// benannt. Erkennungsmerkmal: "lod1" ist vorhanden (alter Impostor-Format hat nie lod1).
|
||||
if (lod0 == null && lod1 != null && !treeNode.getChildren().isEmpty()) {
|
||||
lod0 = treeNode.getChild(0);
|
||||
}
|
||||
|
||||
// Fall A: j3o hat eingebettete LOD-Child-Nodes (lod0 explizit oder per Index 0 erkannt).
|
||||
if (lod0 != null) {
|
||||
log.info("[WorldObjects-LOD] Fall A: {} | Kinder={} | lod0='{}' lod1={} lod2={} | dist={}/{}m",
|
||||
path, treeNode.getChildren().size(),
|
||||
lod0.getName(), lod1 != null ? "'" + lod1.getName() + "'" : "null",
|
||||
lod2 != null ? "'" + lod2.getName() + "'" : "null",
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor);
|
||||
lod0.setCullHint(Spatial.CullHint.Inherit);
|
||||
if (lod1 != null) lod1.setCullHint(Spatial.CullHint.Always);
|
||||
if (lod2 != null) lod2.setCullHint(Spatial.CullHint.Always);
|
||||
if (lod2 != null) {
|
||||
lod2.setCullHint(Spatial.CullHint.Always);
|
||||
if (lod2 instanceof Node lod2Node && !lod2Node.getChildren().isEmpty()
|
||||
&& isImpostorNode(lod2Node)) {
|
||||
initImpostor(lod2Node);
|
||||
}
|
||||
}
|
||||
treeNode.addControl(new ModelLodControl(
|
||||
app.getCamera(), lod0, lod1, lod2,
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor));
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor));
|
||||
return treeNode;
|
||||
}
|
||||
|
||||
// Vorhandene Controls im geladenen j3o loggen (sollten nach stripControls nicht vorhanden sein)
|
||||
if (treeNode.getNumControls() > 0) {
|
||||
log.warn("[WorldObjects-LOD] {} hat {} Control(s) nach dem Laden! Controls werden entfernt.",
|
||||
path, treeNode.getNumControls());
|
||||
while (treeNode.getNumControls() > 0) treeNode.removeControl(treeNode.getControl(0));
|
||||
}
|
||||
|
||||
// Fall B: j3o hat nur "lod2" als Kind — Root ist lod0, lod2 ist das vereinfachte Mesh.
|
||||
// lod2 aus dem Root ausgliedern, damit beide unabhängig ein/ausgeblendet werden können.
|
||||
if (lod2 != null) {
|
||||
log.info("[WorldObjects-LOD] Fall B: {} | Kinder={} | lod2='{}' | dist=0/{}m",
|
||||
path, treeNode.getChildren().size(), lod2.getName(),
|
||||
m.lod2Distance() * lodFactor);
|
||||
treeNode.detachChild(lod2);
|
||||
Node lodRoot = new Node("lodRoot_" + path);
|
||||
lodRoot.attachChild(treeNode); // index 0 = lod0 (volle Qualität)
|
||||
@@ -232,11 +302,14 @@ public class WorldObjectsState extends BaseAppState {
|
||||
lod2.setLocalTranslation(0f, -groundY, 0f);
|
||||
}
|
||||
}
|
||||
// Impostor: wählt pro Frame das kamerawinkelrichtige Quad-Paar.
|
||||
lod2.addControl(new ImpostorViewControl(app.getCamera()));
|
||||
// Impostor: wählt pro Frame das kamerawinkelrichtige Quad.
|
||||
if (lod2 instanceof Node lod2Node && !lod2Node.getChildren().isEmpty()
|
||||
&& isImpostorNode(lod2Node)) {
|
||||
initImpostor(lod2Node);
|
||||
}
|
||||
lodRoot.addControl(new ModelLodControl(
|
||||
app.getCamera(), treeNode, null, lod2,
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor));
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor));
|
||||
return lodRoot;
|
||||
}
|
||||
}
|
||||
@@ -247,7 +320,7 @@ public class WorldObjectsState extends BaseAppState {
|
||||
ModelLodControl ctrl = new ModelLodControl(
|
||||
assets, app.getCamera(),
|
||||
m.lod1Path(), m.lod2Path(),
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor);
|
||||
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor);
|
||||
ctrl.setLodLoadCallback(lod -> {
|
||||
convertUnshadedToPbr(lod);
|
||||
collectSceneLitMaterials(lod);
|
||||
@@ -259,6 +332,83 @@ public class WorldObjectsState extends BaseAppState {
|
||||
return spatial;
|
||||
}
|
||||
|
||||
private boolean isImpostorNode(Node n) {
|
||||
if (n.getControl(BillboardControl.class) != null) {
|
||||
log.info("[Impostor] '{}' erkannt via BillboardControl", n.getName());
|
||||
return true;
|
||||
}
|
||||
if (n.getChildren().isEmpty()) {
|
||||
log.info("[Impostor] '{}' hat keine Kinder → kein Impostor", n.getName());
|
||||
return false;
|
||||
}
|
||||
Spatial first = n.getChild(0);
|
||||
log.info("[Impostor] '{}' erstes Kind: {} ({})", n.getName(), first.getName(), first.getClass().getSimpleName());
|
||||
if (!(first instanceof Geometry g)) {
|
||||
log.info("[Impostor] '{}' erstes Kind ist kein Geometry → kein Impostor", n.getName());
|
||||
return false;
|
||||
}
|
||||
Material mat = g.getMaterial();
|
||||
String matName = mat != null ? mat.getMaterialDef().getName() : "null";
|
||||
log.info("[Impostor] '{}' Material: '{}'", n.getName(), matName);
|
||||
return mat != null && "Unshaded".equals(matName);
|
||||
}
|
||||
|
||||
private void initImpostor(Node lod2Node) {
|
||||
lod2Node.addControl(new ImpostorViewControl(app.getCamera()));
|
||||
if (lod2Node.getControl(BillboardControl.class) == null) {
|
||||
BillboardControl bc = new BillboardControl();
|
||||
bc.setAlignment(BillboardControl.Alignment.AxialY);
|
||||
lod2Node.addControl(bc);
|
||||
}
|
||||
|
||||
// In Opaque-Bucket verschieben (auch für ältere j3os, die noch Transparent hatten).
|
||||
lod2Node.setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket.Opaque);
|
||||
|
||||
java.util.Set<Material> seen = new java.util.HashSet<>();
|
||||
boolean firstMat = true;
|
||||
for (Spatial child : lod2Node.getChildren()) {
|
||||
if (!(child instanceof com.jme3.scene.Geometry geo)) continue;
|
||||
Material mat = geo.getMaterial();
|
||||
if (mat == null) continue;
|
||||
|
||||
mat.setFloat("AlphaDiscardThreshold", 0.5f);
|
||||
mat.getAdditionalRenderState().setBlendMode(com.jme3.material.RenderState.BlendMode.Off);
|
||||
// FaceCullMode.Off: Billboard dreht sich immer zur Kamera → beide Seiten rendern
|
||||
// ist sicherer als Back, da Winding-Order nach Billboard-Rotation nicht deterministisch ist.
|
||||
mat.getAdditionalRenderState().setFaceCullMode(com.jme3.material.RenderState.FaceCullMode.Off);
|
||||
geo.setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket.Opaque);
|
||||
|
||||
com.jme3.material.MatParam colorMap = mat.getParam("ColorMap");
|
||||
if (colorMap != null && colorMap.getValue() instanceof com.jme3.texture.Texture t) {
|
||||
t.getImage().setColorSpace(com.jme3.texture.image.ColorSpace.sRGB);
|
||||
log.info("[Impostor] Tex '{}': {}×{} fmt={}",
|
||||
t.getName(), t.getImage().getWidth(), t.getImage().getHeight(), t.getImage().getFormat());
|
||||
// Diagnose: Alpha-Wert im Zentrum von Strip 0 prüfen (Pixel 256,256)
|
||||
if (firstMat) {
|
||||
firstMat = false;
|
||||
java.nio.ByteBuffer imgData = t.getImage().getData(0);
|
||||
if (imgData != null && imgData.capacity() >= (256 * 4096 + 256) * 4 + 4) {
|
||||
int off = (256 * 4096 + 256) * 4;
|
||||
int r = imgData.get(off) & 0xFF;
|
||||
int g = imgData.get(off + 1) & 0xFF;
|
||||
int b = imgData.get(off + 2) & 0xFF;
|
||||
int a = imgData.get(off + 3) & 0xFF;
|
||||
log.info("[Impostor] Atlas Pixel(256,256) Strip0: R={} G={} B={} A={}", r, g, b, a);
|
||||
} else {
|
||||
log.warn("[Impostor] Atlas-Daten nicht lesbar (capacity={})",
|
||||
imgData != null ? imgData.capacity() : -1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.warn("[Impostor] Quad '{}' hat KEINE ColorMap!", geo.getName());
|
||||
}
|
||||
|
||||
if (seen.add(mat)) {
|
||||
impostorMaterials.add(mat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Spatial createPrimitive(String type) {
|
||||
return switch (type) {
|
||||
case "sphere" -> new Geometry("sphere", new Sphere(16, 16, 1f));
|
||||
@@ -319,6 +469,11 @@ public class WorldObjectsState extends BaseAppState {
|
||||
mat.setVector3("AmbientColor", new Vector3f(0.04f, 0.05f, 0.08f));
|
||||
mat.setVector3("LightDir", new Vector3f(0f, -1f, 0f));
|
||||
sceneLitMaterials.add(mat);
|
||||
if ("TreeLeaf".equals(name)) {
|
||||
// discard statt blend → Blätter müssen Tiefenwerte schreiben (Nebel, Wasser).
|
||||
geo.setQueueBucket(RenderQueue.Bucket.Opaque);
|
||||
mat.getAdditionalRenderState().setDepthWrite(true);
|
||||
}
|
||||
} else if ("Fern".equals(name)) {
|
||||
windMaterials.add(mat);
|
||||
} else if ("PBRLighting".equals(name)) {
|
||||
|
||||
Reference in New Issue
Block a user