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27 changed files with 1609 additions and 189 deletions

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@@ -125,12 +125,12 @@
"TWO_HAND_BLOCK_STRAFE_LEFT": "Great Sword Strafe left",
"TWO_HAND_BLOCK_STRAFE_RIGHT": "Great Sword Strafe Right",
"TWO_HAND_JUMP": "Great Sword Jump",
"TWO_HAND_RUNNING_JUMP": "Great Sword Running Jump",
"TWO_HAND_IDLE_BORED": "Great Sword Idle boring",
"TWO_HAND_IDLE_BORED_2": "Great Sword Idle boring 2",
"TWO_HAND_IDLE_BORED_3": "Great Sword Idle boring 3",
"TWO_HAND_DEATH": "Sword And Shield Death",
"TWO_HAND_DEATH_2": "Sword And Shield Death 2"
"TWO_HAND_DEATH_2": "Sword And Shield Death 2",
"TWO_HAND_RUNNING_JUMP": "Great Sword Running Jump"
},
"previewModelPath": "Characters/Models/hero.j3o",
"animOffsets": {

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@@ -1,4 +1,4 @@
#Mon Oct 12 14:17:44 CEST 2026
#Mon Oct 19 14:39:04 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
attachedSounds.count=0

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@@ -1,4 +1,4 @@
#Sun Sep 20 15:31:32 CEST 2026
#Mon Oct 19 14:39:11 CEST 2026
attachedEmitters.count=0
attachedLights.count=0
attachedSounds.count=0

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@@ -12,14 +12,14 @@
"damage": 50,
"grip": {
"posX": 0.10248406,
"posY": 0.104730606,
"posZ": 0.5130257,
"posY": 0.10473058,
"posZ": 0.4630257,
"rotX": 0.0,
"rotY": 0.0,
"rotZ": 0.0,
"grip2PosX": 0.0024840608,
"grip2PosY": 0.104730606,
"grip2PosZ": 0.5630257,
"grip2PosY": 0.10473058,
"grip2PosZ": 0.6630257,
"handOffsetX": 0.0,
"handOffsetY": 0.0,
"handOffsetZ": 0.0

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@@ -11,12 +11,12 @@
"worthGold": 0,
"damage": 0,
"grip": {
"posX": 0.37,
"posY": 0.08,
"posZ": 0.0,
"posX": 0.1114975,
"posY": 0.07795838,
"posZ": 0.36503196,
"rotX": 0.0,
"rotY": -90.0,
"rotZ": 90.0,
"rotY": 0.0,
"rotZ": 0.0,
"grip2PosX": 0.0,
"grip2PosY": 0.0,
"grip2PosZ": 0.0,

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@@ -0,0 +1,8 @@
{
"SHIELD": {
"rotX": -90.0,
"rotY": 0.0,
"rotZ": 0.0,
"elbowOffset": 0.25
}
}

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@@ -0,0 +1,18 @@
{
"SWORD": {
"handOffX": 0.085,
"handOffY": 0.115,
"handOffZ": -0.095,
"hand2OffX": 0.0,
"hand2OffY": 0.0,
"hand2OffZ": 0.0
},
"TWO_HANDED_SWORD": {
"handOffX": 0.08,
"handOffY": 0.15,
"handOffZ": -0.09,
"hand2OffX": -0.005,
"hand2OffY": -0.04,
"hand2OffZ": 0.065
}
}

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@@ -0,0 +1,128 @@
package de.blight.common.model;
import com.google.gson.*;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.IOException;
import java.io.InputStream;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.HashMap;
import java.util.Map;
/**
* Lädt und speichert per-Kategorie Schild-Attachment-Konfiguration (shield_attachment.json).
* Siehe WeaponAttachmentIO: liest vom Dateisystem (Dev-Umgebung) und prüft bei jedem Zugriff
* die mtime der Datei, damit Editor-Änderungen ohne Neustart ankommen.
*/
public final class ShieldAttachmentIO {
private static final Logger log = LoggerFactory.getLogger(ShieldAttachmentIO.class);
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private static final String CLASSPATH_FILE = "shield_attachment.json";
private static final String[] ASSET_BASES = {
"blight-assets/src/main/resources",
"../blight-assets/src/main/resources",
"assets",
".",
};
private static final Map<String, ShieldCategoryAttachment> CONFIGS = new HashMap<>();
private static boolean loaded = false;
private static Path cachedFile = null;
private static long cachedMtime = -1;
private ShieldAttachmentIO() {}
public static ShieldCategoryAttachment get(ItemSubCategory cat) {
ensureLoaded();
if (cat == null) return new ShieldCategoryAttachment();
return CONFIGS.getOrDefault(cat.name(), new ShieldCategoryAttachment());
}
public static void set(ItemSubCategory cat, ShieldCategoryAttachment cfg) {
if (cat != null) CONFIGS.put(cat.name(), cfg);
}
public static synchronized void loadFromClasspath() {
try (InputStream is = ShieldAttachmentIO.class.getClassLoader()
.getResourceAsStream(CLASSPATH_FILE)) {
if (is == null) {
log.warn("[ShieldAttachmentIO] {} nicht auf Classpath – Defaults verwendet", CLASSPATH_FILE);
loaded = true;
return;
}
parse(new String(is.readAllBytes(), StandardCharsets.UTF_8));
loaded = true;
} catch (IOException e) {
log.warn("[ShieldAttachmentIO] Ladefehler: {}", e.getMessage());
loaded = true;
}
}
public static void load(Path file) {
if (!Files.exists(file)) return;
try {
parse(Files.readString(file, StandardCharsets.UTF_8));
loaded = true;
} catch (IOException e) {
log.warn("[ShieldAttachmentIO] Ladefehler: {}", e.getMessage());
}
}
public static void save(Path file) {
try {
Files.writeString(file, GSON.toJson(CONFIGS), StandardCharsets.UTF_8);
log.info("[ShieldAttachmentIO] Gespeichert: {}", file);
} catch (IOException e) {
log.warn("[ShieldAttachmentIO] Speicherfehler: {}", e.getMessage());
}
}
public static Map<String, ShieldCategoryAttachment> getAll() {
ensureLoaded();
return new HashMap<>(CONFIGS);
}
private static synchronized void ensureLoaded() {
Path file = resolveFile();
if (file != null) {
try {
long mtime = Files.getLastModifiedTime(file).toMillis();
if (!file.equals(cachedFile) || mtime != cachedMtime) {
parse(Files.readString(file, StandardCharsets.UTF_8));
cachedFile = file;
cachedMtime = mtime;
}
loaded = true;
return;
} catch (IOException e) {
log.warn("[ShieldAttachmentIO] Ladefehler: {}", e.getMessage());
}
}
if (!loaded) loadFromClasspath();
}
/** Sucht {@code shield_attachment.json} im Dateisystem der Dev-Umgebung (Editor/Gradle-Run). */
private static Path resolveFile() {
for (String base : ASSET_BASES) {
Path p = Paths.get(base, CLASSPATH_FILE);
if (Files.isRegularFile(p)) return p;
}
return null;
}
private static void parse(String json) {
CONFIGS.clear();
JsonObject obj = JsonParser.parseString(json).getAsJsonObject();
for (var entry : obj.entrySet()) {
CONFIGS.put(entry.getKey(),
GSON.fromJson(entry.getValue(), ShieldCategoryAttachment.class));
}
log.info("[ShieldAttachmentIO] {} Kategorien geladen", CONFIGS.size());
}
}

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@@ -0,0 +1,14 @@
package de.blight.common.model;
import lombok.Getter;
import lombok.Setter;
/** Attachment-Parameter für einen Schild-Typ (am linken Unterarm). */
@Getter
@Setter
public class ShieldCategoryAttachment {
private float rotX = -90f;
private float rotY = 0f;
private float rotZ = 0f;
private float elbowOffset = 0.25f;
}

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@@ -0,0 +1,138 @@
package de.blight.common.model;
import com.google.gson.*;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.io.IOException;
import java.io.InputStream;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.HashMap;
import java.util.Map;
/**
* Lädt und speichert per-Kategorie Waffen-Attachment-Konfiguration (weapon_attachment.json).
* Singleton-Map: wird vom Dateisystem geladen (Dev-Umgebung, siehe ASSET_BASES) und bei jedem
* Zugriff gegen die mtime der Datei geprüft, damit Änderungen aus dem Editor ohne Neustart
* ankommen. Nur wenn keine Quelldatei auffindbar ist (z.B. gepackter Build), wird einmalig
* vom Classpath geladen.
*/
public final class WeaponAttachmentIO {
private static final Logger log = LoggerFactory.getLogger(WeaponAttachmentIO.class);
private static final Gson GSON = new GsonBuilder().setPrettyPrinting().create();
private static final String CLASSPATH_FILE = "weapon_attachment.json";
/** Siehe AnimationLibrary.ASSET_BASES (blight-game) – hier dupliziert, da blight-common
* keine Abhängigkeit auf blight-game haben darf. */
private static final String[] ASSET_BASES = {
"blight-assets/src/main/resources",
"../blight-assets/src/main/resources",
"assets",
".",
};
private static final Map<String, WeaponCategoryAttachment> CONFIGS = new HashMap<>();
private static boolean loaded = false;
private static Path cachedFile = null;
private static long cachedMtime = -1;
private WeaponAttachmentIO() {}
/** Gibt die Attachment-Konfiguration für die gegebene Kategorie zurück (lazy-load vom Classpath). */
public static WeaponCategoryAttachment get(ItemSubCategory cat) {
ensureLoaded();
if (cat == null) return new WeaponCategoryAttachment();
return CONFIGS.getOrDefault(cat.name(), new WeaponCategoryAttachment());
}
public static void set(ItemSubCategory cat, WeaponCategoryAttachment cfg) {
if (cat != null) CONFIGS.put(cat.name(), cfg);
}
/** Lädt weapon_attachment.json vom Classpath (für Runtime im Spiel). */
public static synchronized void loadFromClasspath() {
try (InputStream is = WeaponAttachmentIO.class.getClassLoader()
.getResourceAsStream(CLASSPATH_FILE)) {
if (is == null) {
log.warn("[WeaponAttachmentIO] {} nicht auf Classpath gefunden – Defaults verwendet",
CLASSPATH_FILE);
loaded = true;
return;
}
parse(new String(is.readAllBytes(), StandardCharsets.UTF_8));
loaded = true;
} catch (IOException e) {
log.warn("[WeaponAttachmentIO] Ladefehler: {}", e.getMessage());
loaded = true;
}
}
/** Lädt weapon_attachment.json vom Dateisystem (für Editor). */
public static void load(Path file) {
if (!Files.exists(file)) return;
try {
parse(Files.readString(file, StandardCharsets.UTF_8));
loaded = true;
} catch (IOException e) {
log.warn("[WeaponAttachmentIO] Ladefehler: {}", e.getMessage());
}
}
/** Speichert die aktuelle Konfiguration in eine JSON-Datei (nur im Editor). */
public static void save(Path file) {
try {
Files.writeString(file, GSON.toJson(CONFIGS), StandardCharsets.UTF_8);
log.info("[WeaponAttachmentIO] Gespeichert: {}", file);
} catch (IOException e) {
log.warn("[WeaponAttachmentIO] Speicherfehler: {}", e.getMessage());
}
}
/** Gibt eine Kopie der aktuellen Config-Map zurück (für Editor-Anzeige). */
public static Map<String, WeaponCategoryAttachment> getAll() {
ensureLoaded();
return new HashMap<>(CONFIGS);
}
private static synchronized void ensureLoaded() {
Path file = resolveFile();
if (file != null) {
try {
long mtime = Files.getLastModifiedTime(file).toMillis();
if (!file.equals(cachedFile) || mtime != cachedMtime) {
parse(Files.readString(file, StandardCharsets.UTF_8));
cachedFile = file;
cachedMtime = mtime;
}
loaded = true;
return;
} catch (IOException e) {
log.warn("[WeaponAttachmentIO] Ladefehler: {}", e.getMessage());
}
}
if (!loaded) loadFromClasspath();
}
/** Sucht {@code weapon_attachment.json} im Dateisystem der Dev-Umgebung (Editor/Gradle-Run). */
private static Path resolveFile() {
for (String base : ASSET_BASES) {
Path p = Paths.get(base, CLASSPATH_FILE);
if (Files.isRegularFile(p)) return p;
}
return null;
}
private static void parse(String json) {
CONFIGS.clear();
JsonObject obj = JsonParser.parseString(json).getAsJsonObject();
for (var entry : obj.entrySet()) {
CONFIGS.put(entry.getKey(),
GSON.fromJson(entry.getValue(), WeaponCategoryAttachment.class));
}
log.info("[WeaponAttachmentIO] {} Kategorien geladen", CONFIGS.size());
}
}

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@@ -0,0 +1,18 @@
package de.blight.common.model;
import lombok.Getter;
import lombok.Setter;
/** Attachment-Parameter für eine Waffen-Kategorie (ersetzt den hardcodierten HAND_GRIP_OFFSET). */
@Getter
@Setter
public class WeaponCategoryAttachment {
/** Rechte Hand: Offset in Waffen-Local-Space. Standardwert = bisheriger HAND_GRIP_OFFSET. */
private float handOffX = ItemGrip.HAND_GRIP_OFFSET_X;
private float handOffY = ItemGrip.HAND_GRIP_OFFSET_Y;
private float handOffZ = ItemGrip.HAND_GRIP_OFFSET_Z;
/** Linke Hand (Zweihänder): Korrektur auf g2 in Waffen-Local-Space. */
private float hand2OffX = 0f;
private float hand2OffY = 0f;
private float hand2OffZ = 0f;
}

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@@ -174,7 +174,7 @@ public class EditorApp extends Application {
animPreviewController = new de.blight.editor.toolset.anim.AnimPreviewController(toolCtx);
animSetController = new de.blight.editor.toolset.anim.AnimSetController(toolCtx);
objectController = new de.blight.editor.toolset.object.ObjectController(toolCtx);
modelEditorController = new de.blight.editor.toolset.model.ModelEditorController(toolCtx, () -> assetController.openOverlay());
modelEditorController = new de.blight.editor.toolset.model.ModelEditorController(toolCtx, () -> { assetController.openOverlay(); assetController.expandModelsNode(); });
modelEditorController.setObjectController(objectController);
atmosphereController = new de.blight.editor.toolset.atmosphere.AtmosphereController(toolCtx);
waterController = new de.blight.editor.toolset.water.WaterController(toolCtx);

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@@ -1237,6 +1237,39 @@ public class SharedInput {
/** Klingenrichtung im Modellraum: -1 = Klinge bei -Z, +1 = Klinge bei +Z. Wird von guessGripPosition gesetzt. */
public volatile float gripEditorBladeDirZ = -1f;
// ── Charakter-Preview im Grip-Editor ─────────────────────────────────────
/** JFX→JME: Charakter-Preview ein- (true) oder ausschalten (false). */
public volatile boolean gripEditorCharPreview = false;
/** JFX→JME: ItemSubCategory-Name der aktuell editierten Waffe. */
public volatile String gripEditorSubCategory = null;
/** JME→JFX: Charakter-Preview ist bereit / aktiv. */
public volatile boolean gripEditorCharPreviewReady = false;
/** JFX→JME: Kategorie-Offsets (rechte Hand) für Live-Update im Preview. */
public volatile float gripEditorCatHandOffX = 0.1f;
public volatile float gripEditorCatHandOffY = 0f;
public volatile float gripEditorCatHandOffZ = 0.05f;
/** JFX→JME: Kategorie-Offsets (linke Hand, nur Zweihänder). */
public volatile float gripEditorCatHand2OffX = 0f;
public volatile float gripEditorCatHand2OffY = 0f;
public volatile float gripEditorCatHand2OffZ = 0f;
/** JFX→JME: true wenn Kategorie-Offsets geändert wurden. */
public volatile boolean gripEditorCatOffsetsDirty = false;
// ── Attachment-Editor (eigenständige Ansicht für Hand-Anker pro Kategorie) ─
public volatile boolean attachmentEditorActive = false;
// ── Schild-Attachment-Editor ──────────────────────────────────────────────
public volatile boolean shieldEditorActive = false;
public volatile String shieldEditorSubCategory = null;
public volatile float shieldEditorRotX = -90f;
public volatile float shieldEditorRotY = 0f;
public volatile float shieldEditorRotZ = 0f;
public volatile float shieldEditorElbowOffset = 0.25f;
public volatile float shieldEditorGripX = 0f;
public volatile float shieldEditorGripY = 0f;
public volatile float shieldEditorGripZ = 0f;
public volatile boolean shieldEditorOffsetsDirty = false;
/** Klick/Drag im Viewport im Sculpt-Modus. action 0=links, 1=rechts. */
public record SculptEdit(float screenX, float screenY, int action) {}
public final ConcurrentLinkedQueue<SculptEdit> sculptEditQueue = new ConcurrentLinkedQueue<>();

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@@ -34,6 +34,12 @@ import com.jme3.effect.ParticleMesh;
import com.jme3.material.RenderState;
import com.jme3.texture.Texture;
import com.jme3.util.BufferUtils;
import com.jme3.anim.AnimComposer;
import com.jme3.math.Matrix4f;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.common.model.WeaponAttachmentIO;
import de.blight.common.model.WeaponCategoryAttachment;
import de.blight.editor.SharedInput;
import de.blight.editor.util.ImpostorUtil;
import de.blight.editor.util.ModelExportUtil;
@@ -107,6 +113,17 @@ public class ModelEditorState extends BaseAppState {
private float gripPosX = 0f, gripPosY = 0f, gripPosZ = 0f;
private float gripRotX = 0f, gripRotY = 0f, gripRotZ = 0f;
private float grip2PosX = 0f, grip2PosY = 0f, grip2PosZ = 0f;
// ── Charakter-Preview ────────────────────────────────────────────────────
private Node charPreviewNode = null;
private Spatial charWeaponSpatial = null;
private Node charHandNode = null; // RightHand-Attachment
private Node charLeftHandNode = null; // LeftHand-Attachment
private Node charPalmNode = null; // RightHandMiddle1-Attachment
private Quaternion charHandBindRot = null;
private Quaternion charLeftHandBindRot = null;
private Vector3f charPalmOffset = null;
private int charPalmDelayFrames = 0;
private float interactableOffsetZ = 0f;
private float interactableRotY = 0f;
@@ -244,12 +261,7 @@ public class ModelEditorState extends BaseAppState {
guessGripPosition();
}
if (input.modelEditorEmbedLodsRequest) {
input.modelEditorEmbedLodsRequest = false;
embedLodsAndSave(input.modelEditorEmbedLodsPath);
}
// Modell laden
// Modell laden – MUSS vor enableCharPreview stehen, damit currentPath aktuell ist
String openPath = input.modelEditorOpenPath;
if (openPath != null) {
input.modelEditorOpenPath = null;
@@ -260,8 +272,50 @@ public class ModelEditorState extends BaseAppState {
loadModel(openPath);
}
// Grip-Gizmo aktualisieren
if (input.gripEditorActive && input.gripEditorGizmoDirty) {
// Charakter-Preview ein-/ausschalten
boolean wantsPreview = (input.gripEditorCharPreview && input.gripEditorActive)
|| input.attachmentEditorActive
|| input.shieldEditorActive;
if (wantsPreview && charPreviewNode == null) {
enableCharPreview();
} else if (!wantsPreview && charPreviewNode != null) {
disableCharPreview();
}
// Palm-Offset nach 2 Frames berechnen
if (charPalmDelayFrames > 0 && charPalmNode != null && charHandNode != null) {
if (--charPalmDelayFrames == 0) {
Vector3f delta = charPalmNode.getWorldTranslation()
.subtract(charHandNode.getWorldTranslation());
charPalmOffset = charHandNode.getWorldRotation().inverse().mult(delta);
}
}
// Waffe/Schild im Charakter-Preview jedes Frame neu positionieren
if (charPreviewNode != null && charWeaponSpatial != null && charHandNode != null) {
updateCharPreviewWeapon();
}
// Orbit-Kamera im Charakter-Preview immer um den aktuellen Hand-Ankerpunkt drehen
// (statt um die Bounding-Box der isolierten Waffe, die am Boden/"Fuß" verankert ist)
if (charPreviewNode != null) {
Vector3f anchor = computeCharAnchorWorld();
if (anchor != null) orbitCenter = anchor;
}
if (input.modelEditorEmbedLodsRequest) {
input.modelEditorEmbedLodsRequest = false;
embedLodsAndSave(input.modelEditorEmbedLodsPath);
}
// Invariante: wenn Charakter-Preview aktiv, standalone-Modell immer ausblenden
if (charPreviewNode != null) {
if (modelWrapper != null) modelWrapper.setCullHint(Spatial.CullHint.Always);
if (gripGizmoNode != null) gripGizmoNode.setCullHint(Spatial.CullHint.Always);
}
// Grip-Gizmo aktualisieren (nicht im reinen Attachment-Editor-Modus)
if (input.gripEditorActive && !input.attachmentEditorActive && input.gripEditorGizmoDirty) {
input.gripEditorGizmoDirty = false;
gripPosX = input.gripEditorPosX;
gripPosY = input.gripEditorPosY;
@@ -799,6 +853,7 @@ public class ModelEditorState extends BaseAppState {
originalSpatial = null;
interactableArrowNode = null;
gripGizmoNode = null;
disableCharPreview();
input.gripEditorActive = false;
camLight = null;
mainLight = null;
@@ -1503,7 +1558,7 @@ public class ModelEditorState extends BaseAppState {
// Schritt 3: Richtung A→B auf +Z ausrichten
Vector3f bladeDir = B.subtract(A).normalizeLocal();
if (bladeDir.z < 0) bladeDir.negateLocal(); // +Z-Richtung bevorzugen
if (bladeDir.z > 0) bladeDir.negateLocal(); // -Z-Richtung bevorzugen
Quaternion rot1 = awRotateToZ(bladeDir);
// Mitte der Hauptachse → Ursprung
@@ -1561,11 +1616,11 @@ public class ModelEditorState extends BaseAppState {
float guardNorm = (float) guardBucket / (BKTS - 1);
log.info("[ModelEditor] AlignWeapon: Parierstange bei normZ={} (Bucket {}/{})",
String.format("%.2f", guardNorm), guardBucket, BKTS);
if (guardNorm > 0.5f) {
// Parierstange in +Z-Hälfte → Pommel bei +Z, Klinge bei -Z → 180° um X flippen
if (guardNorm < 0.5f) {
// Parierstange in -Z-Hälfte → Pommel bei -Z, Klinge bei +Z → 180° um X flippen
Quaternion flip = new Quaternion().fromAngles(FastMath.PI, 0f, 0f);
combined = flip.mult(combined);
log.info("[ModelEditor] AlignWeapon: Pommel bei +Z detektiert → Schwert geflippt");
log.info("[ModelEditor] AlignWeapon: Pommel bei -Z detektiert → Schwert geflippt");
}
}
}
@@ -2024,4 +2079,305 @@ public class ModelEditorState extends BaseAppState {
float dz = -cosEle * (float) Math.cos(azi);
return new Vector3f(dx, dy, dz).normalizeLocal();
}
// ── Charakter-Preview ────────────────────────────────────────────────────
private void enableCharPreview() {
if (previewRoot == null || currentPath == null) return;
try {
Spatial hero = app.getAssetManager().loadModel("Characters/Models/hero.j3o");
charPreviewNode = new Node("charPreview");
charPreviewNode.attachChild(hero);
previewRoot.attachChild(charPreviewNode);
SkinningControl skin = findSkinCtrl(hero);
if (skin != null) {
charHandBindRot = extractJointBindRot(skin, "mixamorig:RightHand");
charLeftHandBindRot = extractJointBindRot(skin, "mixamorig:LeftHand");
try { charHandNode = skin.getAttachmentsNode("mixamorig:RightHand"); } catch (Exception e) { log.warn("[CharPreview] RightHand: {}", e.getMessage()); }
try { charLeftHandNode = skin.getAttachmentsNode("mixamorig:LeftHand"); } catch (Exception e) { log.warn("[CharPreview] LeftHand: {}", e.getMessage()); }
try { charPalmNode = skin.getAttachmentsNode("mixamorig:RightHandMiddle1"); charPalmDelayFrames = 2; } catch (Exception e) { log.warn("[CharPreview] Palm: {}", e.getMessage()); }
AnimComposer anim = findAnimComposer(hero);
if (anim != null) {
String subCat = input.shieldEditorActive
? input.shieldEditorSubCategory : input.gripEditorSubCategory;
String clipName = previewAnimName(subCat);
loadClipToComposer(anim, skin, clipName);
}
}
charWeaponSpatial = app.getAssetManager().loadModel(currentPath);
charPreviewNode.attachChild(charWeaponSpatial);
// Standalone-Waffe ausblenden
if (modelWrapper != null) modelWrapper.setCullHint(Spatial.CullHint.Always);
if (gripGizmoNode != null) gripGizmoNode.setCullHint(Spatial.CullHint.Always);
orbitDist = 2.5f;
orbitYaw = 135f;
orbitPitch = 15f;
input.gripEditorCharPreviewReady = true;
log.info("[CharPreview] Aktiviert");
} catch (Exception e) {
log.warn("[CharPreview] Fehler beim Laden: {}", e.getMessage());
disableCharPreview();
}
}
private void disableCharPreview() {
if (charPreviewNode != null) {
charPreviewNode.removeFromParent();
charPreviewNode = null;
charWeaponSpatial = null;
charHandNode = null;
charLeftHandNode = null;
charPalmNode = null;
charHandBindRot = null;
charLeftHandBindRot = null;
charPalmOffset = null;
}
if (modelWrapper != null) modelWrapper.setCullHint(Spatial.CullHint.Inherit);
if (gripGizmoNode != null) gripGizmoNode.setCullHint(Spatial.CullHint.Always);
input.gripEditorCharPreviewReady = false;
updateBounds(); // Orbit-Zentrum zurück auf die Bounding-Box der isolierten Waffe
}
/**
* Liefert die aktuelle Position des Hand-Ankerpunkts (Waffen-Griff bzw. Schild-Anker)
* in Weltkoordinaten, oder null wenn kein Charakter-Preview aktiv ist.
*/
private Vector3f computeCharAnchorWorld() {
if (charPreviewNode == null) return null;
Quaternion charWorldRot = charPreviewNode.getWorldRotation();
Quaternion charWorldRotInv = charWorldRot.inverse();
Vector3f charWorldPos = charPreviewNode.getWorldTranslation();
if (input.shieldEditorActive) {
if (charLeftHandNode == null) return null;
Vector3f leftBoneInChar = charWorldRotInv.mult(
charLeftHandNode.getWorldTranslation().subtract(charWorldPos));
Quaternion leftBoneRotInChar = charWorldRotInv.mult(charLeftHandNode.getWorldRotation());
Vector3f anchorInChar = leftBoneInChar.add(
leftBoneRotInChar.mult(new Vector3f(0f, -input.shieldEditorElbowOffset, 0f)));
return charWorldPos.add(charWorldRot.mult(anchorInChar));
}
if (charHandNode == null) return null;
Vector3f boneInChar = charWorldRotInv.mult(
charHandNode.getWorldTranslation().subtract(charWorldPos));
Quaternion boneRotInChar = charWorldRotInv.mult(charHandNode.getWorldRotation());
Vector3f palmOff = charPalmOffset;
Vector3f attachInChar = (palmOff != null)
? boneInChar.add(boneRotInChar.mult(palmOff.mult(0.5f)))
: boneInChar;
return charWorldPos.add(charWorldRot.mult(attachInChar));
}
private void updateCharPreviewWeapon() {
if (input.shieldEditorActive) {
updateCharPreviewShield();
return;
}
// Kategorie-Offsets aus SharedInput lesen (live-update)
WeaponCategoryAttachment cfg = new WeaponCategoryAttachment();
cfg.setHandOffX(input.gripEditorCatHandOffX);
cfg.setHandOffY(input.gripEditorCatHandOffY);
cfg.setHandOffZ(input.gripEditorCatHandOffZ);
cfg.setHand2OffX(input.gripEditorCatHand2OffX);
cfg.setHand2OffY(input.gripEditorCatHand2OffY);
cfg.setHand2OffZ(input.gripEditorCatHand2OffZ);
// Grip-Werte aus SharedInput (Spinner = display-Werte, JSON-Werte = + HAND_GRIP_OFFSET)
float g1x = input.gripEditorPosX + ItemGrip.HAND_GRIP_OFFSET_X;
float g1y = input.gripEditorPosY + ItemGrip.HAND_GRIP_OFFSET_Y;
float g1z = input.gripEditorPosZ + ItemGrip.HAND_GRIP_OFFSET_Z;
float g2x = input.gripEditorGrip2PosX;
float g2y = input.gripEditorGrip2PosY;
float g2z = input.gripEditorGrip2PosZ;
boolean hasGrip2 = g2x != 0f || g2y != 0f || g2z != 0f;
boolean bladeAtMinusZ = hasGrip2 ? (g2z > g1z) : (g1z > 0f);
boolean isTwoHand = hasGrip2 && bladeAtMinusZ;
Quaternion charWorldRot = charPreviewNode.getWorldRotation();
Quaternion charWorldRotInv = charWorldRot.inverse();
Vector3f charWorldPos = charPreviewNode.getWorldTranslation();
Vector3f boneInChar = charWorldRotInv.mult(charHandNode.getWorldTranslation().subtract(charWorldPos));
Quaternion boneRotInChar = charWorldRotInv.mult(charHandNode.getWorldRotation());
Vector3f palmOff = charPalmOffset;
Vector3f attachInChar = (palmOff != null)
? boneInChar.add(boneRotInChar.mult(palmOff.mult(0.5f)))
: boneInChar;
float DEG_TO_RAD = (float) Math.PI / 180f;
Quaternion gripRot = new Quaternion().fromAngles(
DEG_TO_RAD * input.gripEditorRotX,
DEG_TO_RAD * input.gripEditorRotY,
DEG_TO_RAD * input.gripEditorRotZ);
Quaternion animDelta = (charHandBindRot != null)
? boneRotInChar.mult(charHandBindRot.inverse())
: boneRotInChar;
Quaternion bladeFlip = bladeAtMinusZ
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = animDelta.mult(bladeFlip).mult(gripRot.inverse());
Vector3f handOff = bladeAtMinusZ
? new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), -cfg.getHandOffZ())
: new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), cfg.getHandOffZ());
Quaternion finalRot;
Vector3f finalPos;
if (isTwoHand && charLeftHandNode != null) {
Vector3f hand2Off = bladeAtMinusZ
? new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), -cfg.getHand2OffZ())
: new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), cfg.getHand2OffZ());
Vector3f g1 = new Vector3f(g1x, g1y, g1z);
Vector3f g2 = new Vector3f(g2x, g2y, g2z);
Vector3f g1eff = g1.subtract(handOff);
Vector3f g2eff = g2.add(hand2Off);
Vector3f leftHandInChar = charWorldRotInv.mult(
charLeftHandNode.getWorldTranslation().subtract(charWorldPos));
Vector3f currentGripDir = weaponRot.mult(g2eff.subtract(g1eff).normalizeLocal());
Vector3f targetDir = leftHandInChar.subtract(attachInChar).normalizeLocal();
finalRot = swingFromTo(currentGripDir, targetDir).mult(weaponRot);
finalPos = attachInChar.subtract(finalRot.mult(g1eff));
} else {
Vector3f gripPos = new Vector3f(g1x, g1y, g1z);
finalRot = weaponRot;
finalPos = attachInChar.subtract(finalRot.mult(gripPos)).addLocal(finalRot.mult(handOff));
}
charWeaponSpatial.setLocalRotation(finalRot);
charWeaponSpatial.setLocalTranslation(finalPos);
}
private void updateCharPreviewShield() {
if (charLeftHandNode == null) return;
float DEG_TO_RAD = (float) Math.PI / 180f;
Quaternion charWorldRotInv = charPreviewNode.getWorldRotation().inverse();
Vector3f charWorldPos = charPreviewNode.getWorldTranslation();
Vector3f leftBoneInChar = charWorldRotInv.mult(
charLeftHandNode.getWorldTranslation().subtract(charWorldPos));
Quaternion leftBoneRotInChar = charWorldRotInv.mult(charLeftHandNode.getWorldRotation());
Quaternion animDelta = (charLeftHandBindRot != null)
? leftBoneRotInChar.mult(charLeftHandBindRot.inverse())
: leftBoneRotInChar;
Quaternion armRot = new Quaternion().fromAngles(
DEG_TO_RAD * input.shieldEditorRotX,
DEG_TO_RAD * input.shieldEditorRotY,
DEG_TO_RAD * input.shieldEditorRotZ);
Quaternion shieldRot = animDelta.mult(armRot);
Vector3f anchor = leftBoneInChar.add(
leftBoneRotInChar.mult(new Vector3f(0f, -input.shieldEditorElbowOffset, 0f)));
Vector3f gripPos = new Vector3f(
input.shieldEditorGripX, input.shieldEditorGripY, input.shieldEditorGripZ);
charWeaponSpatial.setLocalRotation(shieldRot);
charWeaponSpatial.setLocalTranslation(anchor.subtract(shieldRot.mult(gripPos)));
}
private static String previewAnimName(String subCategory) {
if (subCategory == null) return "Idle";
return switch (subCategory) {
case "TWO_HANDED_SWORD" -> "Great Sword Idle";
case "SWORD", "SHIELD" -> "Sword And Shield Idle";
default -> "Idle";
};
}
private void loadClipToComposer(AnimComposer ac, SkinningControl dstSC, String clipName) {
if (ac.getAnimClipsNames().contains(clipName)) {
ac.setCurrentAction(clipName);
return;
}
try {
String assetKey = "Characters/clips/" + clipName + ".j3o";
Spatial clipModel = app.getAssetManager().loadModel(assetKey);
AnimComposer clipAC = findAnimComposer(clipModel);
SkinningControl clipSC = findSkinCtrl(clipModel);
if (clipAC == null || clipAC.getAnimClipsNames().isEmpty()) {
log.warn("[CharPreview] Clip-Datei leer oder kein AnimComposer: {}", assetKey);
return;
}
com.jme3.anim.Armature srcArm = clipSC != null ? clipSC.getArmature() : null;
com.jme3.anim.Armature dstArm = dstSC != null ? dstSC.getArmature() : null;
String firstName = clipAC.getAnimClipsNames().iterator().next();
com.jme3.anim.AnimClip src = clipAC.getAnimClip(firstName);
com.jme3.anim.AnimClip target;
if (srcArm != null && dstArm != null) {
target = de.blight.game.animation.RetargetingSystem.retarget(src, srcArm, dstArm);
if (target == null) target = src;
} else {
target = src;
}
if (!clipName.equals(target.getName())) {
com.jme3.anim.AnimClip renamed = new com.jme3.anim.AnimClip(clipName);
renamed.setTracks(target.getTracks());
target = renamed;
}
ac.addAnimClip(target);
ac.setCurrentAction(clipName);
log.info("[CharPreview] Clip '{}' geladen und gestartet", clipName);
} catch (Exception e) {
log.warn("[CharPreview] Clip '{}' konnte nicht geladen werden: {}", clipName, e.getMessage());
}
}
private static SkinningControl findSkinCtrl(Spatial s) {
SkinningControl sc = s.getControl(SkinningControl.class);
if (sc != null) return sc;
if (s instanceof Node n) {
for (Spatial c : n.getChildren()) {
sc = findSkinCtrl(c);
if (sc != null) return sc;
}
}
return null;
}
private static AnimComposer findAnimComposer(Spatial s) {
AnimComposer ac = s.getControl(AnimComposer.class);
if (ac != null) return ac;
if (s instanceof Node n) {
for (Spatial c : n.getChildren()) {
ac = findAnimComposer(c);
if (ac != null) return ac;
}
}
return null;
}
private static Quaternion extractJointBindRot(SkinningControl sc, String jointName) {
com.jme3.anim.Armature arm = sc.getArmature();
if (arm == null) return null;
com.jme3.anim.Joint joint = arm.getJoint(jointName);
if (joint == null) return null;
Matrix4f invBind = joint.getInverseModelBindMatrix();
if (invBind == null) return null;
Matrix4f bindMat = invBind.invert();
if (bindMat == null) return null;
return bindMat.toRotationQuat().normalizeLocal();
}
private static Quaternion swingFromTo(Vector3f from, Vector3f to) {
float dot = com.jme3.math.FastMath.clamp(from.dot(to), -1f, 1f);
Vector3f axis = from.cross(to);
float len = axis.length();
if (len < 0.001f) {
if (dot > 0f) return new Quaternion();
Vector3f perp = Math.abs(from.x) <= Math.abs(from.y)
? from.cross(Vector3f.UNIT_X).normalizeLocal()
: from.cross(Vector3f.UNIT_Y).normalizeLocal();
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.PI, perp);
}
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.acos(dot),
axis.divideLocal(len));
}
}

View File

@@ -0,0 +1,279 @@
package de.blight.editor.toolset.content;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.common.model.WeaponAttachmentIO;
import de.blight.common.model.WeaponCategoryAttachment;
import de.blight.editor.SharedInput;
import de.blight.editor.ToolContext;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.Pos;
import javafx.scene.control.*;
import javafx.scene.layout.*;
/**
* Eigenständige Ansicht zum Bearbeiten der per-Kategorie Hand-Anker-Offsets.
* Zeigt den Helden direkt mit Waffe in der Idle-Animation – keine Griff-Gizmos.
*/
public class AttachmentEditorController {
private final ToolContext ctx;
private Spinner<Double> handOffXSpin, handOffYSpin, handOffZSpin;
private Spinner<Double> hand2OffXSpin, hand2OffYSpin, hand2OffZSpin;
private boolean suppressEvents = false;
private ItemSubCategory itemSubCategory = null;
private Runnable onReturn = null;
public AttachmentEditorController(ToolContext ctx) {
this.ctx = ctx;
}
public void setOnReturn(Runnable r) { this.onReturn = r; }
// ── Öffnen ────────────────────────────────────────────────────────────────
public void open(String modelPath, ItemSubCategory subCategory, ItemGrip grip) {
itemSubCategory = subCategory;
SharedInput input = ctx.input();
// Grip-Editor-Modus nicht aktiv – reiner Attachment-Preview
input.gripEditorActive = false;
input.gripEditorIsShield = false;
input.gripEditorCharPreview = false;
input.attachmentEditorActive = true;
// Subkategorie + aktuelle Config in SharedInput laden
input.gripEditorSubCategory = subCategory != null ? subCategory.name() : null;
WeaponCategoryAttachment cfg = WeaponAttachmentIO.get(subCategory);
input.gripEditorCatHandOffX = cfg.getHandOffX();
input.gripEditorCatHandOffY = cfg.getHandOffY();
input.gripEditorCatHandOffZ = cfg.getHandOffZ();
input.gripEditorCatHand2OffX = cfg.getHand2OffX();
input.gripEditorCatHand2OffY = cfg.getHand2OffY();
input.gripEditorCatHand2OffZ = cfg.getHand2OffZ();
input.gripEditorCatOffsetsDirty = false;
// Grip-Werte des Items setzen, damit updateCharPreviewWeapon g1/g2 kennt
ItemGrip g = grip != null ? grip : new ItemGrip();
input.gripEditorPosX = g.getPosX() - ItemGrip.HAND_GRIP_OFFSET_X;
input.gripEditorPosY = g.getPosY() - ItemGrip.HAND_GRIP_OFFSET_Y;
input.gripEditorPosZ = g.getPosZ() - ItemGrip.HAND_GRIP_OFFSET_Z;
input.gripEditorRotX = g.getRotX();
input.gripEditorRotY = g.getRotY();
input.gripEditorRotZ = g.getRotZ();
input.gripEditorGrip2PosX = g.getGrip2PosX();
input.gripEditorGrip2PosY = g.getGrip2PosY();
input.gripEditorGrip2PosZ = g.getGrip2PosZ();
input.gripEditorGizmoDirty = false;
// Waffenmodell laden
if (modelPath != null && !modelPath.isBlank()) {
input.modelEditorOpenPath = modelPath;
}
input.activeLayer = SharedInput.LAYER_MODEL_EDITOR;
if (ctx.jmeApp() != null) ctx.jmeApp().setRenderThrottled(false);
ctx.setCenterView().accept(ctx.viewportSupplier().get());
ctx.setCurrentTool().accept("attachmentEditor");
ctx.setMainToolbar().accept(buildToolbar());
VBox innerPanel = buildPanel(cfg, subCategory);
ScrollPane scroll = new ScrollPane(innerPanel);
scroll.setFitToWidth(true);
scroll.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER);
scroll.setStyle("-fx-background-color:transparent;-fx-background:transparent;");
scroll.skinProperty().addListener((obs, o, n) -> {
javafx.scene.Node vp = scroll.lookup(".viewport");
if (vp != null) vp.setStyle("-fx-background-color: #252535;");
});
VBox outerPanel = new VBox(scroll);
VBox.setVgrow(scroll, Priority.ALWAYS);
outerPanel.setPrefWidth(220);
outerPanel.setMaxWidth(220);
outerPanel.setStyle("-fx-background-color: #252535;");
ctx.setRightPanel().accept(outerPanel);
ctx.setLeftPanel().accept(null);
ctx.setBottomPanel().accept(null);
}
// ── Toolbar ───────────────────────────────────────────────────────────────
private ToolBar buildToolbar() {
Button backBtn = new Button("<- Zurück");
backBtn.setOnAction(e -> onCancel());
Label title = new Label("Hand-Anker-Editor");
title.setStyle("-fx-font-weight: bold; -fx-font-size: 13;");
ToolBar tb = new ToolBar();
tb.getItems().addAll(backBtn, new Separator(Orientation.VERTICAL), title);
return tb;
}
// ── Panel ─────────────────────────────────────────────────────────────────
private VBox buildPanel(WeaponCategoryAttachment cfg, ItemSubCategory subCategory) {
handOffXSpin = doubleSpin(cfg.getHandOffX(), -2.0, 2.0, 0.005, "m");
handOffYSpin = doubleSpin(cfg.getHandOffY(), -2.0, 2.0, 0.005, "m");
handOffZSpin = doubleSpin(cfg.getHandOffZ(), -2.0, 2.0, 0.005, "m");
hand2OffXSpin = doubleSpin(cfg.getHand2OffX(), -2.0, 2.0, 0.005, "m");
hand2OffYSpin = doubleSpin(cfg.getHand2OffY(), -2.0, 2.0, 0.005, "m");
hand2OffZSpin = doubleSpin(cfg.getHand2OffZ(), -2.0, 2.0, 0.005, "m");
handOffXSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
handOffYSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
handOffZSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
hand2OffXSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
hand2OffYSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
hand2OffZSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
Button saveBtn = new Button("Speichern");
saveBtn.setMaxWidth(Double.MAX_VALUE);
saveBtn.setStyle("-fx-background-color: #2a5a2a; -fx-text-fill: #aaffaa; -fx-cursor: hand; -fx-font-weight: bold;");
saveBtn.setOnAction(e -> saveAndReturn());
Button cancelBtn = new Button("Abbrechen");
cancelBtn.setMaxWidth(Double.MAX_VALUE);
cancelBtn.setStyle("-fx-background-color: #3a3a3a; -fx-text-fill: #cccccc; -fx-cursor: hand;");
cancelBtn.setOnAction(e -> onCancel());
String catLabel = subCategory != null ? subCategory.name() : "–";
VBox panel = new VBox(8);
panel.setPadding(new Insets(12));
panel.setStyle("-fx-background-color: #252535;");
panel.setPrefWidth(220);
panel.getChildren().addAll(
styledTitle("Kategorie: " + catLabel),
styledHint("Offsets gelten für alle Waffen dieser Kategorie.\nDer Held zeigt die Waffe in der Idle-Animation."),
new Separator(),
styledTitle("Rechte Hand – Anker-Offset (m)"),
styledHint("Verschiebt den Befestigungspunkt der rechten Hand\nim Knochenraum des Charakters."),
row("X:", handOffXSpin),
row("Y:", handOffYSpin),
row("Z:", handOffZSpin),
new Separator(),
styledTitle("Linke Hand – Anker-Offset (m)"),
styledHint("Zweiter Griffpunkt (linke Hand) – nur relevant bei\nZweihänder-Waffen."),
row("X:", hand2OffXSpin),
row("Y:", hand2OffYSpin),
row("Z:", hand2OffZSpin),
new Separator(),
saveBtn,
cancelBtn
);
return panel;
}
// ── Spinner-Events ────────────────────────────────────────────────────────
private void onSpinnerChanged() {
if (suppressEvents) return;
SharedInput input = ctx.input();
input.gripEditorCatHandOffX = handOffXSpin.getValue().floatValue();
input.gripEditorCatHandOffY = handOffYSpin.getValue().floatValue();
input.gripEditorCatHandOffZ = handOffZSpin.getValue().floatValue();
input.gripEditorCatHand2OffX = hand2OffXSpin.getValue().floatValue();
input.gripEditorCatHand2OffY = hand2OffYSpin.getValue().floatValue();
input.gripEditorCatHand2OffZ = hand2OffZSpin.getValue().floatValue();
input.gripEditorCatOffsetsDirty = true;
}
// ── Speichern / Abbrechen ─────────────────────────────────────────────────
private void saveAndReturn() {
if (itemSubCategory != null) {
WeaponCategoryAttachment cfg = new WeaponCategoryAttachment();
cfg.setHandOffX(handOffXSpin.getValue().floatValue());
cfg.setHandOffY(handOffYSpin.getValue().floatValue());
cfg.setHandOffZ(handOffZSpin.getValue().floatValue());
cfg.setHand2OffX(hand2OffXSpin.getValue().floatValue());
cfg.setHand2OffY(hand2OffYSpin.getValue().floatValue());
cfg.setHand2OffZ(hand2OffZSpin.getValue().floatValue());
WeaponAttachmentIO.set(itemSubCategory, cfg);
java.nio.file.Path dest = ctx.assetRoot().resolve("weapon_attachment.json");
WeaponAttachmentIO.save(dest);
syncToMirrors(dest);
}
closeEditor();
}
private void syncToMirrors(java.nio.file.Path savedFile) {
java.nio.file.Path projectRoot = de.blight.editor.ProjectRoot.PATH;
String[] mirrorRoots = {
"blight-assets/bin/main",
"blight-assets/build/resources/main"
};
for (String root : mirrorRoots) {
java.nio.file.Path mirrorRoot = projectRoot.resolve(root);
if (!java.nio.file.Files.isDirectory(mirrorRoot)) continue;
java.nio.file.Path mirror = mirrorRoot.resolve("weapon_attachment.json");
try {
java.nio.file.Files.copy(savedFile, mirror,
java.nio.file.StandardCopyOption.REPLACE_EXISTING);
} catch (Exception e) {
// Mirror nicht vorhanden oder nicht beschreibbar – ignorieren
}
}
}
private void onCancel() {
closeEditor();
}
private void closeEditor() {
SharedInput input = ctx.input();
input.attachmentEditorActive = false;
input.gripEditorCharPreview = false;
input.gripEditorCatOffsetsDirty = false;
Runnable ret = onReturn;
onReturn = null;
itemSubCategory = null;
if (ret != null) ret.run(); else ctx.switchToWorld().run();
}
// ── Helpers ───────────────────────────────────────────────────────────────
private static Spinner<Double> doubleSpin(float initial, double min, double max, double step, String unit) {
SpinnerValueFactory.DoubleSpinnerValueFactory vf =
new SpinnerValueFactory.DoubleSpinnerValueFactory(min, max, initial, step);
vf.setConverter(new javafx.util.StringConverter<>() {
@Override public String toString(Double v) { return v == null ? "0" : String.format("%.3f", v) + " " + unit; }
@Override public Double fromString(String s) {
try { return Double.parseDouble(s.replace(unit, "").replace(",", ".").trim()); }
catch (NumberFormatException e) { return vf.getValue(); }
}
});
Spinner<Double> sp = new Spinner<>(vf);
sp.setEditable(true);
sp.setMaxWidth(Double.MAX_VALUE);
return sp;
}
private static Label styledTitle(String text) {
Label l = new Label(text);
l.setStyle("-fx-font-weight: bold; -fx-font-size: 11; -fx-text-fill: #88aacc;");
l.setWrapText(true);
return l;
}
private static Label styledHint(String text) {
Label l = new Label(text);
l.setWrapText(true);
l.setStyle("-fx-text-fill: #888; -fx-font-size: 10;");
return l;
}
private static HBox row(String labelText, Spinner<Double> spinner) {
Label lbl = new Label(labelText);
lbl.setMinWidth(30);
lbl.setStyle("-fx-text-fill: #aaa;");
HBox.setHgrow(spinner, Priority.ALWAYS);
HBox box = new HBox(6, lbl, spinner);
box.setAlignment(Pos.CENTER_LEFT);
return box;
}
}

View File

@@ -89,10 +89,14 @@ public class ContentController {
private Runnable onEnterContentMode;
private GripEditorController gripEditorController;
private AttachmentEditorController attachmentEditorController;
private ShieldAttachmentEditorController shieldAttachmentEditorController;
public ContentController(ToolContext ctx) {
this.ctx = ctx;
this.gripEditorController = new GripEditorController(ctx);
this.attachmentEditorController = new AttachmentEditorController(ctx);
this.shieldAttachmentEditorController = new ShieldAttachmentEditorController(ctx);
}
// ── Öffentliche API ────────────────────────────────────────────────────────
@@ -372,7 +376,10 @@ public class ContentController {
wireItemView(activeItemView);
ctx.setCenterView().accept(activeItemView);
ctx.setRightPanel().accept(null);
if (selectItemId != null) activeItemView.selectItem(selectItemId);
if (selectItemId != null) {
activeItemView.selectItem(selectItemId);
selectItemInTree(selectItemId);
}
}
/** Prefs-Restore: stellt Dual-Window-Position und Content-Section wieder her. */
@@ -995,7 +1002,7 @@ public class ContentController {
private void wireItemView(de.blight.editor.ui.ItemEditorView view) {
view.setOnIdChanged(this::refreshContentItemTree);
view.setGripEditorLauncher((modelPath, currentGrip, isShield, onSave) -> {
view.setGripEditorLauncher((modelPath, currentGrip, isShield, subCategory, onSave) -> {
String itemId = view.getCurrentItemId();
gripEditorController.setOnReturn(() -> {
if (dualWindowMode) {
@@ -1005,7 +1012,31 @@ public class ContentController {
switchToItemEditor(itemId);
}
});
gripEditorController.open(modelPath, currentGrip, isShield, onSave);
gripEditorController.open(modelPath, currentGrip, isShield, subCategory, onSave);
});
view.setAttachmentEditorLauncher((modelPath, subCategory, grip) -> {
String itemId = view.getCurrentItemId();
attachmentEditorController.setOnReturn(() -> {
if (dualWindowMode) {
buildItemViewInContent();
if (activeItemView != null) activeItemView.selectItem(itemId);
} else {
switchToItemEditor(itemId);
}
});
attachmentEditorController.open(modelPath, subCategory, grip);
});
view.setShieldAttachmentEditorLauncher((modelPath, subCategory, grip) -> {
String itemId = view.getCurrentItemId();
shieldAttachmentEditorController.setOnReturn(() -> {
if (dualWindowMode) {
buildItemViewInContent();
if (activeItemView != null) activeItemView.selectItem(itemId);
} else {
switchToItemEditor(itemId);
}
});
shieldAttachmentEditorController.open(modelPath, subCategory, grip);
});
}
@@ -1693,6 +1724,25 @@ public class ContentController {
}
}
private void selectItemInTree(String itemId) {
if (contentItemNode == null || contentTreeView == null || itemId == null) return;
contentItemNode.setExpanded(true);
for (TreeItem<String> leaf : contentItemNode.getChildren()) {
String val = leaf.getValue();
String leafId = val != null && val.contains(":") ? val.substring(val.indexOf(':') + 1) : val;
if (itemId.equals(leafId)) {
contentTreeUpdating = true;
try {
contentTreeView.getSelectionModel().select(leaf);
contentTreeView.scrollTo(contentTreeView.getRow(leaf));
} finally {
contentTreeUpdating = false;
}
return;
}
}
}
private void refreshContentFractionTree() {
if (contentFractionNode == null) return;
contentTreeUpdating = true;

View File

@@ -1,6 +1,7 @@
package de.blight.editor.toolset.content;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.editor.SharedInput;
import de.blight.editor.ToolContext;
import de.blight.editor.state.ModelEditorState;
@@ -30,6 +31,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
private Runnable onReturn;
private boolean suppressSpinnerEvents = false;
private boolean shieldMode = false;
private ItemSubCategory itemSubCategory = null;
public void setOnReturn(Runnable r) { this.onReturn = r; }
@@ -37,20 +39,23 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
public void applyGripGuess(float gX, float gY, float gZ) {
if (posXSpin == null) return;
suppressSpinnerEvents = true;
float bladeDirZ = ctx.input().gripEditorBladeDirZ; // -1 = Klinge bei -Z, +1 = Klinge bei +Z
// 5cm Richtung Pommel von der erkannten Parierstange
float posZ = gZ + bladeDirZ * 0.05f;
posXSpin.getValueFactory().setValue((double) gX);
posYSpin.getValueFactory().setValue((double) gY);
posZSpin.getValueFactory().setValue((double) gZ);
posZSpin.getValueFactory().setValue((double) posZ);
// Rotation zurücksetzen: Schaft zeigt zur Klinge, gelber Stab nach oben
rotXSpin.getValueFactory().setValue(0.0);
rotYSpin.getValueFactory().setValue(0.0);
rotZSpin.getValueFactory().setValue(0.0);
// 2. Griff (linke Hand): direkt angrenzend an den 1. Griff, 5cm weiter Richtung Pommel.
// Grip2-Spinner = Modell-Koordinaten direkt (kein HAND_GRIP_OFFSET), deshalb JSON-Pos von Grip1 verwenden.
float bladeDirZ = ctx.input().gripEditorBladeDirZ; // -1 = Klinge bei -Z, +1 = Klinge bei +Z
float grip1JsonZ = gZ + ItemGrip.HAND_GRIP_OFFSET_Z;
// 2. Griff (linke Hand) nur für Zweihänder setzen
if (itemSubCategory == ItemSubCategory.TWO_HANDED_SWORD) {
float grip1JsonZ = posZ + ItemGrip.HAND_GRIP_OFFSET_Z;
grip2XSpin.getValueFactory().setValue((double) gX);
grip2YSpin.getValueFactory().setValue((double) gY);
grip2ZSpin.getValueFactory().setValue((double)(grip1JsonZ - bladeDirZ * 0.05f));
grip2ZSpin.getValueFactory().setValue((double)(grip1JsonZ - bladeDirZ * 0.20f));
}
suppressSpinnerEvents = false;
onSpinnerChanged();
}
@@ -62,13 +67,19 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
// ── GripEditorLauncher ────────────────────────────────────────────────────
@Override
public void open(String modelPath, ItemGrip currentGrip, boolean isShield, Consumer<ItemGrip> onSave) {
public void open(String modelPath, ItemGrip currentGrip, boolean isShield,
ItemSubCategory subCategory, Consumer<ItemGrip> onSave) {
pendingOnSave = onSave;
shieldMode = isShield;
itemSubCategory = subCategory;
SharedInput input = ctx.input();
input.gripEditorActive = true;
input.gripEditorIsShield = isShield;
input.gripEditorSubCategory = subCategory != null ? subCategory.name() : null;
input.gripEditorCharPreview = false;
input.gripEditorCharPreviewReady = false;
input.attachmentEditorActive = false;
// Grip-Werte aus Item übernehmen (oder Defaults)
// Spinner/Gizmo zeigen den Handflächen-Kontaktpunkt (= JSON-pos minus HAND_GRIP_OFFSET)
@@ -123,7 +134,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
// ── Toolbar ───────────────────────────────────────────────────────────────
private ToolBar buildToolbar() {
Button cancelBtn = new Button("← Zurück");
Button cancelBtn = new Button("<- Zurück");
cancelBtn.setOnAction(e -> onCancel());
Label title = new Label("Griff-Editor");
title.setStyle("-fx-font-weight: bold; -fx-font-size: 13;");
@@ -220,7 +231,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
row("Z:", rotZSpin),
new Separator(),
styledTitle("2. Griff – Linke Hand (m)"),
styledHint("Zweiter Griffpunkt (blaues Gizmo) für Zweihänder.\nDirekt angrenzend an den 1. Griff, Richtung Knauf."),
styledHint("Zweiter Griffpunkt (blaues Gizmo) für Zweihänder.\n~20cm Richtung Knauf vom 1. Griff."),
row("X:", grip2XSpin),
row("Y:", grip2YSpin),
row("Z:", grip2ZSpin),
@@ -284,6 +295,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
SharedInput input = ctx.input();
input.gripEditorActive = false;
input.gripEditorIsShield = false;
input.gripEditorCharPreview = false;
Consumer<ItemGrip> save = pendingOnSave;
Runnable ret = onReturn;
@@ -295,8 +307,10 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
}
private void onCancel() {
ctx.input().gripEditorActive = false;
ctx.input().gripEditorIsShield = false;
SharedInput input = ctx.input();
input.gripEditorActive = false;
input.gripEditorIsShield = false;
input.gripEditorCharPreview = false;
Runnable ret = onReturn;
pendingOnSave = null;
@@ -311,7 +325,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
SpinnerValueFactory.DoubleSpinnerValueFactory vf =
new SpinnerValueFactory.DoubleSpinnerValueFactory(min, max, initial, step);
vf.setConverter(new javafx.util.StringConverter<>() {
@Override public String toString(Double v) { return v == null ? "0" : String.format("%.2f", v) + " " + unit; }
@Override public String toString(Double v) { return v == null ? "0" : String.format("%.3f", v) + " " + unit; }
@Override public Double fromString(String s) {
try { return Double.parseDouble(s.replace(unit, "").replace(",", ".").trim()); }
catch (NumberFormatException e) { return vf.getValue(); }
@@ -338,7 +352,7 @@ public class GripEditorController implements ItemEditorView.GripEditorLauncher {
private static HBox row(String labelText, Spinner<Double> spinner) {
Label lbl = new Label(labelText);
lbl.setMinWidth(20);
lbl.setMinWidth(30);
lbl.setStyle("-fx-text-fill: #aaa;");
HBox.setHgrow(spinner, Priority.ALWAYS);
HBox box = new HBox(6, lbl, spinner);

View File

@@ -0,0 +1,253 @@
package de.blight.editor.toolset.content;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.common.model.ShieldAttachmentIO;
import de.blight.common.model.ShieldCategoryAttachment;
import de.blight.editor.SharedInput;
import de.blight.editor.ToolContext;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.Pos;
import javafx.scene.control.*;
import javafx.scene.layout.*;
/**
* Eigenständige Ansicht zum Bearbeiten der Schild-Arm-Attachment-Parameter pro Kategorie.
* Zeigt den Helden in Sword-And-Shield Idle mit Schild am linken Arm.
*/
public class ShieldAttachmentEditorController {
private final ToolContext ctx;
private Spinner<Double> rotXSpin, rotYSpin, rotZSpin, elbowOffsetSpin;
private boolean suppressEvents = false;
private ItemSubCategory itemSubCategory = null;
private Runnable onReturn = null;
public ShieldAttachmentEditorController(ToolContext ctx) {
this.ctx = ctx;
}
public void setOnReturn(Runnable r) { this.onReturn = r; }
// ── Öffnen ────────────────────────────────────────────────────────────────
public void open(String modelPath, ItemSubCategory subCategory, ItemGrip grip) {
itemSubCategory = subCategory;
SharedInput input = ctx.input();
input.gripEditorActive = false;
input.gripEditorCharPreview = false;
input.attachmentEditorActive = false;
input.shieldEditorActive = true;
input.shieldEditorSubCategory = subCategory != null ? subCategory.name() : null;
ShieldCategoryAttachment cfg = ShieldAttachmentIO.get(subCategory);
input.shieldEditorRotX = cfg.getRotX();
input.shieldEditorRotY = cfg.getRotY();
input.shieldEditorRotZ = cfg.getRotZ();
input.shieldEditorElbowOffset = cfg.getElbowOffset();
input.shieldEditorOffsetsDirty = false;
// Grip des Schilds für Preview-Positionierung
ItemGrip g = grip != null ? grip : new ItemGrip();
input.shieldEditorGripX = g.getPosX();
input.shieldEditorGripY = g.getPosY();
input.shieldEditorGripZ = g.getPosZ();
if (modelPath != null && !modelPath.isBlank()) {
input.modelEditorOpenPath = modelPath;
}
input.activeLayer = SharedInput.LAYER_MODEL_EDITOR;
if (ctx.jmeApp() != null) ctx.jmeApp().setRenderThrottled(false);
ctx.setCenterView().accept(ctx.viewportSupplier().get());
ctx.setCurrentTool().accept("shieldAttachmentEditor");
ctx.setMainToolbar().accept(buildToolbar());
VBox innerPanel = buildPanel(cfg, subCategory);
ScrollPane scroll = new ScrollPane(innerPanel);
scroll.setFitToWidth(true);
scroll.setHbarPolicy(ScrollPane.ScrollBarPolicy.NEVER);
scroll.setStyle("-fx-background-color:transparent;-fx-background:transparent;");
scroll.skinProperty().addListener((obs, o, n) -> {
javafx.scene.Node vp = scroll.lookup(".viewport");
if (vp != null) vp.setStyle("-fx-background-color: #252535;");
});
VBox outerPanel = new VBox(scroll);
VBox.setVgrow(scroll, Priority.ALWAYS);
outerPanel.setPrefWidth(220);
outerPanel.setMaxWidth(220);
outerPanel.setStyle("-fx-background-color: #252535;");
ctx.setRightPanel().accept(outerPanel);
ctx.setLeftPanel().accept(null);
ctx.setBottomPanel().accept(null);
}
// ── Toolbar ───────────────────────────────────────────────────────────────
private ToolBar buildToolbar() {
Button backBtn = new Button("<- Zurück");
backBtn.setOnAction(e -> onCancel());
Label title = new Label("Schild-Anker-Editor");
title.setStyle("-fx-font-weight: bold; -fx-font-size: 13;");
ToolBar tb = new ToolBar();
tb.getItems().addAll(backBtn, new Separator(Orientation.VERTICAL), title);
return tb;
}
// ── Panel ─────────────────────────────────────────────────────────────────
private VBox buildPanel(ShieldCategoryAttachment cfg, ItemSubCategory subCategory) {
rotXSpin = doubleSpin(cfg.getRotX(), -360.0, 360.0, 1.0, "°");
rotYSpin = doubleSpin(cfg.getRotY(), -360.0, 360.0, 1.0, "°");
rotZSpin = doubleSpin(cfg.getRotZ(), -360.0, 360.0, 1.0, "°");
elbowOffsetSpin = doubleSpin(cfg.getElbowOffset(), 0.0, 1.0, 0.005, "m");
rotXSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
rotYSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
rotZSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
elbowOffsetSpin.valueProperty().addListener((obs, o, n) -> onSpinnerChanged());
Button saveBtn = new Button("Speichern");
saveBtn.setMaxWidth(Double.MAX_VALUE);
saveBtn.setStyle("-fx-background-color: #2a5a2a; -fx-text-fill: #aaffaa; -fx-cursor: hand; -fx-font-weight: bold;");
saveBtn.setOnAction(e -> saveAndReturn());
Button cancelBtn = new Button("Abbrechen");
cancelBtn.setMaxWidth(Double.MAX_VALUE);
cancelBtn.setStyle("-fx-background-color: #3a3a3a; -fx-text-fill: #cccccc; -fx-cursor: hand;");
cancelBtn.setOnAction(e -> onCancel());
String catLabel = subCategory != null ? subCategory.name() : "–";
VBox panel = new VBox(8);
panel.setPadding(new Insets(12));
panel.setStyle("-fx-background-color: #252535;");
panel.setPrefWidth(220);
panel.getChildren().addAll(
styledTitle("Kategorie: " + catLabel),
styledHint("Steuert wie das Schild am linken Unterarm angebracht ist.\nDer Held zeigt die Pose in der Sword-And-Shield Idle-Animation."),
new Separator(),
styledTitle("Rotation am Arm (Grad)"),
styledHint("Dreht das Schild relativ zur Bind-Pose des LeftHand-Knochens."),
row("X:", rotXSpin),
row("Y:", rotYSpin),
row("Z:", rotZSpin),
new Separator(),
styledTitle("Ellbogen-Offset (m)"),
styledHint("Verschiebung in Richtung Ellbogen (lokale -Y des LeftHand-Knochens)."),
row("Off:", elbowOffsetSpin),
new Separator(),
saveBtn,
cancelBtn
);
return panel;
}
// ── Spinner-Events ────────────────────────────────────────────────────────
private void onSpinnerChanged() {
if (suppressEvents) return;
SharedInput input = ctx.input();
input.shieldEditorRotX = rotXSpin.getValue().floatValue();
input.shieldEditorRotY = rotYSpin.getValue().floatValue();
input.shieldEditorRotZ = rotZSpin.getValue().floatValue();
input.shieldEditorElbowOffset = elbowOffsetSpin.getValue().floatValue();
input.shieldEditorOffsetsDirty = true;
}
// ── Speichern / Abbrechen ─────────────────────────────────────────────────
private void saveAndReturn() {
if (itemSubCategory != null) {
ShieldCategoryAttachment cfg = new ShieldCategoryAttachment();
cfg.setRotX(rotXSpin.getValue().floatValue());
cfg.setRotY(rotYSpin.getValue().floatValue());
cfg.setRotZ(rotZSpin.getValue().floatValue());
cfg.setElbowOffset(elbowOffsetSpin.getValue().floatValue());
ShieldAttachmentIO.set(itemSubCategory, cfg);
java.nio.file.Path dest = ctx.assetRoot().resolve("shield_attachment.json");
ShieldAttachmentIO.save(dest);
syncToMirrors(dest);
}
closeEditor();
}
private void syncToMirrors(java.nio.file.Path savedFile) {
java.nio.file.Path projectRoot = de.blight.editor.ProjectRoot.PATH;
String[] mirrorRoots = {
"blight-assets/bin/main",
"blight-assets/build/resources/main"
};
for (String root : mirrorRoots) {
java.nio.file.Path mirror = projectRoot.resolve(root).resolve("shield_attachment.json");
try {
java.nio.file.Files.copy(savedFile, mirror,
java.nio.file.StandardCopyOption.REPLACE_EXISTING);
} catch (Exception e) {
// Mirror nicht vorhanden – ignorieren
}
}
}
private void onCancel() {
closeEditor();
}
private void closeEditor() {
SharedInput input = ctx.input();
input.shieldEditorActive = false;
input.shieldEditorOffsetsDirty = false;
Runnable ret = onReturn;
onReturn = null;
itemSubCategory = null;
if (ret != null) ret.run(); else ctx.switchToWorld().run();
}
// ── Helpers ───────────────────────────────────────────────────────────────
private static Spinner<Double> doubleSpin(float initial, double min, double max, double step, String unit) {
SpinnerValueFactory.DoubleSpinnerValueFactory vf =
new SpinnerValueFactory.DoubleSpinnerValueFactory(min, max, initial, step);
vf.setConverter(new javafx.util.StringConverter<>() {
@Override public String toString(Double v) { return v == null ? "0" : String.format("%.3f", v) + " " + unit; }
@Override public Double fromString(String s) {
try { return Double.parseDouble(s.replace(unit, "").replace(",", ".").trim()); }
catch (NumberFormatException e) { return vf.getValue(); }
}
});
Spinner<Double> sp = new Spinner<>(vf);
sp.setEditable(true);
sp.setMaxWidth(Double.MAX_VALUE);
return sp;
}
private static Label styledTitle(String text) {
Label l = new Label(text);
l.setStyle("-fx-font-weight: bold; -fx-font-size: 11; -fx-text-fill: #88aacc;");
l.setWrapText(true);
return l;
}
private static Label styledHint(String text) {
Label l = new Label(text);
l.setWrapText(true);
l.setStyle("-fx-text-fill: #888; -fx-font-size: 10;");
return l;
}
private static HBox row(String labelText, Spinner<Double> spinner) {
Label lbl = new Label(labelText);
lbl.setMinWidth(30);
lbl.setStyle("-fx-text-fill: #aaa;");
HBox.setHgrow(spinner, Priority.ALWAYS);
HBox box = new HBox(6, lbl, spinner);
box.setAlignment(Pos.CENTER_LEFT);
return box;
}
}

View File

@@ -277,12 +277,9 @@ public class ModelEditorController implements ToolController {
public void openModelEditor(String relPath, Path absolutePath) {
this.pendingRelPath = relPath;
this.pendingAbsPath = absolutePath;
if (ctx.registry().getActive() == this) {
activate();
} else {
ctx.switchToWorld().run();
ctx.registry().activate(this);
}
}
/** Öffnet den Datei-Dialog für den Modell-Import. */
public void openModelImport(Window owner) {

View File

@@ -56,11 +56,21 @@ public class ItemEditorView extends BorderPane {
private VBox effectsRows;
public interface GripEditorLauncher {
void open(String modelPath, ItemGrip currentGrip, boolean isShield, java.util.function.Consumer<ItemGrip> onSave);
void open(String modelPath, ItemGrip currentGrip, boolean isShield, ItemSubCategory subCategory, java.util.function.Consumer<ItemGrip> onSave);
}
public interface AttachmentEditorLauncher {
void open(String modelPath, ItemSubCategory subCategory, ItemGrip grip);
}
public interface ShieldAttachmentEditorLauncher {
void open(String modelPath, ItemSubCategory subCategory, ItemGrip grip);
}
private Runnable onIdChanged;
private GripEditorLauncher gripEditorLauncher;
private AttachmentEditorLauncher attachmentEditorLauncher;
private ShieldAttachmentEditorLauncher shieldAttachmentEditorLauncher;
private final PauseTransition savePause = new PauseTransition(Duration.millis(600));
@@ -90,6 +100,8 @@ public class ItemEditorView extends BorderPane {
public void setOnIdChanged(Runnable r) { this.onIdChanged = r; }
public void setGripEditorLauncher(GripEditorLauncher l) { this.gripEditorLauncher = l; }
public void setAttachmentEditorLauncher(AttachmentEditorLauncher l) { this.attachmentEditorLauncher = l; }
public void setShieldAttachmentEditorLauncher(ShieldAttachmentEditorLauncher l) { this.shieldAttachmentEditorLauncher = l; }
public String getCurrentItemId() { return current != null ? current.getItemId() : null; }
public void selectItem(String itemId) {
@@ -237,11 +249,17 @@ public class ItemEditorView extends BorderPane {
gripBtn.setStyle("-fx-background-color: #3a3a5a; -fx-text-fill: #ddddff; -fx-cursor: hand;");
gripBtn.setOnAction(e -> openGripEditor());
Button attachmentBtn = new Button("Hand-Anker bearbeiten...");
attachmentBtn.setMaxWidth(Double.MAX_VALUE);
attachmentBtn.setStyle("-fx-background-color: #1a3a3a; -fx-text-fill: #88ffcc; -fx-cursor: hand;");
attachmentBtn.setOnAction(e -> openAttachmentEditor());
weaponSection = new VBox(6,
new Separator(),
sectionTitle("Kampfwerte"),
row("Schaden:", damageSpinner),
gripBtn
gripBtn,
attachmentBtn
);
weaponSection.setVisible(false);
weaponSection.setManaged(false);
@@ -252,10 +270,16 @@ public class ItemEditorView extends BorderPane {
shieldGripBtn.setStyle("-fx-background-color: #2a4a5a; -fx-text-fill: #aaddff; -fx-cursor: hand;");
shieldGripBtn.setOnAction(e -> openShieldGripEditor());
Button shieldAttachmentBtn = new Button("Arm-Anker bearbeiten...");
shieldAttachmentBtn.setMaxWidth(Double.MAX_VALUE);
shieldAttachmentBtn.setStyle("-fx-background-color: #1a4a4a; -fx-text-fill: #aaffee; -fx-cursor: hand;");
shieldAttachmentBtn.setOnAction(e -> openShieldAttachmentEditor());
shieldSection = new VBox(6,
new Separator(),
sectionTitle("Schild-Griff"),
shieldGripBtn
shieldGripBtn,
shieldAttachmentBtn
);
shieldSection.setVisible(false);
shieldSection.setManaged(false);
@@ -325,21 +349,34 @@ public class ItemEditorView extends BorderPane {
private void openGripEditor() {
if (current == null || gripEditorLauncher == null) return;
String modelPath = modelRefField.getText().trim();
gripEditorLauncher.open(modelPath.isBlank() ? null : modelPath, current.getGrip(), false, grip -> {
gripEditorLauncher.open(modelPath.isBlank() ? null : modelPath, current.getGrip(), false, current.getSubCategory(), grip -> {
current.setGrip(grip);
persistCurrent();
});
}
private void openAttachmentEditor() {
if (current == null || attachmentEditorLauncher == null) return;
String modelPath = modelRefField.getText().trim();
attachmentEditorLauncher.open(modelPath.isBlank() ? null : modelPath, current.getSubCategory(), current.getGrip());
}
private void openShieldGripEditor() {
if (current == null || gripEditorLauncher == null) return;
String modelPath = modelRefField.getText().trim();
gripEditorLauncher.open(modelPath.isBlank() ? null : modelPath, current.getGrip(), true, grip -> {
gripEditorLauncher.open(modelPath.isBlank() ? null : modelPath, current.getGrip(), true, current.getSubCategory(), grip -> {
current.setGrip(grip);
persistCurrent();
});
}
private void openShieldAttachmentEditor() {
if (current == null || shieldAttachmentEditorLauncher == null) return;
String modelPath = modelRefField.getText().trim();
shieldAttachmentEditorLauncher.open(modelPath.isBlank() ? null : modelPath,
current.getSubCategory(), current.getGrip());
}
private void updateWeaponSectionVisibility() {
ItemCategory cat = catCombo.getValue();
ItemSubCategory sub = subCatCombo.getValue();

View File

@@ -12,6 +12,10 @@ import com.jme3.scene.control.AbstractControl;
import de.blight.common.model.Item;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.common.model.ShieldAttachmentIO;
import de.blight.common.model.ShieldCategoryAttachment;
import de.blight.common.model.WeaponAttachmentIO;
import de.blight.common.model.WeaponCategoryAttachment;
import de.blight.game.animation.RetargetingSystem;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -34,6 +38,7 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
private static final float HALF_PI = (float) Math.PI * 0.5f;
private static final Vector3f BACK_GRIP_OFFSET = new Vector3f(0.0f, 0.40f, -0.13f);
private static final Vector3f TWO_HAND_BACK_GRIP_OFFSET = new Vector3f(0.0f, 0.40f, -0.03f);
private static final Vector3f HAND_GRIP_OFFSET = new Vector3f(
ItemGrip.HAND_GRIP_OFFSET_X, ItemGrip.HAND_GRIP_OFFSET_Y, ItemGrip.HAND_GRIP_OFFSET_Z);
private static final Vector3f SHIELD_BACK_OFFSET = new Vector3f(0.12f, -0.10f, -0.10f);
@@ -146,18 +151,19 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
boolean usesTwoHand = isTwoHand && leftForeArmNode != null
&& wGrip != null
&& (wGrip.getGrip2PosX() != 0f || wGrip.getGrip2PosY() != 0f || wGrip.getGrip2PosZ() != 0f);
WeaponCategoryAttachment cfg = WeaponAttachmentIO.get(
weaponItem != null ? weaponItem.getSubCategory() : null);
if (usesTwoHand) {
Vector3f handballen = (palmOffsetLocal != null)
? boneInChar.subtract(boneRotInChar.mult(palmOffsetLocal.mult(0.5f)))
: boneInChar;
applyTwoHandTransform(weaponSpatial, handballen, boneRotInChar,
wGrip, charWorldRotInv, charWorldPos);
applyTwoHandTransform(weaponSpatial, attachInChar, boneRotInChar,
wGrip, charWorldRotInv, charWorldPos, cfg);
} else {
applyHandTransform(weaponSpatial, attachInChar, boneRotInChar, wGrip);
applyHandTransform(weaponSpatial, attachInChar, boneRotInChar, wGrip, cfg);
}
} else {
boolean twoHanded = weaponItem != null
&& weaponItem.getSubCategory() == ItemSubCategory.TWO_HANDED_SWORD;
applyBackTransform(weaponSpatial, boneInChar, boneRotInChar,
weaponItem != null ? weaponItem.getGrip() : null);
weaponItem != null ? weaponItem.getGrip() : null, twoHanded);
}
}
}
@@ -168,7 +174,9 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
if (drawn && leftForeArmNode != null) {
Vector3f boneInChar = charWorldRotInv.mult(leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Quaternion boneRotInChar = charWorldRotInv.mult(leftForeArmNode.getWorldRotation());
applyShieldArmTransform(shieldSpatial, boneInChar, boneRotInChar, grip);
ShieldCategoryAttachment shieldCfg = ShieldAttachmentIO.get(
shieldItem != null ? shieldItem.getSubCategory() : null);
applyShieldArmTransform(shieldSpatial, boneInChar, boneRotInChar, grip, shieldCfg);
shieldSpatial.setCullHint(Spatial.CullHint.Inherit);
} else if (!drawn && backNode != null) {
Vector3f boneInChar = charWorldRotInv.mult(backNode.getWorldTranslation().subtract(charWorldPos));
@@ -196,7 +204,8 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
// ── Hand-Transform (1:1 von WeaponAttachmentControl) ─────────────────────────
private void applyHandTransform(Spatial s, Vector3f bonePosInChar,
Quaternion boneRotInChar, ItemGrip grip) {
Quaternion boneRotInChar, ItemGrip grip,
WeaponCategoryAttachment cfg) {
Quaternion gripRot = (grip != null)
? new Quaternion().fromAngles(DEG_TO_RAD * grip.getRotX(),
DEG_TO_RAD * grip.getRotY(),
@@ -208,53 +217,56 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
Quaternion animDelta = (handBindRotInChar != null)
? boneRotInChar.mult(handBindRotInChar.inverse())
: boneRotInChar;
boolean bladeAtMinusZ = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
boolean bladeAtMinusZ = grip != null && (
(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
? grip.getGrip2PosZ() > grip.getPosZ()
: grip.getPosZ() > 0f);
Quaternion bladeFlip = bladeAtMinusZ
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = animDelta.mult(bladeFlip).mult(gripRot.inverse());
Vector3f handOff = bladeAtMinusZ
? new Vector3f(HAND_GRIP_OFFSET.x, HAND_GRIP_OFFSET.y, -HAND_GRIP_OFFSET.z)
: HAND_GRIP_OFFSET;
? new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), -cfg.getHandOffZ())
: new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), cfg.getHandOffZ());
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(gripPos));
weaponPos = weaponPos.add(weaponRot.mult(handOff));
if (grip != null && (grip.getHandOffsetX() != 0f || grip.getHandOffsetY() != 0f || grip.getHandOffsetZ() != 0f)) {
weaponPos = weaponPos.add(grip.getHandOffsetX(), grip.getHandOffsetY(), grip.getHandOffsetZ());
}
s.setLocalRotation(weaponRot);
s.setLocalTranslation(weaponPos);
}
/**
* Zweihänder: Schwert dreht sich frei um Griff1 (rechte Handteller-Innenfläche) als Pivot;
* die Richtung wird so gewählt, dass Griff2 so nah wie möglich am linken Handteller liegt.
*/
private void applyTwoHandTransform(Spatial s, Vector3f bonePosInChar, Quaternion boneRotInChar,
ItemGrip grip, Quaternion charWorldRotInv, Vector3f charWorldPos) {
ItemGrip grip, Quaternion charWorldRotInv, Vector3f charWorldPos,
WeaponCategoryAttachment cfg) {
Quaternion gripRot = new Quaternion().fromAngles(
DEG_TO_RAD * grip.getRotX(), DEG_TO_RAD * grip.getRotY(), DEG_TO_RAD * grip.getRotZ());
Quaternion animDelta = (handBindRotInChar != null)
? boneRotInChar.mult(handBindRotInChar.inverse()) : boneRotInChar;
boolean bladeAtMinusZ3 = grip.getGrip2PosZ() > grip.getPosZ();
Quaternion bladeFlip3 = bladeAtMinusZ3
boolean bladeAtMinusZ = grip.getGrip2PosZ() > grip.getPosZ();
Quaternion bladeFlip = bladeAtMinusZ
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = animDelta.mult(bladeFlip3).mult(gripRot.inverse());
Quaternion weaponRot = animDelta.mult(bladeFlip).mult(gripRot.inverse());
// Griff-Achse im Modell-Space: Griff1 → Griff2
Vector3f g1 = new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ());
Vector3f g2 = new Vector3f(grip.getGrip2PosX(), grip.getGrip2PosY(), grip.getGrip2PosZ());
Vector3f modelGripAxis = g2.subtract(g1).normalizeLocal();
Vector3f currentGripAxis = weaponRot.mult(modelGripAxis);
Vector3f handOff = bladeAtMinusZ
? new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), -cfg.getHandOffZ())
: new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), cfg.getHandOffZ());
Vector3f hand2Off = bladeAtMinusZ
? new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), -cfg.getHand2OffZ())
: new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), cfg.getHand2OffZ());
Vector3f g1eff = g1.subtract(handOff);
Vector3f g2eff = g2.add(hand2Off);
// Zielachse: rechtes Handgelenk → linkes Handgelenk im Char-Space
Vector3f rightWristInChar = charWorldRotInv.mult(handNode.getWorldTranslation().subtract(charWorldPos));
Vector3f leftWristInChar = charWorldRotInv.mult(leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Vector3f targetGripAxis = leftWristInChar.subtract(rightWristInChar).normalizeLocal();
Vector3f leftHandInChar = charWorldRotInv.mult(leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Vector3f currentGripDir = weaponRot.mult(g2eff.subtract(g1eff).normalizeLocal());
Vector3f targetDir = leftHandInChar.subtract(bonePosInChar).normalizeLocal();
weaponRot = swingFromTo(currentGripDir, targetDir).mult(weaponRot);
Quaternion swingCorr = swingFromTo(currentGripAxis, targetGripAxis);
weaponRot = swingCorr.mult(weaponRot);
// Grip1 direkt am Handteller platzieren (bonePosInChar enthält palmOffset bereits).
// Kein zusätzlicher HAND_GRIP_OFFSET – wir haben die exakten Greifpositionen.
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(g1));
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(g1eff));
s.setLocalRotation(weaponRot);
s.setLocalTranslation(weaponPos);
}
@@ -262,36 +274,40 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
private static Quaternion swingFromTo(Vector3f from, Vector3f to) {
float dot = com.jme3.math.FastMath.clamp(from.dot(to), -1f, 1f);
Vector3f axis = from.cross(to);
float axisLen = axis.length();
if (axisLen < 0.001f) {
float len = axis.length();
if (len < 0.001f) {
if (dot > 0f) return new Quaternion();
Vector3f perp = Math.abs(from.x) <= Math.abs(from.y)
? from.cross(Vector3f.UNIT_X).normalizeLocal()
: from.cross(Vector3f.UNIT_Y).normalizeLocal();
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.PI, perp);
}
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.acos(dot), axis.divideLocal(axisLen));
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.acos(dot), axis.divideLocal(len));
}
private static final Quaternion BACK_ROT_NORM = new Quaternion(0f, -(float) Math.sqrt(0.5), (float) Math.sqrt(0.5), 0f);
private void applyBackTransform(Spatial s, Vector3f boneInChar,
Quaternion boneRotInChar, ItemGrip grip) {
Quaternion boneRotInChar, ItemGrip grip, boolean twoHanded) {
Quaternion gripRot = (grip != null)
? new Quaternion().fromAngles(DEG_TO_RAD * grip.getRotX(),
DEG_TO_RAD * grip.getRotY(),
DEG_TO_RAD * grip.getRotZ())
: new Quaternion();
boolean bladeAtMinusZ2 = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
boolean bladeAtMinusZ2 = grip != null && (
(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
? grip.getGrip2PosZ() > grip.getPosZ()
: grip.getPosZ() > 0f);
Quaternion bladeFlip2 = bladeAtMinusZ2
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = boneRotInChar.mult(BACK_ROT_NORM).mult(bladeFlip2).mult(gripRot.inverse());
Vector3f target = boneInChar.add(boneRotInChar.mult(BACK_GRIP_OFFSET));
Vector3f target = boneInChar.add(boneRotInChar.mult(
twoHanded ? TWO_HAND_BACK_GRIP_OFFSET : BACK_GRIP_OFFSET));
// X=0: Waffenmitte (nicht handspezifischer Griffpunkt) auf Wirbelsäule zentrieren
Vector3f gripPos = grip != null
? new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ()) : Vector3f.ZERO;
? new Vector3f(0f, grip.getPosY(), grip.getPosZ()) : Vector3f.ZERO;
Vector3f backPos = target.subtract(weaponRot.mult(gripPos));
if (bladeAtMinusZ2) backPos = backPos.add(0.1f, 0f, 0f);
s.setLocalRotation(weaponRot);
s.setLocalTranslation(backPos);
}
@@ -299,15 +315,17 @@ public class NpcWeaponAttachmentControl extends AbstractControl {
// ── Schild-Transforms (1:1 von WeaponAttachmentControl) ──────────────────────
private void applyShieldArmTransform(Spatial s, Vector3f bonePosInChar,
Quaternion boneRotInChar, ItemGrip grip) {
Quaternion boneRotInChar, ItemGrip grip,
ShieldCategoryAttachment cfg) {
Quaternion animDelta = (leftForeArmBindRotInChar != null)
? boneRotInChar.mult(leftForeArmBindRotInChar.inverse())
: boneRotInChar;
Quaternion armRot = new Quaternion().fromAngles(SHIELD_ARM_ROT_X, SHIELD_ARM_ROT_Y, SHIELD_ARM_ROT_Z);
Quaternion armRot = new Quaternion().fromAngles(
DEG_TO_RAD * cfg.getRotX(), DEG_TO_RAD * cfg.getRotY(), DEG_TO_RAD * cfg.getRotZ());
Quaternion shieldRot = animDelta.mult(armRot);
Vector3f gripPos = (grip != null)
? new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ()) : Vector3f.ZERO;
Vector3f anchor = bonePosInChar.add(boneRotInChar.mult(new Vector3f(0f, -SHIELD_ARM_ELBOW_OFFSET, 0f)));
Vector3f anchor = bonePosInChar.add(boneRotInChar.mult(new Vector3f(0f, -cfg.getElbowOffset(), 0f)));
s.setLocalRotation(shieldRot);
s.setLocalTranslation(anchor.subtract(shieldRot.mult(gripPos)));
}

View File

@@ -6,6 +6,7 @@ import com.jme3.anim.tween.Tween;
import com.jme3.anim.tween.action.BaseAction;
import com.jme3.bullet.control.CharacterControl;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.RawInputListener;
import com.jme3.input.controls.ActionListener;
@@ -110,11 +111,14 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
private static final String ACT_COMBAT_ALT = "CombatAltAction";
private static final String ACT_ROLL = "Roll";
private static final String ACT_SNEAK = "Sneak";
private static final String ACT_BORED_1 = "BoredAnim1";
private static final String ACT_BORED_2 = "BoredAnim2";
private static final String ACT_BORED_3 = "BoredAnim3";
private static final String[] ACTION_NAMES = {
"Forward", "Backward", "Left", "Right", "Jump", "Sprint", "Walk",
ACT_DRAW_MELEE, ACT_DRAW_RANGED, ACT_SHEATH, ACT_COMBAT_ATK, ACT_COMBAT_ALT,
ACT_ROLL, ACT_SNEAK
ACT_ROLL, ACT_SNEAK, ACT_BORED_1, ACT_BORED_2, ACT_BORED_3
};
private final InputManager inputManager;
@@ -383,6 +387,9 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
case ACT_COMBAT_ALT -> handleCombatAlt(isPressed);
case ACT_ROLL -> { if (isPressed) triggerRollFromInput(); }
case ACT_SNEAK -> { if (!weaponDrawn) handleSneakKey(isPressed); }
case ACT_BORED_1 -> { if (isPressed) triggerBoredAnim(0); }
case ACT_BORED_2 -> { if (isPressed) triggerBoredAnim(1); }
case ACT_BORED_3 -> { if (isPressed) triggerBoredAnim(2); }
}
};
@@ -400,6 +407,8 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
this.visual = visual;
}
public Spatial getVisual() { return visual; }
/**
* Setzt die Navigationsquellen (PathFinder + Terrain). Muss vor oder beim
* ersten setAnimationContext gesetzt sein, damit der CharacterNavigator
@@ -468,6 +477,7 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
public void setMainCharacter(MainCharacter mc) { this.mainCharacter = mc; }
public boolean isWeaponDrawn() { return weaponDrawn; }
public boolean isDrawAnimActive() { return drawAnimActive; }
public ItemSubCategory getDrawnWeaponType() { return drawnWeaponType; }
public boolean isLastAttackCritical() { return lastAttackCritical; }
public com.jme3.anim.SkinningControl getSkinningControl() { return skinningControl; }
@@ -832,6 +842,9 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
inputManager.addMapping(ACT_COMBAT_ALT, new MouseButtonTrigger(MouseInput.BUTTON_RIGHT));
inputManager.addMapping(ACT_ROLL, new KeyTrigger(kb.roll));
inputManager.addMapping(ACT_SNEAK, new KeyTrigger(kb.sneak));
inputManager.addMapping(ACT_BORED_1, new KeyTrigger(KeyInput.KEY_F1));
inputManager.addMapping(ACT_BORED_2, new KeyTrigger(KeyInput.KEY_F2));
inputManager.addMapping(ACT_BORED_3, new KeyTrigger(KeyInput.KEY_F3));
inputManager.addListener(actionListener, ACTION_NAMES);
}
@@ -1222,7 +1235,8 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
} else {
boolean swordShield = drawnWeaponType == de.blight.common.model.ItemSubCategory.SWORD
&& hasShieldEquipped();
if (swordShield) {
boolean twoHand = drawnWeaponType == ItemSubCategory.TWO_HANDED_SWORD;
if (swordShield || twoHand) {
if (boredAnimRemaining > 0f) {
boredAnimRemaining -= tpf;
target = boredVariant;
@@ -1231,9 +1245,15 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
if (boredIdleTimer >= BORED_IDLE_DELAY) {
boredIdleTimer = 0f;
int pick = playerRng.nextInt(3);
if (swordShield) {
boredVariant = pick == 0 ? AnimationAction.SWORD_IDLE_BORED
: pick == 1 ? AnimationAction.SWORD_IDLE_BORED_2
: AnimationAction.SWORD_IDLE_BORED_3;
} else {
boredVariant = pick == 0 ? AnimationAction.TWO_HAND_IDLE_BORED
: pick == 1 ? AnimationAction.TWO_HAND_IDLE_BORED_2
: AnimationAction.TWO_HAND_IDLE_BORED_3;
}
boredAnimRemaining = resolveClipLength(boredVariant, 3.0f);
target = boredVariant;
} else {
@@ -1409,6 +1429,12 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
private void handleCombatAlt(boolean isPressed) {
if (!weaponDrawn) return;
if (isMeleeType(drawnWeaponType)) {
// Schwert blockt per Schild – ohne Schild ist Blocken nicht möglich.
// Zweihänder/Axt blocken mit der Waffe selbst, brauchen keinen Schild.
if (drawnWeaponType == ItemSubCategory.SWORD && !hasShieldEquipped()) {
rightMouseHeld = false;
return;
}
if (isPressed) {
rightMouseHeld = true;
// Sofort blocken nur wenn keine andere Animation läuft
@@ -1676,6 +1702,25 @@ public class PlayerInputControl implements CombatStyleBase.AnimReceiver {
currentAnim = AnimationAction.CROUCH_TO_STAND;
}
private void triggerBoredAnim(int variant) {
if (!weaponDrawn || forward || backward || left || right || combatAnimActive || drawAnimActive) return;
if (physicsChar != null && !physicsChar.onGround()) return;
boolean swordShield = drawnWeaponType == de.blight.common.model.ItemSubCategory.SWORD && hasShieldEquipped();
boolean twoHand = drawnWeaponType == ItemSubCategory.TWO_HANDED_SWORD;
if (!swordShield && !twoHand) return;
if (swordShield) {
boredVariant = variant == 0 ? AnimationAction.SWORD_IDLE_BORED
: variant == 1 ? AnimationAction.SWORD_IDLE_BORED_2
: AnimationAction.SWORD_IDLE_BORED_3;
} else {
boredVariant = variant == 0 ? AnimationAction.TWO_HAND_IDLE_BORED
: variant == 1 ? AnimationAction.TWO_HAND_IDLE_BORED_2
: AnimationAction.TWO_HAND_IDLE_BORED_3;
}
boredAnimRemaining = resolveClipLength(boredVariant, 3.0f);
boredIdleTimer = 0f;
}
private void triggerRollFromInput() {
if (!weaponDrawn) return;
if (rollActive || pickupActive || blockingAnimActive || turnActive

View File

@@ -13,6 +13,10 @@ import de.blight.common.model.Item;
import de.blight.common.model.ItemGrip;
import de.blight.common.model.ItemSubCategory;
import de.blight.common.model.MainCharacter;
import de.blight.common.model.ShieldAttachmentIO;
import de.blight.common.model.ShieldCategoryAttachment;
import de.blight.common.model.WeaponAttachmentIO;
import de.blight.common.model.WeaponCategoryAttachment;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@@ -37,6 +41,7 @@ public class WeaponAttachmentControl extends AbstractControl {
private static final float HALF_PI = (float) Math.PI * 0.5f;
private static final Vector3f BACK_GRIP_OFFSET = new Vector3f(0.0f, 0.40f, -0.13f);
private static final Vector3f TWO_HAND_BACK_GRIP_OFFSET = new Vector3f(0.0f, 0.40f, -0.03f);
private static final Vector3f HAND_GRIP_OFFSET = new Vector3f(
ItemGrip.HAND_GRIP_OFFSET_X, ItemGrip.HAND_GRIP_OFFSET_Y, ItemGrip.HAND_GRIP_OFFSET_Z);
@@ -67,6 +72,7 @@ public class WeaponAttachmentControl extends AbstractControl {
// Wird im 2. Frame aus den Runtime-Node-Positionen berechnet (skalierungs-unabhängig).
private Vector3f palmOffsetLocal;
private Item lastEquippedWeapon;
private boolean lastDrawnState = false;
private Spatial weaponSpatial;
@@ -188,27 +194,27 @@ public class WeaponAttachmentControl extends AbstractControl {
if (drawn) {
boolean isTwoHand = item != null && item.getSubCategory() == ItemSubCategory.TWO_HANDED_SWORD;
WeaponCategoryAttachment cfg = WeaponAttachmentIO.get(item != null ? item.getSubCategory() : null);
Vector3f attachInChar = (palmOffsetLocal != null)
? boneInChar.add(boneRotInChar.mult(palmOffsetLocal.mult(0.5f)))
: boneInChar;
boolean usesTwoHand = isTwoHand && leftForeArmNode != null
&& grip != null
&& (grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f);
&& (grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
&& !playerInput.isDrawAnimActive();
if (usesTwoHand) {
// Handballen: entgegengesetzte Richtung von palmOffset (der Richtung Finger zeigt)
Vector3f handballen = (palmOffsetLocal != null)
? boneInChar.subtract(boneRotInChar.mult(palmOffsetLocal.mult(0.5f)))
: boneInChar;
applyTwoHandTransform(handballen, boneRotInChar, grip, charWorldRotInv, charWorldPos);
applyTwoHandTransform(attachInChar, boneRotInChar, grip, charWorldRotInv, charWorldPos, cfg);
} else {
applyHandTransform(attachInChar, boneRotInChar, grip);
applyHandTransform(attachInChar, boneRotInChar, grip, cfg);
}
} else {
applyBackTransform(boneInChar, boneRotInChar, grip);
boolean twoHanded = item != null && item.getSubCategory() == ItemSubCategory.TWO_HANDED_SWORD;
applyBackTransform(boneInChar, boneRotInChar, grip, twoHanded);
}
}
private void applyHandTransform(Vector3f bonePosInChar, Quaternion boneRotInChar, ItemGrip grip) {
private void applyHandTransform(Vector3f bonePosInChar, Quaternion boneRotInChar, ItemGrip grip,
WeaponCategoryAttachment cfg) {
Quaternion gripRot = (grip != null)
? new Quaternion().fromAngles(DEG_TO_RAD * grip.getRotX(), DEG_TO_RAD * grip.getRotY(), DEG_TO_RAD * grip.getRotZ())
: new Quaternion();
@@ -219,7 +225,10 @@ public class WeaponAttachmentControl extends AbstractControl {
Quaternion animDelta = (handBindRotInChar != null)
? boneRotInChar.mult(handBindRotInChar.inverse())
: boneRotInChar;
boolean bladeAtMinusZ2 = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
boolean bladeAtMinusZ2 = grip != null && (
(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
? grip.getGrip2PosZ() > grip.getPosZ()
: grip.getPosZ() > 0f);
Quaternion bladeFlip2 = bladeAtMinusZ2
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
@@ -259,8 +268,8 @@ public class WeaponAttachmentControl extends AbstractControl {
}
Vector3f handOff2 = bladeAtMinusZ2
? new Vector3f(HAND_GRIP_OFFSET.x, HAND_GRIP_OFFSET.y, -HAND_GRIP_OFFSET.z)
: HAND_GRIP_OFFSET;
? new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), -cfg.getHandOffZ())
: new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), cfg.getHandOffZ());
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(gripPos));
weaponPos = weaponPos.add(weaponRot.mult(handOff2));
if (grip != null && (grip.getHandOffsetX() != 0f || grip.getHandOffsetY() != 0f || grip.getHandOffsetZ() != 0f)) {
@@ -270,44 +279,42 @@ public class WeaponAttachmentControl extends AbstractControl {
weaponSpatial.setLocalTranslation(weaponPos);
}
/**
* Zweihänder-Constraint: orientiert die Waffe so, dass die Linie grip1→grip2 (Modell-Space)
* auf die Linie RightHand→LeftHand (Char-Space) zeigt. Roll bleibt aus gripRot erhalten.
*/
private void applyTwoHandTransform(Vector3f bonePosInChar, Quaternion boneRotInChar,
ItemGrip grip,
Quaternion charWorldRotInv, Vector3f charWorldPos) {
// Erst Standard-Einhand-Rotation berechnen (gibt Roll-Basis aus gripRot)
Quaternion charWorldRotInv, Vector3f charWorldPos,
WeaponCategoryAttachment cfg) {
// Basis-Rotation aus rechter Hand (gibt Roll/Handflächenausrichtung)
Quaternion gripRot = new Quaternion().fromAngles(
DEG_TO_RAD * grip.getRotX(), DEG_TO_RAD * grip.getRotY(), DEG_TO_RAD * grip.getRotZ());
Quaternion animDelta = (handBindRotInChar != null)
? boneRotInChar.mult(handBindRotInChar.inverse()) : boneRotInChar;
boolean bladeAtMinusZ3 = grip.getGrip2PosZ() > grip.getPosZ();
Quaternion bladeFlip3 = bladeAtMinusZ3
boolean bladeAtMinusZ = grip.getGrip2PosZ() > grip.getPosZ();
Quaternion bladeFlip = bladeAtMinusZ
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = animDelta.mult(bladeFlip3).mult(gripRot.inverse());
Quaternion weaponRot = animDelta.mult(bladeFlip).mult(gripRot.inverse());
// Griff-Achse im Modell-Space: grip1 → grip2
Vector3f g1 = new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ());
Vector3f g2 = new Vector3f(grip.getGrip2PosX(), grip.getGrip2PosY(), grip.getGrip2PosZ());
Vector3f modelGripAxis = g2.subtract(g1).normalizeLocal();
// g1 hat handOff eingebaut (Kategorie-Config), g2 nicht → g1eff bereinigt den Unterschied
Vector3f handOff = bladeAtMinusZ
? new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), -cfg.getHandOffZ())
: new Vector3f(cfg.getHandOffX(), cfg.getHandOffY(), cfg.getHandOffZ());
// Korrektur g2 durch hand2Offset der Kategorie
Vector3f hand2Off = bladeAtMinusZ
? new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), -cfg.getHand2OffZ())
: new Vector3f(cfg.getHand2OffX(), cfg.getHand2OffY(), cfg.getHand2OffZ());
Vector3f g1eff = g1.subtract(handOff);
Vector3f g2eff = g2.add(hand2Off);
// Aktuelle Griff-Achse im Char-Space (nach Einhand-Rotation)
Vector3f currentGripAxis = weaponRot.mult(modelGripAxis);
// Swing: g1eff→g2eff-Richtung auf rechteHand→linkeHand ausrichten
Vector3f leftHandInChar = charWorldRotInv.mult(leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Vector3f currentGripDir = weaponRot.mult(g2eff.subtract(g1eff).normalizeLocal());
Vector3f targetDir = leftHandInChar.subtract(bonePosInChar).normalizeLocal();
weaponRot = swingFromTo(currentGripDir, targetDir).mult(weaponRot);
// Ziel-Achse: rechtes Handgelenk → linkes Handgelenk im Char-Space
Vector3f rightWristInChar = charWorldRotInv.mult(handNode.getWorldTranslation().subtract(charWorldPos));
Vector3f leftWristInChar = charWorldRotInv.mult(leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Vector3f targetGripAxis = leftWristInChar.subtract(rightWristInChar).normalizeLocal();
// Minimale Swing-Rotation: dreht currentGripAxis → targetGripAxis, kein Roll-Einfluss
Quaternion swingCorr = swingFromTo(currentGripAxis, targetGripAxis);
weaponRot = swingCorr.mult(weaponRot);
// Grip1 direkt am Handteller platzieren (bonePosInChar enthält palmOffset bereits).
// Kein zusätzlicher HAND_GRIP_OFFSET – wir haben die exakten Greifpositionen.
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(g1));
// g1eff an bonePosInChar pinnen
Vector3f weaponPos = bonePosInChar.subtract(weaponRot.mult(g1eff));
weaponSpatial.setLocalRotation(weaponRot);
weaponSpatial.setLocalTranslation(weaponPos);
}
@@ -315,15 +322,15 @@ public class WeaponAttachmentControl extends AbstractControl {
private static Quaternion swingFromTo(Vector3f from, Vector3f to) {
float dot = com.jme3.math.FastMath.clamp(from.dot(to), -1f, 1f);
Vector3f axis = from.cross(to);
float axisLen = axis.length();
if (axisLen < 0.001f) {
float len = axis.length();
if (len < 0.001f) {
if (dot > 0f) return new Quaternion();
Vector3f perp = Math.abs(from.x) <= Math.abs(from.y)
? from.cross(Vector3f.UNIT_X).normalizeLocal()
: from.cross(Vector3f.UNIT_Y).normalizeLocal();
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.PI, perp);
}
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.acos(dot), axis.divideLocal(axisLen));
return new Quaternion().fromAngleNormalAxis(com.jme3.math.FastMath.acos(dot), axis.divideLocal(len));
}
private static float round1(float v) { return Math.round(v * 10f) / 10f; }
@@ -358,25 +365,29 @@ public class WeaponAttachmentControl extends AbstractControl {
// Ergebnis für Kurzschwert (gripRot=fromAngles(0,-90°,90°)) identisch zur alten Formel.
private static final Quaternion BACK_ROT_NORM = new Quaternion(0f, -(float) Math.sqrt(0.5), (float) Math.sqrt(0.5), 0f);
private void applyBackTransform(Vector3f bonePosInChar, Quaternion boneRotInChar, ItemGrip grip) {
private void applyBackTransform(Vector3f bonePosInChar, Quaternion boneRotInChar, ItemGrip grip,
boolean twoHanded) {
Quaternion gripRot = (grip != null)
? new Quaternion().fromAngles(DEG_TO_RAD * grip.getRotX(),
DEG_TO_RAD * grip.getRotY(),
DEG_TO_RAD * grip.getRotZ())
: new Quaternion();
// Klinge bei -Z erkannt (grip2PosZ > posZ) → 180° um X vorschalten, damit BACK_ROT_NORM
// dieselbe Wirkung hat wie bei korrekt ausgerichtetem Modell (Klinge bei +Z).
boolean bladeAtMinusZ = grip != null && grip.getGrip2PosZ() != 0f && grip.getGrip2PosZ() > grip.getPosZ();
boolean bladeAtMinusZ = grip != null && (
(grip.getGrip2PosX() != 0f || grip.getGrip2PosY() != 0f || grip.getGrip2PosZ() != 0f)
? grip.getGrip2PosZ() > grip.getPosZ()
: grip.getPosZ() > 0f);
Quaternion bladeFlip = bladeAtMinusZ
? new Quaternion().fromAngles(com.jme3.math.FastMath.PI, 0f, 0f)
: new Quaternion();
Quaternion weaponRot = boneRotInChar.mult(BACK_ROT_NORM).mult(bladeFlip).mult(gripRot.inverse());
Vector3f gripTarget = bonePosInChar.add(boneRotInChar.mult(BACK_GRIP_OFFSET));
Vector3f offset = twoHanded ? TWO_HAND_BACK_GRIP_OFFSET : BACK_GRIP_OFFSET;
Vector3f gripTarget = bonePosInChar.add(boneRotInChar.mult(offset));
// X=0: Waffenmitte (nicht handspezifischer Griffpunkt) auf Wirbelsäule zentrieren
Vector3f gripPos = (grip != null)
? new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ())
? new Vector3f(0f, grip.getPosY(), grip.getPosZ())
: Vector3f.ZERO;
Vector3f backPos = gripTarget.subtract(weaponRot.mult(gripPos));
if (bladeAtMinusZ) backPos = backPos.add(0.1f, 0f, 0f);
weaponSpatial.setLocalRotation(weaponRot);
weaponSpatial.setLocalTranslation(backPos);
}
@@ -408,7 +419,9 @@ public class WeaponAttachmentControl extends AbstractControl {
Vector3f boneInChar = charWorldRotInv.mult(
leftForeArmNode.getWorldTranslation().subtract(charWorldPos));
Quaternion boneRotInChar = charWorldRotInv.mult(leftForeArmNode.getWorldRotation());
applyShieldArmTransform(boneInChar, boneRotInChar, grip);
ShieldCategoryAttachment shieldCfg = ShieldAttachmentIO.get(
shield != null ? shield.getSubCategory() : null);
applyShieldArmTransform(boneInChar, boneRotInChar, grip, shieldCfg);
shieldSpatial.setCullHint(Spatial.CullHint.Inherit);
} else if (!drawn && backNode != null) {
Vector3f boneInChar = charWorldRotInv.mult(
@@ -421,17 +434,18 @@ public class WeaponAttachmentControl extends AbstractControl {
}
}
private void applyShieldArmTransform(Vector3f bonePosInChar, Quaternion boneRotInChar, ItemGrip grip) {
private void applyShieldArmTransform(Vector3f bonePosInChar, Quaternion boneRotInChar,
ItemGrip grip, ShieldCategoryAttachment cfg) {
Quaternion animDelta = (leftForeArmBindRotInChar != null)
? boneRotInChar.mult(leftForeArmBindRotInChar.inverse())
: boneRotInChar;
Quaternion armRot = new Quaternion().fromAngles(SHIELD_ARM_ROT_X, SHIELD_ARM_ROT_Y, SHIELD_ARM_ROT_Z);
Quaternion armRot = new Quaternion().fromAngles(
DEG_TO_RAD * cfg.getRotX(), DEG_TO_RAD * cfg.getRotY(), DEG_TO_RAD * cfg.getRotZ());
Quaternion shieldRot = animDelta.mult(armRot);
Vector3f gripPos = (grip != null)
? new Vector3f(grip.getPosX(), grip.getPosY(), grip.getPosZ())
: Vector3f.ZERO;
// Ankerpunkt Richtung Ellbogen verschieben (lokale −Y des LeftHand-Bones)
Vector3f anchor = bonePosInChar.add(boneRotInChar.mult(new Vector3f(0f, -SHIELD_ARM_ELBOW_OFFSET, 0f)));
Vector3f anchor = bonePosInChar.add(boneRotInChar.mult(new Vector3f(0f, -cfg.getElbowOffset(), 0f)));
shieldSpatial.setLocalRotation(shieldRot);
shieldSpatial.setLocalTranslation(anchor.subtract(shieldRot.mult(gripPos)));
}

View File

@@ -246,7 +246,7 @@ public class WorldItemsState extends BaseAppState {
boolean doLog = hoverLogTimer >= 1f && !items.isEmpty();
if (hoverLogTimer >= 1f) hoverLogTimer = 0f;
if (doLog) {
log.info("[Hover] items={} screenW={} screenH={} centerX={} hMargin={}",
log.debug("[Hover] items={} screenW={} screenH={} centerX={} hMargin={}",
items.size(), cam.getWidth(), cam.getHeight(), centerX, hMargin);
}
@@ -261,39 +261,39 @@ public class WorldItemsState extends BaseAppState {
// Distanz vom Charakter (nicht von der Kamera)
float charDist = worldPos.distance(charPos);
if (doLog) log.info("[Hover] item[{}] id={} charDist={}", i, pi.itemId(), charDist);
if (doLog) log.debug("[Hover] item[{}] id={} charDist={}", i, pi.itemId(), charDist);
if (charDist > INTERACT_RANGE) {
if (doLog) log.info("[Hover] → skip: außerhalb Reichweite ({} > {})", charDist, INTERACT_RANGE);
if (doLog) log.debug("[Hover] → skip: außerhalb Reichweite ({} > {})", charDist, INTERACT_RANGE);
continue;
}
// Muss vor der Kamera liegen
Vector3f camToItem = worldPos.subtract(cam.getLocation());
if (camToItem.dot(cam.getDirection()) <= 0f) {
if (doLog) log.info("[Hover] → skip: hinter der Kamera");
if (doLog) log.debug("[Hover] → skip: hinter der Kamera");
continue;
}
// Bildschirmprojektion (von der Kamera aus)
Vector3f screen = cam.getScreenCoordinates(worldPos);
float hDiff = Math.abs(screen.x - centerX);
if (doLog) log.info("[Hover] screen=({},{},{}) hDiff={} hMargin={}",
if (doLog) log.debug("[Hover] screen=({},{},{}) hDiff={} hMargin={}",
(int)screen.x, (int)screen.y, screen.z, (int)hDiff, (int)hMargin);
if (hDiff > hMargin) {
if (doLog) log.info("[Hover] → skip: horizontal außerhalb Mitte");
if (doLog) log.debug("[Hover] → skip: horizontal außerhalb Mitte");
continue;
}
if (screen.y < 0f || screen.y > screenH) {
if (doLog) log.info("[Hover] → skip: vertikal außerhalb Bildschirm");
if (doLog) log.debug("[Hover] → skip: vertikal außerhalb Bildschirm");
continue;
}
// Verdeckungsprüfung: Strahl von Kamera zum Item
float camDist = camToItem.length();
if (isOccluded(camToItem.normalize(), camDist, i, doLog)) {
if (doLog) log.info("[Hover] → skip: verdeckt");
if (doLog) log.debug("[Hover] → skip: verdeckt");
continue;
}
@@ -303,7 +303,7 @@ public class WorldItemsState extends BaseAppState {
}
}
if (doLog) log.info("[Hover] → hoveredIdx={}", bestIdx);
if (doLog) log.debug("[Hover] → hoveredIdx={}", bestIdx);
setHovered(bestIdx);
}
@@ -312,25 +312,25 @@ public class WorldItemsState extends BaseAppState {
CollisionResults results = new CollisionResults();
rootNode.collideWith(ray, results);
if (doLog) log.info("[Hover] occlusion: {} Treffer, itemDist={:.2f}", results.size(), itemDist);
if (doLog) log.debug("[Hover] occlusion: {} Treffer, itemDist={:.2f}", results.size(), itemDist);
for (int j = 0; j < results.size(); j++) {
CollisionResult cr = results.getCollision(j);
float d = cr.getDistance();
if (d < 1.5f) {
if (doLog) log.info("[Hover] [{}] d={:.2f} → Nah-Clip skip ({})", j, d, cr.getGeometry().getName());
if (doLog) log.debug("[Hover] [{}] d={:.2f} → Nah-Clip skip ({})", j, d, cr.getGeometry().getName());
continue;
}
if (d > itemDist - 0.15f) {
if (doLog) log.info("[Hover] [{}] d={:.2f} → am/hinter Item, kein Blocker ({})", j, d, cr.getGeometry().getName());
if (doLog) log.debug("[Hover] [{}] d={:.2f} → am/hinter Item, kein Blocker ({})", j, d, cr.getGeometry().getName());
continue;
}
int vidx = findVisualIndex(cr.getGeometry());
if (vidx == itemIdx) {
if (doLog) log.info("[Hover] [{}] d={:.2f} → Item selbst ({})", j, d, cr.getGeometry().getName());
if (doLog) log.debug("[Hover] [{}] d={:.2f} → Item selbst ({})", j, d, cr.getGeometry().getName());
continue;
}
if (doLog) log.info("[Hover] [{}] d={:.2f} → BLOCKIERT durch '{}'", j, d, cr.getGeometry().getName());
if (doLog) log.debug("[Hover] [{}] d={:.2f} → BLOCKIERT durch '{}'", j, d, cr.getGeometry().getName());
return true;
}
return false;