Fehler im LOD System behoben

This commit is contained in:
2026-07-21 07:08:26 +02:00
parent b17a71286a
commit 1b3d9bf0af
24 changed files with 347 additions and 72 deletions

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@@ -10,6 +10,30 @@ MaterialDef Tree {
Vector3 LightDir : 0.6 -0.8 0.4
Vector3 SunColor : 0.68 0.65 0.60
Vector3 AmbientColor : 0.08 0.10 0.16
// Vom Shadow-Renderer befüllt (PostShadow-Pass)
Int BoundDrawBuffer
Int FilterMode
Boolean HardwareShadows
Texture2D ShadowMap0
Texture2D ShadowMap1
Texture2D ShadowMap2
Texture2D ShadowMap3
Texture2D ShadowMap4
Texture2D ShadowMap5
Float ShadowIntensity : 1.0
Vector4 Splits
Vector2 FadeInfo
Matrix4 LightViewProjectionMatrix0
Matrix4 LightViewProjectionMatrix1
Matrix4 LightViewProjectionMatrix2
Matrix4 LightViewProjectionMatrix3
Matrix4 LightViewProjectionMatrix4
Matrix4 LightViewProjectionMatrix5
Vector3 LightPos
Float PCFEdge
Float ShadowMapSize
Boolean BackfaceShadows : false
}
Technique {
@@ -25,4 +49,19 @@ MaterialDef Tree {
Defines {
}
}
Technique PostShadow {
VertexShader GLSL150 : Shaders/TreePostShadow.vert
FragmentShader GLSL150 : Shaders/TreePostShadow.frag
WorldParameters {
WorldViewProjectionMatrix
WorldMatrix
}
ForcedRenderState {
Blend Modulate
DepthWrite Off
}
}
}

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@@ -1,4 +1,4 @@
#Mon Jul 20 11:46:10 CEST 2026
#Mon Jul 20 20:34:07 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
castShadow=true

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@@ -1,4 +1,4 @@
#Mon Jul 20 13:09:03 CEST 2026
#Mon Jul 20 20:34:14 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
castShadow=true

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@@ -1,4 +1,4 @@
#Mon Jul 20 13:25:15 CEST 2026
#Mon Jul 20 20:34:23 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
castShadow=true

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@@ -0,0 +1,13 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform sampler2D m_ShadowMap0;
uniform float m_ShadowIntensity;
in vec4 shadowCoord;
void main() {
vec3 coord = shadowCoord.xyz / shadowCoord.w;
float mapDepth = texture2D(m_ShadowMap0, coord.xy).r;
float lit = (coord.z > mapDepth + 0.001) ? (1.0 - m_ShadowIntensity) : 1.0;
gl_FragColor = vec4(lit, lit, lit, 1.0);
}

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@@ -0,0 +1,15 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat4 m_LightViewProjectionMatrix0;
in vec3 inPosition;
out vec4 shadowCoord;
void main() {
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
shadowCoord = m_LightViewProjectionMatrix0 * worldPos;
}

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@@ -267,6 +267,7 @@ public class EditorApp extends Application {
private ToggleButton importLod2Btn;
private Button modelImportLod1ClearBtn;
private Button modelImportLod2ClearBtn;
private Button modelImportLod2GenBtn;
// Anhänge (veränderliche Listen, werden bei Änderung an JME übertragen)
private final java.util.List<de.blight.common.ModelMeta.AttachedLight> modelEditorLights = new java.util.ArrayList<>();
private final java.util.List<de.blight.common.ModelMeta.AttachedEmitter> modelEditorEmitters = new java.util.ArrayList<>();
@@ -692,8 +693,11 @@ public class EditorApp extends Application {
// Generieren-Buttons: nur aktiv wenn genau dieses LOD-Level noch nicht gesetzt
if (modelEditorLod1GenBtn != null)
modelEditorLod1GenBtn.setDisable(input.modelEditorHasEmbeddedLod1 || !modelEditorLod1Path.isBlank() || input.modelImportHasLod1);
if (modelEditorLod2GenBtn != null)
modelEditorLod2GenBtn.setDisable(input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2);
if (modelEditorLod2GenBtn != null) {
boolean lod1Set = input.modelEditorHasEmbeddedLod1 || !modelEditorLod1Path.isBlank() || input.modelImportHasLod1;
boolean lod2Set = input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2;
modelEditorLod2GenBtn.setDisable(!lod1Set || lod2Set);
}
// Importer LOD-Buttons freischalten sobald generiert
if (importLod1Btn != null) importLod1Btn.setDisable(!input.modelImportHasLod1);
if (importLod2Btn != null) importLod2Btn.setDisable(!input.modelImportHasLod2);
@@ -707,6 +711,7 @@ public class EditorApp extends Application {
if (importLod2Btn != null) { importLod2Btn.setSelected(lodPreview == 2); }
if (modelImportLod1ClearBtn != null) modelImportLod1ClearBtn.setDisable(!input.modelImportHasLod1);
if (modelImportLod2ClearBtn != null) modelImportLod2ClearBtn.setDisable(!input.modelImportHasLod2);
if (modelImportLod2GenBtn != null) modelImportLod2GenBtn.setDisable(!input.modelImportHasLod1 || input.modelImportHasLod2);
// Modell-Import/Editor: LOD-Status
String lodStatus = input.modelLodGenStatus;
@@ -6037,6 +6042,10 @@ public class EditorApp extends Application {
receiveCB.setSelected(meta.receiveShadow());
for (CheckBox cb : new CheckBox[]{solidCB, castCB, receiveCB})
cb.setStyle("-fx-text-fill:#ccc;");
if (relPath.startsWith("Models/trees/")) {
solidCB.setSelected(false);
solidCB.setDisable(true);
}
// ── Zufällige Skalierung beim Multi-Place ─────────────────────────────
Label rndTitle = new Label("Zufallsskalierung (Multi-Place):");
@@ -6073,16 +6082,23 @@ public class EditorApp extends Application {
lod1ClearBtn.setStyle("-fx-text-fill:#c0392b;");
lod1ClearBtn.setOnAction(e -> {
if (input.modelEditorHasEmbeddedLod1) {
// ModelEditorState.removeEmbeddedLod(1) kaskadiert automatisch LOD2
input.modelEditorRemoveEmbeddedLod = 1;
}
if (input.modelImportHasLod1) {
// ModelImportState.clearLod==1 kaskadiert automatisch LOD2
input.modelImportClearLodLevel = 1;
if (modelEditorLod1StatusLabel != null) modelEditorLod1StatusLabel.setText("");
if (modelEditorLod2StatusLabel != null) modelEditorLod2StatusLabel.setText("");
}
modelEditorLod1Path = "";
input.modelEditorLod1Path = "";
modelEditorLod1Label.setText("(kein Pfad)");
if (input.modelEditorLodPreview == 1) {
// Kaskade LOD2 (Pfad + Preview)
modelEditorLod2Path = "";
input.modelEditorLod2Path = "";
if (modelEditorLod2Label != null) modelEditorLod2Label.setText("(kein Pfad)");
if (input.modelEditorLodPreview == 1 || input.modelEditorLodPreview == 2) {
input.modelEditorLodPreview = 0;
input.modelEditorLodChanged = true;
}
@@ -6095,7 +6111,7 @@ public class EditorApp extends Application {
modelEditorLod2GenBtn = new Button("LOD 2 generieren");
modelEditorLod2GenBtn.setMaxWidth(Double.MAX_VALUE);
boolean lod2Exists = input.modelEditorHasEmbeddedLod2 || !modelEditorLod2Path.isBlank() || input.modelImportHasLod2;
modelEditorLod2GenBtn.setDisable(lod2Exists);
modelEditorLod2GenBtn.setDisable(!lod1Exists || lod2Exists);
modelEditorLod2GenBtn.setOnAction(e -> showLodGenDialog(2, 85));
modelEditorLod2StatusLabel = new Label("");
@@ -6504,6 +6520,7 @@ public class EditorApp extends Application {
modelImportLod2StatusLabel = null;
modelImportLod1ClearBtn = null;
modelImportLod2ClearBtn = null;
modelImportLod2GenBtn = null;
modelImportExportStatusLabel = null;
input.modelImportHasLod1 = false;
input.modelImportHasLod2 = false;
@@ -6731,8 +6748,10 @@ public class EditorApp extends Application {
modelImportLod1ClearBtn.setMaxWidth(Double.MAX_VALUE);
modelImportLod1ClearBtn.setDisable(true);
modelImportLod1ClearBtn.setOnAction(e -> {
// ModelImportState.clearLod==1 kaskadiert automatisch LOD2
input.modelImportClearLodLevel = 1;
modelImportLod1StatusLabel.setText("(nicht gesetzt)");
modelImportLod2StatusLabel.setText("(nicht gesetzt)");
});
// ── LOD 2 ─────────────────────────────────────────────────────────────
@@ -6748,7 +6767,8 @@ public class EditorApp extends Application {
lod2FileRB.setToggleGroup(lod2Group);
lod2MeshRB.setSelected(true);
Button lod2GenBtn = new Button("LOD 2 generieren");
modelImportLod2GenBtn = new Button("LOD 2 generieren");
Button lod2GenBtn = modelImportLod2GenBtn;
lod2GenBtn.setMaxWidth(Double.MAX_VALUE);
lod2GenBtn.setOnAction(e -> {
if (lod2MeshRB.isSelected()) {

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@@ -684,8 +684,13 @@ public class ModelEditorState extends BaseAppState {
if (toRemove.getParent() != null) toRemove.getParent().detachChild(toRemove);
embeddedLodSpatials[lodIdx] = null;
if (lodIdx == 1) input.modelEditorHasEmbeddedLod1 = false;
else if (lodIdx == 2) input.modelEditorHasEmbeddedLod2 = false;
if (lodIdx == 1) {
input.modelEditorHasEmbeddedLod1 = false;
// LOD2 setzt LOD1 voraus — Kaskade: LOD2 ebenfalls entfernen
removeEmbeddedLod(2);
} else if (lodIdx == 2) {
input.modelEditorHasEmbeddedLod2 = false;
}
if (input.modelEditorLodPreview == lodIdx) {
input.modelEditorLodPreview = 0;
@@ -961,7 +966,8 @@ public class ModelEditorState extends BaseAppState {
int i = 0;
while (i < s.getNumControls()) {
com.jme3.scene.control.Control c = s.getControl(i);
if (c instanceof ImpostorUtil.ImpostorViewControl) { i++; }
if (c instanceof ImpostorUtil.ImpostorViewControl
|| c instanceof com.jme3.scene.control.BillboardControl) { i++; }
else { s.removeControl(c); }
}
if (s instanceof Node n) n.getChildren().forEach(ModelEditorState::stripControls);
@@ -1147,9 +1153,12 @@ public class ModelEditorState extends BaseAppState {
log.info("[ModelEditor] LOD2 eingebettet als '{}'", l2.getName());
}
// HD-Modell (Index 0) immer als sichtbar speichern unabhängig vom aktuellen Preview-Zustand
// HD-Modell (Index 0): sichtbar speichern und als "lod0" kennzeichnen
// damit WorldObjectsState Fall A (eingebettetes LOD) korrekt erkennt.
if (!rootNode.getChildren().isEmpty()) {
rootNode.getChild(0).setCullHint(Spatial.CullHint.Inherit);
Spatial hd = rootNode.getChild(0);
hd.setName("lod0");
hd.setCullHint(Spatial.CullHint.Inherit);
}
log.info("[ModelEditor] rootNode '{}' hat vor dem Speichern {} Kinder:",

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@@ -106,10 +106,14 @@ public class ModelImportState extends BaseAppState {
input.modelImportHasLod1 = false;
input.modelImportLod1PreviewNode.set(null);
input.modelLodGenStatus = "LOD1: (entfernt)";
if (input.modelEditorLodPreview == 1) {
if (input.modelEditorLodPreview == 1 || input.modelEditorLodPreview == 2) {
input.modelEditorLodPreview = 0;
input.modelEditorLodChanged = true;
}
// LOD2 setzt LOD1 voraus — Kaskade
lod2Node = null;
input.modelImportHasLod2 = false;
input.modelImportLod2PreviewNode.set(null);
} else if (clearLod == 2) {
lod2Node = null;
input.modelImportHasLod2 = false;

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@@ -16,6 +16,7 @@ import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.*;
import com.jme3.scene.control.AbstractControl;
import com.jme3.scene.control.BillboardControl;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
@@ -87,17 +88,16 @@ public final class ImpostorUtil {
applyTreeLighting(capNode, toLight);
Node scene = new Node("impCapScene");
// Hauptlicht (warm, von Kamera-Seite)
// Lichtstärken auf typisches In-Game-Tageslicht abgestimmt.
// Das Game-FPP wendet Gamma-Korrektur an (lineare Werte erscheinen heller);
// deshalb sind die Werte etwas niedriger als die rein visuell korrekten Editor-Werte.
scene.addLight(new DirectionalLight(fromLight,
new ColorRGBA(1.2f, 1.1f, 0.9f, 1f)));
// Fülllicht (kühler, von gegenüberliegender Seite)
new ColorRGBA(0.70f, 0.65f, 0.52f, 1f)));
scene.addLight(new DirectionalLight(toLight.mult(-0.7f).addLocal(0f, 0.3f, 0f).normalizeLocal(),
new ColorRGBA(0.35f, 0.35f, 0.45f, 1f)));
// Oberlicht (Himmelslicht von oben)
new ColorRGBA(0.16f, 0.16f, 0.22f, 1f)));
scene.addLight(new DirectionalLight(new Vector3f(0f, -1f, 0f),
new ColorRGBA(0.25f, 0.30f, 0.35f, 1f)));
// Starkes Ambient: verhindert vollständig schwarze Stellen bei Lighting.j3md
scene.addLight(new AmbientLight(new ColorRGBA(0.55f, 0.55f, 0.57f, 1f)));
new ColorRGBA(0.12f, 0.14f, 0.17f, 1f)));
scene.addLight(new AmbientLight(new ColorRGBA(0.30f, 0.30f, 0.32f, 1f)));
scene.attachChild(capNode);
ViewPort vp = app.getRenderManager().createPostView("impCap_" + System.nanoTime(), capCam);
@@ -181,17 +181,27 @@ public final class ImpostorUtil {
Material mat = new Material(assets, "Common/MatDefs/Misc/Unshaded.j3md");
if (tex != null) mat.setTexture("ColorMap", tex);
else mat.setColor("Color", new ColorRGBA(0.18f, 0.5f, 0.1f, 0.9f));
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
// Alpha Discard (Cutout) statt Alpha Blend:
// Transparente Pixel werden verworfen → Depth-Write bleibt aktiv → FogFilter,
// WaterFilter und andere Post-Effects sehen die korrekte Tiefe des Impostors.
mat.setFloat("AlphaDiscardThreshold", 0.5f);
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Off);
mat.getAdditionalRenderState().setFaceCullMode(RenderState.FaceCullMode.Back);
Node n = new Node("lod2");
for (int d = 0; d < DIRS; d++) {
float angle = d * FastMath.TWO_PI / DIRS;
float uMin = (float) d / DIRS;
float uMax = (float)(d + 1) / DIRS;
n.attachChild(buildBillboardQuad("quad_" + d, angle, yOff, size, mat.clone(), uMin, uMax));
float uMin = (float) d / DIRS;
float uMax = (float)(d + 1) / DIRS;
// Alle Quads in derselben Ebene (yRot=0). Der BillboardControl unten
// dreht den gesamten Node zur Kamera; ImpostorViewControl wählt den
// passenden UV-Streifen per Kamerawinkel.
n.attachChild(buildBillboardQuad("quad_" + d, 0f, yOff, size, mat.clone(), uMin, uMax));
}
n.setQueueBucket(RenderQueue.Bucket.Transparent);
// Opaque-Bucket: Depth-Write aktiv → korrekte Tiefen für alle Post-Effects.
n.setQueueBucket(RenderQueue.Bucket.Opaque);
BillboardControl bc = new BillboardControl();
bc.setAlignment(BillboardControl.Alignment.AxialY);
n.addControl(bc);
return n;
}
@@ -358,10 +368,9 @@ public final class ImpostorUtil {
float angle = (float) Math.atan2(dx, dz); // −π … +π
float t = angle * dirs / FastMath.TWO_PI;
int best = ((int) Math.round(t) % dirs + dirs) % dirs;
int opp = (best + dirs / 2) % dirs; // gegenüberliegendes Quad
for (int i = 0; i < dirs; i++) {
quads.get(i).setCullHint(i == best || i == opp
quads.get(i).setCullHint(i == best
? Spatial.CullHint.Inherit
: Spatial.CullHint.Always);
}

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@@ -9,6 +9,7 @@ import com.jme3.scene.Mesh;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.VertexBuffer;
import com.jme3.scene.control.BillboardControl;
import java.nio.FloatBuffer;
@@ -17,7 +18,13 @@ public final class ModelExportUtil {
private ModelExportUtil() {}
public static void stripControls(Spatial s) {
while (s.getNumControls() > 0) s.removeControl(s.getControl(0));
int i = 0;
while (i < s.getNumControls()) {
// BillboardControl bleibt erhalten: JME3-Built-in, überlebt j3o-Roundtrip
// und wird im Game korrekt deserialisiert (kein Camera-Feld, keine externe Klasse).
if (s.getControl(i) instanceof BillboardControl) { i++; }
else { s.removeControl(s.getControl(i)); }
}
if (s instanceof Node n) {
n.getChildren().forEach(ModelExportUtil::stripControls);
}

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@@ -8,6 +8,7 @@ import com.jme3.system.lwjgl.LwjglWindow;
import de.blight.game.BlightGame;
import de.blight.game.state.TerrainChunkState;
import de.blight.game.state.WeatherState;
import de.blight.game.state.WorldObjectsState;
import de.blight.lang.TextResolver;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWVidMode;
@@ -205,6 +206,9 @@ public class GraphicsScreen extends MenuScreen {
TerrainChunkState tcs = getApplication().getStateManager().getState(TerrainChunkState.class);
if (tcs != null) tcs.setLodRanges(live.viewDistance.lod0Range, live.viewDistance.lod1Range);
WorldObjectsState wos = getApplication().getStateManager().getState(WorldObjectsState.class);
if (wos != null) wos.setLodFactor((float) live.viewDistance.lod0Range);
close();
if (needsRestart) {

View File

@@ -39,9 +39,9 @@ public class GraphicsSettings {
}
public enum ViewDistance {
SHORT (0.55f, 0, 2),
NORMAL(1.00f, 1, 3),
FAR (1.60f, 2, 5);
SHORT (1.00f, 1, 3),
NORMAL(1.60f, 2, 5),
FAR (2.50f, 3, 7);
public final float fogFactor;
public final int lod0Range;

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@@ -254,7 +254,7 @@ public class WorldScene extends BaseAppState {
BlightGame.status("Lade Welt-Objekte...");
app.getStateManager().attach(new RiverState());
WorldObjectsState worldObjects = new WorldObjectsState();
worldObjects.setLodFactor(graphicsSettings.viewDistance.fogFactor);
worldObjects.setLodFactor((float) graphicsSettings.viewDistance.lod0Range);
app.getStateManager().attach(worldObjects);
app.getStateManager().attach(new WorldLightState(sharedFPP));
app.getStateManager().attach(new StoneWorldState());

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@@ -43,10 +43,9 @@ public class ImpostorViewControl extends AbstractControl {
float angle = (float) Math.atan2(dx, dz);
float t = angle * dirs / FastMath.TWO_PI;
int best = ((int) Math.round(t) % dirs + dirs) % dirs;
int opp = (best + dirs / 2) % dirs;
for (int i = 0; i < dirs; i++) {
quads.get(i).setCullHint(i == best || i == opp
quads.get(i).setCullHint(i == best
? Spatial.CullHint.Inherit
: Spatial.CullHint.Always);
}

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@@ -34,8 +34,7 @@ public class ModelLodControl extends AbstractControl {
private final Camera cam;
private final float lod1DistSq;
private final float lod2DistSq;
private final float cullDistSq;
private int currentSlot = 0; // 0=lod0, 1=lod1, 2=lod2, -1=culled
private int currentSlot = 0; // 0=lod0, 1=lod1, 2=lod2, -1=ausgeblendet
// ── Embedded-LOD-Modus ────────────────────────────────────────────────────
private final Spatial embLod0;
@@ -55,18 +54,17 @@ public class ModelLodControl extends AbstractControl {
/**
* Embedded-LOD-Modus: Die j3o-Nodes lod0/lod1/lod2 existieren bereits als
* Child-Nodes im Spatial, an dem dieser Control befestigt wird.
* lod1 und lod2 dürfen null sein (dann bleibt lod0 bis zur cullDistance sichtbar).
* lod1 und lod2 dürfen null sein (dann wird lod0 ab der jeweiligen Schwelle ausgeblendet).
*/
public ModelLodControl(Camera cam,
Spatial lod0, Spatial lod1, Spatial lod2,
float lod1Distance, float lod2Distance, float cullDistance) {
float lod1Distance, float lod2Distance) {
this.cam = cam;
this.embLod0 = lod0;
this.embLod1 = lod1;
this.embLod2 = lod2;
this.lod1DistSq = lod1 != null ? lod1Distance * lod1Distance : Float.MAX_VALUE;
this.lod2DistSq = lod2 != null ? lod2Distance * lod2Distance : Float.MAX_VALUE;
this.cullDistSq = cullDistance * cullDistance;
this.lod1DistSq = lod1Distance > 0f ? lod1Distance * lod1Distance : Float.MAX_VALUE;
this.lod2DistSq = lod2Distance > 0f ? lod2Distance * lod2Distance : Float.MAX_VALUE;
this.assets = null;
}
@@ -76,14 +74,13 @@ public class ModelLodControl extends AbstractControl {
*/
public ModelLodControl(AssetManager assets, Camera cam,
String lod1Path, String lod2Path,
float lod1Distance, float lod2Distance, float cullDistance) {
float lod1Distance, float lod2Distance) {
this.assets = assets;
this.cam = cam;
this.lod1Path = (lod1Path != null && !lod1Path.isBlank()) ? lod1Path : null;
this.lod2Path = (lod2Path != null && !lod2Path.isBlank()) ? lod2Path : null;
this.lod1DistSq = lod1Distance * lod1Distance;
this.lod2DistSq = lod2Distance * lod2Distance;
this.cullDistSq = cullDistance * cullDistance;
this.lod1DistSq = lod1Distance > 0f ? lod1Distance * lod1Distance : Float.MAX_VALUE;
this.lod2DistSq = lod2Distance > 0f ? lod2Distance * lod2Distance : Float.MAX_VALUE;
this.embLod0 = null;
this.embLod1 = null;
this.embLod2 = null;
@@ -115,21 +112,25 @@ public class ModelLodControl extends AbstractControl {
boolean embedded = embLod0 != null;
boolean hasLod1 = embedded ? embLod1 != null : lod1Path != null;
boolean hasLod2 = embedded ? embLod2 != null : lod2Path != null;
// Sichtbarkeit hängt nur vom LOD-System ab — kein separates Culling.
// Fehlt LOD1 aber LOD2 vorhanden: bei lod1Distance direkt zu LOD2 wechseln (nicht ausblenden).
// Fehlt beides (z.B. Kaktusfeige): ab lod1Distance ausblenden.
int targetSlot;
if (distSq >= cullDistSq) {
targetSlot = -1;
} else if (embedded) {
if (embLod2 != null && distSq >= lod2DistSq) targetSlot = 2;
else if (embLod1 != null && distSq >= lod1DistSq) targetSlot = 1;
else targetSlot = 0;
if (distSq >= lod2DistSq) {
targetSlot = hasLod2 ? 2 : -1;
} else if (distSq >= lod1DistSq) {
if (hasLod1) targetSlot = 1;
else if (hasLod2) targetSlot = 2; // kein LOD1, aber LOD2 vorhanden → Impostor früher
else targetSlot = -1; // weder LOD1 noch LOD2 → ausblenden
} else {
if (lod2Path != null && distSq >= lod2DistSq) targetSlot = 2;
else if (lod1Path != null && distSq >= lod1DistSq) targetSlot = 1;
else targetSlot = 0;
targetSlot = 0;
}
if (targetSlot == currentSlot) return;
log.debug("[LOD] {} Slot {} → {} (dist={}m)",
log.info("[LOD] {} Slot {} → {} (dist={}m)",
spatial.getName(), currentSlot, targetSlot,
String.format("%.1f", Math.sqrt(distSq)));
currentSlot = targetSlot;

View File

@@ -226,9 +226,9 @@ public class WorldItemsState extends BaseAppState {
float hMargin = cam.getWidth() * 0.10f;
float screenH = cam.getHeight();
boolean doLog = hoverLogTimer >= 1f;
boolean doLog = hoverLogTimer >= 1f && !items.isEmpty();
if (hoverLogTimer >= 1f) hoverLogTimer = 0f;
if (doLog) {
hoverLogTimer = 0f;
log.info("[Hover] items={} screenW={} screenH={} centerX={} hMargin={}",
items.size(), cam.getWidth(), cam.getHeight(), centerX, hMargin);
}

View File

@@ -6,14 +6,18 @@ import com.jme3.app.state.BaseAppState;
import com.jme3.asset.AssetManager;
import com.jme3.asset.plugins.FileLocator;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.util.CollisionShapeFactory;
import com.jme3.bounding.BoundingBox;
import com.jme3.material.Material;
import com.jme3.material.MatParam;
import com.jme3.material.RenderState;
import com.jme3.math.*;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.*;
import com.jme3.scene.control.BillboardControl;
import com.jme3.scene.shape.*;
import com.jme3.texture.Texture;
import de.blight.common.PlacedModel;
@@ -34,9 +38,13 @@ public class WorldObjectsState extends BaseAppState {
private SimpleApplication app;
private AssetManager assets;
private BulletAppState bulletAppState;
private final List<Material> sceneLitMaterials = new ArrayList<>();
private final List<Material> windMaterials = new ArrayList<>();
private final List<Material> pbrMaterials = new ArrayList<>();
private final List<Material> sceneLitMaterials = new ArrayList<>();
private final List<Material> windMaterials = new ArrayList<>();
private final List<Material> pbrMaterials = new ArrayList<>();
/** Impostor-Unshaded-Materialien: erhalten pro Frame einen Ambient-Tint (Color-Uniform). */
private final List<Material> impostorMaterials = new ArrayList<>();
/** Capture-Ambient, mit dem der Impostor-Atlas gerendert wurde. Normalisiert den Tint. */
private static final float IMPOSTOR_CAP_AMB = 0.30f;
private float debugTimer = 0f;
private float lodFactor = 1.0f;
@@ -92,6 +100,30 @@ public class WorldObjectsState extends BaseAppState {
else shadowMode = RenderQueue.ShadowMode.Off;
s.setShadowMode(shadowMode);
// Baum-Stammkollision: Capsule statt Vollmesh (Blätter ausgeschlossen)
String objPath = m.modelPath() != null ? m.modelPath() : "";
if (objPath.startsWith("Models/trees/") && bulletAppState != null) {
try {
s.updateGeometricState();
float treeHeight = 6f;
com.jme3.bounding.BoundingVolume bv = s.getWorldBound();
if (bv instanceof BoundingBox bb) {
treeHeight = bb.getYExtent() * 2f;
}
float cylHeight = Math.max(0.5f, treeHeight - 0.5f);
CapsuleCollisionShape capsule =
new CapsuleCollisionShape(0.25f, cylHeight);
CompoundCollisionShape compound =
new CompoundCollisionShape();
compound.addChildShape(capsule, new Vector3f(0f, treeHeight * 0.5f, 0f));
RigidBodyControl treeRbc = new RigidBodyControl(compound, 0f);
s.addControl(treeRbc);
bulletAppState.getPhysicsSpace().add(treeRbc);
} catch (Exception pe) {
log.warn("[WorldObjects] Baum-Physik für '{}' nicht erzeugbar: {}", m.modelPath(), pe.getMessage());
}
}
// Physik-Kollision für solide Objekte
if (m.solid() && bulletAppState != null) {
try {
@@ -142,6 +174,17 @@ public class WorldObjectsState extends BaseAppState {
for (Material mat : pbrMaterials) {
mat.setColor("Emissive", new ColorRGBA(ac.r, ac.g, ac.b, 1f));
}
// Impostor-Tint: Unshaded-Atlas folgt dem Tag/Nacht-Zyklus über den Color-Multiplikator.
// Normiert auf die Capture-Ambient (0.30): Bei gleichem Ambient = 1.0, Nacht ≈ 0.05.
if (!impostorMaterials.isEmpty()) {
float tR = Math.min(1.2f, ac.r / IMPOSTOR_CAP_AMB);
float tG = Math.min(1.2f, ac.g / IMPOSTOR_CAP_AMB);
float tB = Math.min(1.2f, ac.b / IMPOSTOR_CAP_AMB);
ColorRGBA tint = new ColorRGBA(tR, tG, tB, 1f);
for (Material mat : impostorMaterials) {
mat.setColor("Color", tint);
}
}
debugTimer += tpf;
if (debugTimer >= 5f) {
debugTimer = 0f;
@@ -193,27 +236,54 @@ public class WorldObjectsState extends BaseAppState {
}
spatial.setName("obj_" + path);
// LOD / Distance-Culling
if (m.cullDistance() > 0f) {
// LOD — kein cullDistance mehr; Objekte ohne LOD-Stufe werden ab der jeweiligen Distanz ausgeblendet
if (m.lod1Distance() > 0f || m.lod2Distance() > 0f) {
if (spatial instanceof Node treeNode) {
Spatial lod0 = treeNode.getChild("lod0");
Spatial lod1 = treeNode.getChild("lod1");
Spatial lod2 = treeNode.getChild("lod2");
// Fall A: j3o hat explizite lod0/lod1/lod2 Child-Nodes.
// Neues eingebettetes Format: child[0] ist das HD-Modell, aber nicht explizit "lod0"
// benannt. Erkennungsmerkmal: "lod1" ist vorhanden (alter Impostor-Format hat nie lod1).
if (lod0 == null && lod1 != null && !treeNode.getChildren().isEmpty()) {
lod0 = treeNode.getChild(0);
}
// Fall A: j3o hat eingebettete LOD-Child-Nodes (lod0 explizit oder per Index 0 erkannt).
if (lod0 != null) {
log.info("[WorldObjects-LOD] Fall A: {} | Kinder={} | lod0='{}' lod1={} lod2={} | dist={}/{}m",
path, treeNode.getChildren().size(),
lod0.getName(), lod1 != null ? "'" + lod1.getName() + "'" : "null",
lod2 != null ? "'" + lod2.getName() + "'" : "null",
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor);
lod0.setCullHint(Spatial.CullHint.Inherit);
if (lod1 != null) lod1.setCullHint(Spatial.CullHint.Always);
if (lod2 != null) lod2.setCullHint(Spatial.CullHint.Always);
if (lod2 != null) {
lod2.setCullHint(Spatial.CullHint.Always);
if (lod2 instanceof Node lod2Node && !lod2Node.getChildren().isEmpty()
&& isImpostorNode(lod2Node)) {
initImpostor(lod2Node);
}
}
treeNode.addControl(new ModelLodControl(
app.getCamera(), lod0, lod1, lod2,
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor));
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor));
return treeNode;
}
// Vorhandene Controls im geladenen j3o loggen (sollten nach stripControls nicht vorhanden sein)
if (treeNode.getNumControls() > 0) {
log.warn("[WorldObjects-LOD] {} hat {} Control(s) nach dem Laden! Controls werden entfernt.",
path, treeNode.getNumControls());
while (treeNode.getNumControls() > 0) treeNode.removeControl(treeNode.getControl(0));
}
// Fall B: j3o hat nur "lod2" als Kind — Root ist lod0, lod2 ist das vereinfachte Mesh.
// lod2 aus dem Root ausgliedern, damit beide unabhängig ein/ausgeblendet werden können.
if (lod2 != null) {
log.info("[WorldObjects-LOD] Fall B: {} | Kinder={} | lod2='{}' | dist=0/{}m",
path, treeNode.getChildren().size(), lod2.getName(),
m.lod2Distance() * lodFactor);
treeNode.detachChild(lod2);
Node lodRoot = new Node("lodRoot_" + path);
lodRoot.attachChild(treeNode); // index 0 = lod0 (volle Qualität)
@@ -232,11 +302,14 @@ public class WorldObjectsState extends BaseAppState {
lod2.setLocalTranslation(0f, -groundY, 0f);
}
}
// Impostor: wählt pro Frame das kamerawinkelrichtige Quad-Paar.
lod2.addControl(new ImpostorViewControl(app.getCamera()));
// Impostor: wählt pro Frame das kamerawinkelrichtige Quad.
if (lod2 instanceof Node lod2Node && !lod2Node.getChildren().isEmpty()
&& isImpostorNode(lod2Node)) {
initImpostor(lod2Node);
}
lodRoot.addControl(new ModelLodControl(
app.getCamera(), treeNode, null, lod2,
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor));
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor));
return lodRoot;
}
}
@@ -247,7 +320,7 @@ public class WorldObjectsState extends BaseAppState {
ModelLodControl ctrl = new ModelLodControl(
assets, app.getCamera(),
m.lod1Path(), m.lod2Path(),
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor, m.cullDistance() * lodFactor);
m.lod1Distance() * lodFactor, m.lod2Distance() * lodFactor);
ctrl.setLodLoadCallback(lod -> {
convertUnshadedToPbr(lod);
collectSceneLitMaterials(lod);
@@ -259,6 +332,83 @@ public class WorldObjectsState extends BaseAppState {
return spatial;
}
private boolean isImpostorNode(Node n) {
if (n.getControl(BillboardControl.class) != null) {
log.info("[Impostor] '{}' erkannt via BillboardControl", n.getName());
return true;
}
if (n.getChildren().isEmpty()) {
log.info("[Impostor] '{}' hat keine Kinder → kein Impostor", n.getName());
return false;
}
Spatial first = n.getChild(0);
log.info("[Impostor] '{}' erstes Kind: {} ({})", n.getName(), first.getName(), first.getClass().getSimpleName());
if (!(first instanceof Geometry g)) {
log.info("[Impostor] '{}' erstes Kind ist kein Geometry → kein Impostor", n.getName());
return false;
}
Material mat = g.getMaterial();
String matName = mat != null ? mat.getMaterialDef().getName() : "null";
log.info("[Impostor] '{}' Material: '{}'", n.getName(), matName);
return mat != null && "Unshaded".equals(matName);
}
private void initImpostor(Node lod2Node) {
lod2Node.addControl(new ImpostorViewControl(app.getCamera()));
if (lod2Node.getControl(BillboardControl.class) == null) {
BillboardControl bc = new BillboardControl();
bc.setAlignment(BillboardControl.Alignment.AxialY);
lod2Node.addControl(bc);
}
// In Opaque-Bucket verschieben (auch für ältere j3os, die noch Transparent hatten).
lod2Node.setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket.Opaque);
java.util.Set<Material> seen = new java.util.HashSet<>();
boolean firstMat = true;
for (Spatial child : lod2Node.getChildren()) {
if (!(child instanceof com.jme3.scene.Geometry geo)) continue;
Material mat = geo.getMaterial();
if (mat == null) continue;
mat.setFloat("AlphaDiscardThreshold", 0.5f);
mat.getAdditionalRenderState().setBlendMode(com.jme3.material.RenderState.BlendMode.Off);
// FaceCullMode.Off: Billboard dreht sich immer zur Kamera → beide Seiten rendern
// ist sicherer als Back, da Winding-Order nach Billboard-Rotation nicht deterministisch ist.
mat.getAdditionalRenderState().setFaceCullMode(com.jme3.material.RenderState.FaceCullMode.Off);
geo.setQueueBucket(com.jme3.renderer.queue.RenderQueue.Bucket.Opaque);
com.jme3.material.MatParam colorMap = mat.getParam("ColorMap");
if (colorMap != null && colorMap.getValue() instanceof com.jme3.texture.Texture t) {
t.getImage().setColorSpace(com.jme3.texture.image.ColorSpace.sRGB);
log.info("[Impostor] Tex '{}': {}×{} fmt={}",
t.getName(), t.getImage().getWidth(), t.getImage().getHeight(), t.getImage().getFormat());
// Diagnose: Alpha-Wert im Zentrum von Strip 0 prüfen (Pixel 256,256)
if (firstMat) {
firstMat = false;
java.nio.ByteBuffer imgData = t.getImage().getData(0);
if (imgData != null && imgData.capacity() >= (256 * 4096 + 256) * 4 + 4) {
int off = (256 * 4096 + 256) * 4;
int r = imgData.get(off) & 0xFF;
int g = imgData.get(off + 1) & 0xFF;
int b = imgData.get(off + 2) & 0xFF;
int a = imgData.get(off + 3) & 0xFF;
log.info("[Impostor] Atlas Pixel(256,256) Strip0: R={} G={} B={} A={}", r, g, b, a);
} else {
log.warn("[Impostor] Atlas-Daten nicht lesbar (capacity={})",
imgData != null ? imgData.capacity() : -1);
}
}
} else {
log.warn("[Impostor] Quad '{}' hat KEINE ColorMap!", geo.getName());
}
if (seen.add(mat)) {
impostorMaterials.add(mat);
}
}
}
private Spatial createPrimitive(String type) {
return switch (type) {
case "sphere" -> new Geometry("sphere", new Sphere(16, 16, 1f));
@@ -319,6 +469,11 @@ public class WorldObjectsState extends BaseAppState {
mat.setVector3("AmbientColor", new Vector3f(0.04f, 0.05f, 0.08f));
mat.setVector3("LightDir", new Vector3f(0f, -1f, 0f));
sceneLitMaterials.add(mat);
if ("TreeLeaf".equals(name)) {
// discard statt blend → Blätter müssen Tiefenwerte schreiben (Nebel, Wasser).
geo.setQueueBucket(RenderQueue.Bucket.Opaque);
mat.getAdditionalRenderState().setDepthWrite(true);
}
} else if ("Fern".equals(name)) {
windMaterials.add(mat);
} else if ("PBRLighting".equals(name)) {