Zwischenstand
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#Mon Oct 12 14:17:44 CEST 2026
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#Mon Oct 19 14:39:04 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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attachedSounds.count=0
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#Thu Oct 15 15:05:26 CEST 2026
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#Mon Oct 19 14:39:11 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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attachedSounds.count=0
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@@ -12,13 +12,13 @@
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"damage": 50,
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"grip": {
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"posX": 0.10248406,
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"posY": 0.104730606,
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"posY": 0.10473058,
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"posZ": 0.4630257,
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"rotX": 0.0,
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"rotY": 0.0,
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"rotZ": 0.0,
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"grip2PosX": 0.0024840608,
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"grip2PosY": 0.104730606,
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"grip2PosY": 0.10473058,
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"grip2PosZ": 0.6630257,
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"handOffsetX": 0.0,
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"handOffsetY": 0.0,
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@@ -12,8 +12,8 @@
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"damage": 0,
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"grip": {
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"posX": 0.1114975,
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"posY": 0.07676052,
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"posZ": -0.27503356,
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"posY": 0.07795838,
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"posZ": 0.36503196,
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"rotX": 0.0,
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"rotY": 0.0,
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"rotZ": 0.0,
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@@ -1,8 +1,8 @@
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{
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"SWORD": {
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"handOffX": 0.105,
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"handOffY": 0.1,
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"handOffZ": 0.5,
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"handOffX": 0.095,
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"handOffY": 0.045,
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"handOffZ": 0.645,
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"hand2OffX": 0.0,
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"hand2OffY": 0.0,
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"hand2OffZ": 0.0
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@@ -174,7 +174,7 @@ public class EditorApp extends Application {
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animPreviewController = new de.blight.editor.toolset.anim.AnimPreviewController(toolCtx);
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animSetController = new de.blight.editor.toolset.anim.AnimSetController(toolCtx);
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objectController = new de.blight.editor.toolset.object.ObjectController(toolCtx);
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modelEditorController = new de.blight.editor.toolset.model.ModelEditorController(toolCtx, () -> assetController.openOverlay());
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modelEditorController = new de.blight.editor.toolset.model.ModelEditorController(toolCtx, () -> { assetController.openOverlay(); assetController.expandModelsNode(); });
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modelEditorController.setObjectController(objectController);
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atmosphereController = new de.blight.editor.toolset.atmosphere.AtmosphereController(toolCtx);
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waterController = new de.blight.editor.toolset.water.WaterController(toolCtx);
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@@ -1551,7 +1551,7 @@ public class ModelEditorState extends BaseAppState {
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// Schritt 3: Richtung A→B auf +Z ausrichten
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Vector3f bladeDir = B.subtract(A).normalizeLocal();
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if (bladeDir.z < 0) bladeDir.negateLocal(); // +Z-Richtung bevorzugen
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if (bladeDir.z > 0) bladeDir.negateLocal(); // -Z-Richtung bevorzugen
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Quaternion rot1 = awRotateToZ(bladeDir);
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// Mitte der Hauptachse → Ursprung
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@@ -1609,11 +1609,11 @@ public class ModelEditorState extends BaseAppState {
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float guardNorm = (float) guardBucket / (BKTS - 1);
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log.info("[ModelEditor] AlignWeapon: Parierstange bei normZ={} (Bucket {}/{})",
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String.format("%.2f", guardNorm), guardBucket, BKTS);
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if (guardNorm > 0.5f) {
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// Parierstange in +Z-Hälfte → Pommel bei +Z, Klinge bei -Z → 180° um X flippen
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if (guardNorm < 0.5f) {
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// Parierstange in -Z-Hälfte → Pommel bei -Z, Klinge bei +Z → 180° um X flippen
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Quaternion flip = new Quaternion().fromAngles(FastMath.PI, 0f, 0f);
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combined = flip.mult(combined);
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log.info("[ModelEditor] AlignWeapon: Pommel bei +Z detektiert → Schwert geflippt");
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log.info("[ModelEditor] AlignWeapon: Pommel bei -Z detektiert → Schwert geflippt");
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}
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}
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}
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@@ -2156,8 +2156,9 @@ public class ModelEditorState extends BaseAppState {
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float g2x = input.gripEditorGrip2PosX;
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float g2y = input.gripEditorGrip2PosY;
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float g2z = input.gripEditorGrip2PosZ;
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boolean bladeAtMinusZ = g2z > g1z;
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boolean isTwoHand = bladeAtMinusZ && (g2x != 0f || g2y != 0f || g2z != 0f);
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boolean hasGrip2 = g2x != 0f || g2y != 0f || g2z != 0f;
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boolean bladeAtMinusZ = hasGrip2 ? (g2z > g1z) : (g1z > 0f);
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boolean isTwoHand = hasGrip2 && bladeAtMinusZ;
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Quaternion charWorldRot = charPreviewNode.getWorldRotation();
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Quaternion charWorldRotInv = charWorldRot.inverse();
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@@ -277,11 +277,8 @@ public class ModelEditorController implements ToolController {
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public void openModelEditor(String relPath, Path absolutePath) {
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this.pendingRelPath = relPath;
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this.pendingAbsPath = absolutePath;
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if (ctx.registry().getActive() == this) {
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activate();
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} else {
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ctx.registry().activate(this);
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}
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ctx.switchToWorld().run();
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ctx.registry().activate(this);
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}
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/** Öffnet den Datei-Dialog für den Modell-Import. */
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@@ -225,7 +225,10 @@ public class WeaponAttachmentControl extends AbstractControl {
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Quaternion animDelta = (handBindRotInChar != null)
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? boneRotInChar.mult(handBindRotInChar.inverse())
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: boneRotInChar;
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boolean bladeAtMinusZ2 = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
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boolean bladeAtMinusZ2 = grip != null && (
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(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
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? grip.getGrip2PosZ() > grip.getPosZ()
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: grip.getPosZ() > 0f);
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Quaternion bladeFlip2 = bladeAtMinusZ2
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? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
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: new Quaternion();
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@@ -369,7 +372,10 @@ public class WeaponAttachmentControl extends AbstractControl {
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DEG_TO_RAD * grip.getRotY(),
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DEG_TO_RAD * grip.getRotZ())
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: new Quaternion();
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boolean bladeAtMinusZ = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
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boolean bladeAtMinusZ = grip != null && (
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(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
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? grip.getGrip2PosZ() > grip.getPosZ()
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: grip.getPosZ() > 0f);
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Quaternion bladeFlip = bladeAtMinusZ
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? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
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: new Quaternion();
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