Einmal den Fortschritt mit dem Wasser sichern
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@@ -2,11 +2,13 @@ MaterialDef Flowing Water {
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MaterialParameters {
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Texture2D NormalMap
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Texture2D FoamMap
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Texture2D DiffuseMap
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Color Tint
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Float UVScale : 6.0
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Float Time : 0.0
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Float FlowSpeed : 1.0
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Float FoamAmount : 0.0
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Float UVScale : 6.0
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Float NormalUVScale : 0.5
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Float Time : 0.0
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Float FlowSpeed : 1.0
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Float FoamAmount : 0.0
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}
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Technique {
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VertexShader GLSL150: Shaders/FlowingWater.vert
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@@ -15,8 +17,9 @@ MaterialDef Flowing Water {
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WorldViewProjectionMatrix
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}
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Defines {
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HAS_NORMALMAP : NormalMap
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HAS_FOAMMAP : FoamMap
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HAS_NORMALMAP : NormalMap
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HAS_FOAMMAP : FoamMap
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HAS_DIFFUSEMAP : DiffuseMap
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}
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}
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}
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