Karte: Zoom-Fix, Layout-Sync, Sandwich-basierter Pfad-Split
- Zoom-Bug behoben: CaveMapView auto-lud mit Canvas 0×0 (scale=1.0 ungültig) → Tab-Sync jetzt nur wenn isViewInitialized() (zoomLevels != null) - Layout-Fix: CaveMapView-Statusleiste unter dem Canvas (wie WorldMapView), nicht mehr darüber → Canvas-Höhe jetzt identisch → Position-Sync 1:1 korrekt - Auto-Load aus CaveMapView.redraw() entfernt; deferred fitToView() stattdessen - Pfad-Split: Sandwich-Maske (solid→void≥3→solid per Spalte) verhindert False-Positives an Klippen-Füßen; Wege werden nur als unterirdisch erkannt wenn in ihrer X,Z-Spalte ein echter Hohlraum (Tunnel) vorliegt Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -5705,8 +5705,8 @@ public class EditorApp extends Application {
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if (!isSelected) return;
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if (!worldMapView.isLoaded()) {
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worldMapView.loadAndRender();
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} else if (caveMapView != null && caveMapView.isLoaded()) {
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// Sync nach Layout-Pass damit Canvas-Größe korrekt ist
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} else if (caveMapView != null && caveMapView.isLoaded() && caveMapView.isViewInitialized()) {
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// Sync nur wenn CaveMap korrekt initialisiert (canvas > 0, zoomLevels gesetzt)
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final double s = caveMapView.getScale(), px = caveMapView.getPanX(), py = caveMapView.getPanY();
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javafx.application.Platform.runLater(() -> worldMapView.setView(s, px, py));
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} else {
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@@ -5721,8 +5721,8 @@ public class EditorApp extends Application {
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if (!isSelected) return;
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if (!caveMapView.isLoaded()) {
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caveMapView.loadAndRender();
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} else if (worldMapView.isMapReady()) {
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// Sync nach Layout-Pass damit Canvas-Größe korrekt ist
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} else if (worldMapView.isMapReady() && worldMapView.isViewInitialized()) {
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// Sync nur wenn WorldMap korrekt initialisiert
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final double s = worldMapView.getScale(), px = worldMapView.getPanX(), py = worldMapView.getPanY();
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javafx.application.Platform.runLater(() -> caveMapView.setView(s, px, py));
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} else {
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@@ -73,7 +73,6 @@ public class CaveMapView extends VBox {
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private double panX = 0, panY = 0, scale = 1.0;
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private double[] zoomLevels = null;
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private int zoomLevelIdx = 0;
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private boolean autoLoaded = false;
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public CaveMapView(Supplier<Stage> stageSupplier) {
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this.stageSupplier = stageSupplier;
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@@ -121,7 +120,7 @@ public class CaveMapView extends VBox {
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backBtn
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);
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progress.setMaxWidth(Double.MAX_VALUE);
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progress.setPrefWidth(160);
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progress.setVisible(false);
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canvasPane.getChildren().add(canvas);
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@@ -132,11 +131,15 @@ public class CaveMapView extends VBox {
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canvas.widthProperty().addListener(obs -> redraw());
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canvas.heightProperty().addListener(obs -> redraw());
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statusLbl.setPadding(new Insets(4, 8, 4, 8));
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// Status-Leiste identisch wie WorldMapView: unter dem Canvas
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HBox statusBar = new HBox(8, statusLbl, progress);
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statusBar.setAlignment(javafx.geometry.Pos.CENTER_LEFT);
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statusBar.setPadding(new Insets(4, 8, 4, 8));
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statusBar.setStyle("-fx-background-color: #2a2a3a;");
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setupMouse();
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getChildren().addAll(bar, progress, statusLbl, canvasPane);
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getChildren().addAll(bar, canvasPane, statusBar);
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setStyle("-fx-background-color: #1a1a1a;");
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}
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@@ -262,6 +265,8 @@ public class CaveMapView extends VBox {
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}
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public boolean isLoaded() { return mapFxImage != null; }
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/** True wenn Zoom-Levels korrekt initialisiert (Canvas hatte Größe > 0 beim Laden). */
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public boolean isViewInitialized() { return zoomLevels != null; }
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public void ensureFitToView() { if (mapFxImage != null) fitToView(); }
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@@ -292,10 +297,11 @@ public class CaveMapView extends VBox {
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Platform.runLater(() -> statusLbl.setText("Berechne Cave-Maske…"));
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boolean[] caveMask = WorldMapView.loadCaveMask(mapData);
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// Pfade: Y-basierte Trennung (voxelSurface > path_y + clearance)
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// Pfade: Sandwich+Y-basierte Trennung (echter Tunnel: solid→void≥3→solid)
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Platform.runLater(() -> statusLbl.setText("Berechne VoxelSurface…"));
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float[] voxelSurface = WorldMapRenderer.bakeVoxelSurface(mapData);
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List<float[][]>[] splitChains = WorldMapView.splitPathChains(allPaths, voxelSurface);
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boolean[] sandwichMask = WorldMapView.bakeSandwichMask();
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List<float[][]>[] splitChains = WorldMapView.splitPathChains(allPaths, voxelSurface, sandwichMask);
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List<float[][]> cavePaths = splitChains[1];
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// Gebäude + Areas: Cave-Maske (keine Y-Info)
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@@ -367,9 +373,9 @@ public class CaveMapView extends VBox {
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}
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private void redraw() {
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if (!autoLoaded && mapFxImage == null && !loading.get()) {
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autoLoaded = true;
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loadAndRender();
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// Nachgelagerte Initialisierung: Canvas hatte beim Laden evtl. Größe 0
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if (mapFxImage != null && zoomLevels == null) {
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fitToView();
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}
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GraphicsContext gc = canvas.getGraphicsContext2D();
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double w = canvas.getWidth(), h = canvas.getHeight();
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@@ -359,6 +359,9 @@ public class WorldMapView extends VBox {
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}
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}
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/** True wenn Zoom-Levels korrekt initialisiert (Canvas hatte Größe > 0 beim Laden). */
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public boolean isViewInitialized() { return zoomLevels != null; }
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/** Lädt alle Weltdaten neu und baut das Render-Modell (teuer: I/O + Berechnungen). */
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public void loadAndRender() {
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if (loading.getAndSet(true)) return;
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@@ -377,7 +380,9 @@ public class WorldMapView extends VBox {
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List<PlacedWater> waters = WaterBodyIO.load();
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List<PlacedModel> models = PlacedModelIO.load();
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List<PlacedWaterfall> waterfalls = WaterfallIO.load();
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float[] voxelSurf = bakeVoxelHeights(mapData);
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VoxelData vd = bakeVoxelData(mapData);
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float[] voxelSurf = vd.voxelSurface();
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boolean[] sandwichMask = vd.sandwichMask();
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Platform.runLater(() -> statusLbl.setText("Berechne Modell…"));
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WorldMapRenderModel model = buildRenderModel(
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@@ -405,7 +410,7 @@ public class WorldMapView extends VBox {
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Platform.runLater(() -> statusLbl.setText("Berechne Cave-Maske…"));
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boolean[] caveMask = loadCaveMask(model.mapData());
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List<float[][]>[] splitChains = splitPathChains(allPathChains, model.voxelSurface());
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List<float[][]>[] splitChains = splitPathChains(allPathChains, model.voxelSurface(), sandwichMask);
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List<float[][]> newPathChains = splitChains[0]; // nur Oberfläche
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List<float[]> newBuildingFootprints = filterBuildingsByCave(allBuildingFootprints, caveMask, false);
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List<PlacedArea> surfaceAreas = filterAreasByCave(new ArrayList<>(model.areas()), caveMask, false);
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@@ -1109,24 +1114,31 @@ public class WorldMapView extends VBox {
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}
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/**
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* Teilt Pfad-Ketten an Tunnel-Grenzen auf (Y-basiert, präzise).
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* Nutzt die Y-Koordinate der Pfad-Knoten (Index 2) und prüft ob sie unterhalb
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* von solidem Voxel-Material liegen (voxelSurface > node_y + MIN_CEILING).
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* Teilt Pfad-Ketten an Tunnel-Grenzen auf.
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* Kombiniert Sandwich-Prüfung (solid→void≥3→solid = echter Tunnel) mit Y-Koordinate,
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* um False-Positives an Klippen-Füßen zu vermeiden.
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* Rückgabe: Index 0 = Oberflächensegmente, Index 1 = Tunnel-Segmente.
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*/
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@SuppressWarnings("unchecked")
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static List<float[][]>[] splitPathChains(List<float[][]> chains, float[] voxelSurface) {
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static List<float[][]>[] splitPathChains(List<float[][]> chains, float[] voxelSurface,
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boolean[] sandwichMask) {
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List<float[][]> surface = new ArrayList<>();
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List<float[][]> cave = new ArrayList<>();
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for (float[][] chain : chains) {
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splitChainByVoxelSurface(chain, voxelSurface, surface, cave);
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splitChainByVoxelSurface(chain, voxelSurface, sandwichMask, surface, cave);
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}
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return new List[]{surface, cave};
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}
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private static final float PATH_UNDERGROUND_CLEARANCE = 3.0f;
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private static boolean isNodeUnderground(float[] node, float[] voxelSurface) {
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/**
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* Prüft ob ein Knoten unter der Erde liegt.
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* Bedingung: In dieser X,Z-Spalte liegt ein Sandwich (solid→void≥3→solid)
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* UND das höchste Solid ist ≥ PATH_UNDERGROUND_CLEARANCE über der Knoten-Y.
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* Das Sandwich-Kriterium verhindert False-Positives bei Wegen am Klippenfuß.
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*/
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private static boolean isNodeUnderground(float[] node, float[] voxelSurface, boolean[] sandwichMask) {
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if (node.length < 3) return false;
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float wy = node[2];
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if (Float.isNaN(wy)) return false;
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@@ -1136,26 +1148,29 @@ public class WorldMapView extends VBox {
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int pz = Math.round((node[1] + WH) / WS * (VS - 1));
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px = Math.max(0, Math.min(VS - 1, px));
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pz = Math.max(0, Math.min(VS - 1, pz));
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// Sandwich-Prüfung: nur dort wo echter Hohlraum vorliegt (nicht bloß Klippe)
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if (sandwichMask != null && !sandwichMask[pz * VS + px]) return false;
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float vs = voxelSurface[pz * VS + px];
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return !Float.isNaN(vs) && vs > wy + PATH_UNDERGROUND_CLEARANCE;
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}
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private static void splitChainByVoxelSurface(float[][] chain, float[] voxelSurface,
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boolean[] sandwichMask,
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List<float[][]> surface, List<float[][]> cave) {
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if (chain.length < 2) return;
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List<float[]> current = new ArrayList<>();
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boolean currentCave = isNodeUnderground(chain[0], voxelSurface);
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boolean currentCave = isNodeUnderground(chain[0], voxelSurface, sandwichMask);
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current.add(chain[0]);
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for (int i = 0; i < chain.length - 1; i++) {
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float[] a = chain[i];
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float[] b = chain[i + 1];
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boolean bCave = isNodeUnderground(b, voxelSurface);
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boolean bCave = isNodeUnderground(b, voxelSurface, sandwichMask);
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if (currentCave == bCave) {
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current.add(b);
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} else {
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float[] crossing = findPathCrossing(a, b, voxelSurface, currentCave);
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float[] crossing = findPathCrossing(a, b, voxelSurface, sandwichMask, currentCave);
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current.add(crossing);
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if (current.size() >= 2) {
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(currentCave ? cave : surface).add(current.toArray(new float[0][]));
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@@ -1172,14 +1187,15 @@ public class WorldMapView extends VBox {
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}
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/** Bisektion mit Y-Interpolation: 12 Iterationen ≈ 0.05m Genauigkeit. */
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private static float[] findPathCrossing(float[] a, float[] b, float[] vs, boolean aIsUnderground) {
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private static float[] findPathCrossing(float[] a, float[] b, float[] vs, boolean[] sm,
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boolean aIsUnderground) {
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float ax = a[0], az = a[1], ay = a.length > 2 ? a[2] : 0f;
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float bx = b[0], bz = b[1], by = b.length > 2 ? b[2] : 0f;
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for (int i = 0; i < 12; i++) {
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float mx = (ax + bx) * 0.5f, mz = (az + bz) * 0.5f, my = (ay + by) * 0.5f;
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float[] mid = {mx, mz, my};
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if (isNodeUnderground(mid, vs) == aIsUnderground) { ax = mx; az = mz; ay = my; }
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else { bx = mx; bz = mz; by = my; }
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if (isNodeUnderground(mid, vs, sm) == aIsUnderground) { ax = mx; az = mz; ay = my; }
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else { bx = mx; bz = mz; by = my; }
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}
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return new float[]{(ax + bx) * 0.5f, (az + bz) * 0.5f, (ay + by) * 0.5f};
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}
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@@ -1373,7 +1389,9 @@ public class WorldMapView extends VBox {
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return i;
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}
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private float[] bakeVoxelHeights(MapData mapData) {
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private record VoxelData(float[] voxelSurface, boolean[] sandwichMask) {}
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private VoxelData bakeVoxelData(MapData mapData) {
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int VS = WorldMapRenderer.VOXEL_SURFACE_RES;
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// Bevorzuge Live-Chunks aus dem Editor-Speicher, falle auf Disk zurück
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List<VoxelChunk> chunks = voxelChunkSupplier != null
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@@ -1381,10 +1399,11 @@ public class WorldMapView extends VBox {
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: VoxelChunkIO.loadAll();
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boolean allEmpty = chunks.stream().allMatch(VoxelChunk::isEmpty);
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if (allEmpty) { chunks = VoxelChunkIO.loadAll(); }
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boolean[] sandwichMask = new boolean[VS * VS];
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if (chunks.isEmpty()) {
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float[] empty = new float[VS * VS];
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java.util.Arrays.fill(empty, Float.NaN);
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return empty;
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return new VoxelData(empty, sandwichMask);
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}
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// Kern-Logik ist dieselbe wie WorldMapRenderer.bakeVoxelSurface, aber mit
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// Live-Chunks statt VoxelChunkIO.loadAll().
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@@ -1422,7 +1441,57 @@ public class WorldMapView extends VBox {
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}
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}
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}
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return voxelSurface;
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// Sandwich-Maske: pro Spalte prüfen ob solid→void(≥3)→solid vorliegt (echter Tunnel)
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buildSandwichMaskInto(chunks, sandwichMask, VS, WH, WS);
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return new VoxelData(voxelSurface, sandwichMask);
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}
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/**
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* Berechnet pro Voxel-Spalte, ob eine Tunnel-Struktur (solid→void≥3→solid) vorliegt.
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* Nur cy=0-Chunks werden berücksichtigt; Klippen ohne Hohlraum werden NICHT markiert.
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*/
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private static void buildSandwichMaskInto(List<VoxelChunk> chunks, boolean[] out, int VS,
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float WH, float WS) {
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for (VoxelChunk chunk : chunks) {
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if (chunk.isEmpty() || chunk.cy != 0) continue;
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for (int lz = 0; lz < VoxelChunk.SIZE; lz++) {
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float worldZ = VoxelChunk.toWorldZ(chunk.cz, lz);
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int vsPz = Math.round((worldZ + WH) / WS * (VS - 1));
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if (vsPz < 0 || vsPz >= VS) continue;
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for (int lx = 0; lx < VoxelChunk.SIZE; lx++) {
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float worldX = VoxelChunk.toWorldX(chunk.cx, lx);
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int vsPx = Math.round((worldX + WH) / WS * (VS - 1));
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if (vsPx < 0 || vsPx >= VS) continue;
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int idx = vsPz * VS + vsPx;
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if (out[idx]) continue;
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int phase = 0, voidCnt = 0;
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for (int ly = 0; ly < VoxelChunk.SIZE; ly++) {
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byte d = chunk.getDensity(lx, ly, lz);
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if (phase == 0) {
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if (d > 0) phase = 1;
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} else if (phase == 1) {
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if (d <= 0) { phase = 2; voidCnt = 1; }
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} else {
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if (d <= 0) { voidCnt++; }
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else {
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if (voidCnt >= 3) { out[idx] = true; break; }
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phase = 1; voidCnt = 0;
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}
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}
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}
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}
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}
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}
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}
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/** Wie buildSandwichMaskInto, aber lädt Chunks von Disk (für CaveMapView). */
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static boolean[] bakeSandwichMask() {
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int VS = WorldMapRenderer.VOXEL_SURFACE_RES;
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boolean[] sm = new boolean[VS * VS];
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List<VoxelChunk> chunks;
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try { chunks = VoxelChunkIO.loadAll(); } catch (Exception e) { return sm; }
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buildSandwichMaskInto(chunks, sm, VS, WorldMapRenderer.WORLD_HALF, WorldMapRenderer.WORLD_SIZE);
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return sm;
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}
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private WorldMapRenderModel buildRenderModel(
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