Weiter am Kampfsystem gearbeitet, hier Schwertkampf und die animationen
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@@ -9,7 +9,12 @@
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"T-Pose",
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"Walking",
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"Jumping",
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"Sword And Shield Slash"
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"Sword And Shield Slash",
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"Sword And Shield Idle",
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"Sword And Shield Run",
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"Sword And Shield Walk",
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"Sword And Shield Attack",
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"Sword And Shield Slash 2"
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],
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"actionMap": {
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"DEFAULT": "Idle",
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@@ -22,7 +27,11 @@
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"IDLE": "Idle",
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"JUMP": "Jumping",
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"SWORD_ATTACK_1": "Sword And Shield Slash",
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"SWORD_ATTACK_2": "Sword And Shield Slash"
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"SWORD_IDLE": "Sword And Shield Idle",
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"SWORD_WALK": "Sword And Shield Walk",
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"SWORD_RUN": "Sword And Shield Run",
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"SWORD_ATTACK_3": "Sword And Shield Attack",
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"SWORD_ATTACK_2": "Sword And Shield Slash 2"
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},
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"previewModelPath": "Characters/Models/hero.j3o",
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"animOffsets": {
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@@ -67,5 +76,16 @@
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"SIT_UP",
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"IDLE"
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]
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}
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},
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"snapClips": [
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"Idle",
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"Walking",
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"Running",
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"Sprint",
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"Jumping",
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"Sword And Shield Idle",
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"Sword And Shield Run",
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"Sword And Shield Walk",
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"Sword And Shield Attack"
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]
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}
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@@ -1,4 +1,4 @@
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#Tue Sep 15 12:31:37 CEST 2026
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#Sun Sep 20 15:31:32 CEST 2026
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attachedEmitters.count=0
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attachedLights.count=0
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attachedSounds.count=0
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@@ -11,12 +11,12 @@
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"worthGold": 0,
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"damage": 0,
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"grip": {
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"posX": 0.24,
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"posY": 0.05,
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"posX": 0.37,
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"posY": 0.08,
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"posZ": 0.0,
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"rotX": 0.0,
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"rotY": -90.0,
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"rotZ": 0.0
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"rotZ": 90.0
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},
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"modelRef": {
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"path": "Models/waffen/schwerter/rostiges_kurzschwert.j3o"
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