Fehler im LOD System behoben

This commit is contained in:
2026-07-21 07:08:26 +02:00
parent b17a71286a
commit 1b3d9bf0af
24 changed files with 347 additions and 72 deletions

View File

@@ -0,0 +1,15 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat4 m_LightViewProjectionMatrix0;
in vec3 inPosition;
out vec4 shadowCoord;
void main() {
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
vec4 worldPos = g_WorldMatrix * vec4(inPosition, 1.0);
shadowCoord = m_LightViewProjectionMatrix0 * worldPos;
}