Einmal den Fortschritt mit dem Wasser sichern

This commit is contained in:
2026-06-06 09:05:25 +02:00
parent d56f2ea41f
commit 7faed35287
21 changed files with 853 additions and 152 deletions

View File

@@ -2,11 +2,13 @@ MaterialDef Flowing Water {
MaterialParameters {
Texture2D NormalMap
Texture2D FoamMap
Texture2D DiffuseMap
Color Tint
Float UVScale : 6.0
Float Time : 0.0
Float FlowSpeed : 1.0
Float FoamAmount : 0.0
Float UVScale : 6.0
Float NormalUVScale : 0.5
Float Time : 0.0
Float FlowSpeed : 1.0
Float FoamAmount : 0.0
}
Technique {
VertexShader GLSL150: Shaders/FlowingWater.vert
@@ -15,8 +17,9 @@ MaterialDef Flowing Water {
WorldViewProjectionMatrix
}
Defines {
HAS_NORMALMAP : NormalMap
HAS_FOAMMAP : FoamMap
HAS_NORMALMAP : NormalMap
HAS_FOAMMAP : FoamMap
HAS_DIFFUSEMAP : DiffuseMap
}
}
}